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BogieAssistant-038.py
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BogieAssistant-038.py
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# -*- coding: UTF-8 -*-
#
# Bogie Assistant for Gauge N
#
#
import sys
import importlib
from math import *
from vanilla import *
import drawBot
from mojo.subscriber import Subscriber, WindowController, registerGlyphEditorSubscriber, unregisterGlyphEditorSubscriber
# Decide on the type of window for the Assistant.
WindowClass = Window # Will hide behind other windows, if not needed.
#WindowClass = FloatingWindow # Is always available, but it can block the view of other windows if the Asistant window grows in size.
W, H = 450, 300
M = 20
BW = 200 - 2*M # Button width
BH = 24 # Button height
FAR = 100000 # Put drawing stuff outside the window
CENTER_POS = 15000
AXIS_HEIGHT = 310
MAX_CENTERLINES = 50
MAX_TANK_COMPARTIMENTS = 20
TRACK_WIDTH = 900
TANK_CENTER_HEIGHT = 800 + 1800/2
TANK_LENGTH = 9030
BOGIE_DISTANCE = 5966 # Distance between the bogie centers
WHEEL_COLOR = 0.5, 0.5, 0.5, 0.4
LAGER_COLOR = 0.5, 0.6, 0.5, 0.5
TRACK_COLOR = 0.3, 0.4, 0.7, 0.2
OVERLAY_COLOR = 0.3, 0.4, 0.7, 0.4
TANK_COLOR = 0.4, 0.1, 0.6, 0.4
CENTER_LINE_COLOR = 1, 0, 0, 1
TANK_COMPARTIMENT_LINE_COLOR = 0, 0.5, 0, 1
class BogieAssistant(Subscriber):
def build(self):
glyphEditor = self.getGlyphEditor()
self.foregroundContainer = container = glyphEditor.extensionContainer(
identifier="com.roboFont.Assistant.foreground",
location="foreground",
clear=True
)
self.backgroundContainer = background = glyphEditor.extensionContainer(
identifier="com.roboFont.Assistant.background",
location="background",
clear=True
)
# Wheels
self.wheelImage1 = background.appendPathSublayer(
name='wheel1',
position=(FAR, 0),
fillColor=WHEEL_COLOR,
strokeColor=None,
)
self.wheelImage2 = background.appendPathSublayer(
name='wheel2',
position=(FAR, 0),
fillColor=WHEEL_COLOR,
strokeColor=None,
)
self.wheelImage3 = background.appendPathSublayer(
name='wheel3',
position=(FAR, 0),
fillColor=WHEEL_COLOR,
strokeColor=None,
)
# Lagers
self.lagerLeft = background.appendPathSublayer(
name='lagerLeft',
position=(FAR, 0),
fillColor=LAGER_COLOR,
strokeColor=None,
)
self.lagerRight = background.appendPathSublayer(
name='lagerRight',
position=(FAR, 0),
fillColor=LAGER_COLOR,
strokeColor=None,
)
# Sides (e.g. viewing from top)
self.sides = background.appendPathSublayer(
name='sides.top',
position=(FAR, 0),
fillColor=LAGER_COLOR,
strokeColor=None,
)
# Quarters, quarterBottomRight --> .base
self.quarterTopRight = background.appendPathSublayer(
name='quarterTopRight',
position=(0, 0),
fillColor=TRACK_COLOR,
strokeColor=None,
)
self.quarterTopLeft = background.appendPathSublayer(
name='quarterTopLeft',
position=(0, 0),
fillColor=TRACK_COLOR,
strokeColor=None,
)
self.quarterBottomLeft = background.appendPathSublayer(
name='quarterBottomLeft',
position=(0, 0),
fillColor=TRACK_COLOR,
strokeColor=None,
)
# Overlay
self.overlay = background.appendPathSublayer(
name='overlay',
position=(0, 0),
fillColor=OVERLAY_COLOR,
strokeColor=None,
)
# Track
self.trackImage = background.appendPathSublayer(
name='trackImage',
position=(0, 0),
fillColor=TRACK_COLOR,
strokeColor=None,
)
# Tank image
self.tankImage = background.appendPathSublayer(
name='tankImage',
position=(0, 0),
fillColor=TANK_COLOR,
strokeColor=None,
)
# Center lines
self.centerLines = []
for n in range(MAX_CENTERLINES):
self.centerLines.append(background.appendLineSublayer(
name='centerLine%d' % n,
startPoint=(FAR, 0),
endPoint=(FAR, 0),
strokeWidth=1,
strokeColor=CENTER_LINE_COLOR
))
# Tank compartiments
self.tankCompartiments = []
for n in range(MAX_TANK_COMPARTIMENTS):
self.tankCompartiments.append(background.appendLineSublayer(
name='tankCompartiment%d' % n,
startPoint=(FAR, 0),
endPoint=(FAR, 0),
strokeWidth=1,
strokeColor=TANK_COMPARTIMENT_LINE_COLOR
))
#self.glyphEditorGlyphDidChange(info)
#self.glyphEditorGlyphDidChangeInfo(info)
#self.glyphEditorGlyphDidChangeOutline(info)
#self.glyphEditorGlyphDidChangeComponents(info)
#self.glyphEditorGlyphDidChangeAnchors(info)
#self.glyphEditorGlyphDidChangeGuidelines(info)
#self.glyphEditorGlyphDidChangeImage(info)
#self.glyphEditorGlyphDidChangeMetrics(info)
#self.glyphEditorGlyphDidChangeContours(info)
def glyphEditorGlyphDidChange(self, info):
g = info['glyph']
self.update(g)
def glyphEditorDidSetGlyph(self, info):
g = info['glyph']
self.update(g)
def update(self, g):
# Wheel left & lager
try:
dist1 = int(self.controller.w.wheelDistance1.get())
except ValueError:
dist1 = FARs
try:
dist2 = int(self.controller.w.wheelDistance2.get())
except ValueError:
dist2 = FAR
overlayName = self.controller.w.overlay.get()
if not overlayName:
if g.name.endswith('.top'):
overlayName = 'tankCombined.top'
elif g.name.endswith('.side'):
overlayName = 'tankCombined.side'
elif g.name.endswith('.front'):
overlayName = 'tankCombined.front'
if overlayName and overlayName in g.font:
overlay = g.font[overlayName]
overlayImage = overlay.getRepresentation("merz.CGPath")
self.overlay.setPath(overlayImage)
self.overlay.setPosition((0, 0))
else:
self.overlay.setPosition((FAR, 0))
tankCompartiments = (-1317, -1017, -170, 170, 886, 1407, 2983, 4559, 5080, 5796, 6136, 6983, 7283)
if g.name.endswith('.side'):
lines = (
# Start, end
((dist1, -CENTER_POS), (dist1, CENTER_POS)), # #3 Left wheel center
((dist2, -CENTER_POS), (dist2, CENTER_POS)), # #4 Right wheel center
((dist1+BOGIE_DISTANCE, -CENTER_POS), (dist1+BOGIE_DISTANCE, CENTER_POS)), # #3 Left wheel center
((dist2+BOGIE_DISTANCE, -CENTER_POS), (dist2+BOGIE_DISTANCE, CENTER_POS)), # #4 Right wheel center
((0, -CENTER_POS), (0, CENTER_POS)), # Vertical origin
((BOGIE_DISTANCE, -CENTER_POS), (BOGIE_DISTANCE, CENTER_POS)), # #4 Right bogie wheel center
((-1148+TANK_LENGTH/2, 0), (-1148+TANK_LENGTH/2, 3000)), # Horizontal center of tank
((-CENTER_POS, 0), (CENTER_POS, 0)), # Baseline
((-CENTER_POS, AXIS_HEIGHT), (CENTER_POS, AXIS_HEIGHT)), # Center track
((-CENTER_POS, TANK_CENTER_HEIGHT), (CENTER_POS, TANK_CENTER_HEIGHT)), # Vertical center tank
)
wheels = g.font['wheels.side']
wheelsImage = wheels.getRepresentation("merz.CGPath")
lager = g.font['lager.side']
lagerImage = lager.getRepresentation('merz.CGPath')
self.wheelImage1.setPath(wheelsImage)
self.wheelImage1.setPosition((dist1, 0))
self.wheelImage2.setPath(wheelsImage)
self.wheelImage2.setPosition((dist2, 0))
self.lagerLeft.setPath(lagerImage)
self.lagerLeft.setPosition((dist1, 0))
self.lagerRight.setPath(lagerImage)
self.lagerRight.setPosition((dist2, 0))
# Remove from view
self.sides.setPosition((FAR, 0))
self.quarterTopRight.setPosition((FAR, 0))
self.quarterTopLeft.setPosition((FAR, 0))
self.quarterBottomLeft.setPosition((FAR, 0))
self.tankImage.setPosition((FAR, 0))
elif g.name.endswith('.front'):
tankCompartiments = []
lines = (
((-CENTER_POS, 0), (CENTER_POS, 0)), # Baseline
((-CENTER_POS, AXIS_HEIGHT), (CENTER_POS, AXIS_HEIGHT)), # Center track
((0, -CENTER_POS), (0, CENTER_POS)), # Vertical center
((-TRACK_WIDTH/2, -CENTER_POS), (-TRACK_WIDTH/2, CENTER_POS)), # #3 Left wheel center
((TRACK_WIDTH/2, -CENTER_POS), (TRACK_WIDTH/2, CENTER_POS)), # #4 Right wheel center
)
wheels = g.font['wheels.front']
wheelsImage = wheels.getRepresentation("merz.CGPath")
lager = g.font['lager.front']
lagerImage = lager.getRepresentation('merz.CGPath')
self.wheelImage1.setPath(wheelsImage)
self.wheelImage1.setPosition((0, 0))
self.lagerLeft.setPath(lagerImage)
self.lagerLeft.setPosition((0, 0))
tank = g.font('tankBaseFork.bottom')
self.tankImage = tank.getRepresentation('merz.CGPath')
# Remove from view
self.wheelImage2.setPosition((FAR, 0))
self.lagerRight.setPosition((FAR, 0))
self.sides.setPosition((FAR, 0))
self.quarterTopRight.setPosition((FAR, 0))
self.quarterTopLeft.setPosition((FAR, 0))
self.quarterBottomLeft.setPosition((FAR, 0))
else: # Top view
lines = (
# Start, end
((-CENTER_POS, 0), (CENTER_POS, 0)), # Track 1
((-CENTER_POS, 900), (CENTER_POS, 900)), # Track 2
((0, -CENTER_POS), (0, CENTER_POS)), # Vertical center
((dist1, -CENTER_POS), (dist1, CENTER_POS)), # #3 Left wheel center
((dist2, -CENTER_POS), (dist2, CENTER_POS)), # #4 Right wheel center
((dist1+BOGIE_DISTANCE, -CENTER_POS), (dist1+BOGIE_DISTANCE, CENTER_POS)), # #3 Left wheel center
((dist2+BOGIE_DISTANCE, -CENTER_POS), (dist2+BOGIE_DISTANCE, CENTER_POS)), # #4 Right wheel center
((-CENTER_POS, 450), (CENTER_POS, 450)), # Center track
# Verical buffer positions
((-CENTER_POS, -100), (CENTER_POS, -100)),
((-CENTER_POS, 1000), (CENTER_POS, 1000)),
)
wheels = g.font['wheels']
wheelsImage = wheels.getRepresentation("merz.CGPath")
lager = g.font['lager']
lagerImage = lager.getRepresentation('merz.CGPath')
sides = g.font['sides.top']
sidesImage = sides.getRepresentation('merz.CGPath')
self.wheelImage1.setPath(wheelsImage)
self.wheelImage1.setPosition((dist1, 0))
self.lagerLeft.setPath(lagerImage)
self.lagerLeft.setPosition((dist1, 0))
self.wheelImage2.setPath(wheelsImage)
self.wheelImage2.setPosition((dist2, 0))
self.lagerRight.setPath(lagerImage)
self.lagerRight.setPosition((dist2, 0))
self.sides.setPath(sidesImage)
self.sides.setPosition((0, 0))
for n, (start, end) in enumerate(lines):
self.centerLines[n].setStartPoint(start)
self.centerLines[n].setEndPoint(end)
for n, x in enumerate(tankCompartiments):
self.tankCompartiments[n].setStartPoint((x, 3000))
self.tankCompartiments[n].setEndPoint((x, -500))
quarterName = g.name.replace('.base', '.tr')
found = False
if g.name != quarterName and quarterName in g.font:
gg = g.font[quarterName]
if gg.components:
gg.components[0].transformation = (1, 0, 0, -1, 0, 900)
gg.components[0].baseGlyph = g.name
gg.changed()
image = g.font[quarterName].getRepresentation('merz.CGPath')
self.quarterTopRight.setPath(image)
self.quarterTopRight.setPosition((0, 0))
found = True
if not found:
self.quarterTopRight.setPosition((FAR, 0))
quarterName = g.name.replace('.base', '.tl')
found = False
if g.name != quarterName and quarterName in g.font:
gg = g.font[quarterName]
if gg.components:
gg.components[0].transformation = (-1, 0, 0, -1, 0, 900)
gg.components[0].baseGlyph = g.name
gg.changed()
image = g.font[quarterName].getRepresentation('merz.CGPath')
self.quarterTopLeft.setPath(image)
self.quarterTopLeft.setPosition((0, 0))
found = True
if not found:
self.quarterTopLeft.setPosition((FAR, 0))
quarterName = g.name.replace('.base', '.bl')
found = False
if g.name != quarterName and quarterName in g.font:
gg = g.font[quarterName]
if gg.components:
gg.components[0].transformation = (-1, 0, 0, 1, 0, 0)
gg.components[0].baseGlyph = g.name
gg.changed()
image = g.font[quarterName].getRepresentation('merz.CGPath')
self.quarterBottomLeft.setPath(image)
self.quarterBottomLeft.setPosition((0, 0))
found = True
if not found:
self.quarterBottomLeft.setPosition((FAR, 0))
#try:
# dist3 = int(self.controller.w.wheelDistance3.get())
#except ValueError:
# dist3 = FAR
#self.wheelImage3.setPath(image)
#self.wheelImage3.setPosition((dist3, 0))
track = g.font['track']
image = track.getRepresentation("merz.CGPath")
self.trackImage.setPath(image)
if self.controller.w.showTrack.get():
x = -track.width/2
else:
x = FAR
self.trackImage.setPosition((x, 0))
L = 22
M = 8 # Margin of UI and gutter of colums
CW = (W-4*M)/3
C0 = M
C1 = C0 + CW + M
C15 = C0 + (CW + M) * 1.5
C2 = C1 + CW + M
class BogieAssistantController(WindowController):
assistantGlyphEditorSubscriberClass = BogieAssistant
NAME = 'Bogie Assistant (N)'
def build(self):
f = CurrentFont()
g = CurrentGlyph()
y = M
self.w = WindowClass((W, H), self.NAME, minSize=(W, H))
self.w.wheelDistanceLabel = TextBox((C0, y, CW, 24), 'Wheel distances', sizeStyle='small')
y += L
self.w.wheelDistance1 = EditText((C0, y, CW, 24), '-580', callback=self.updateEditorCallback)
self.w.wheelDistance2 = EditText((C1, y, CW, 24), '580', callback=self.updateEditorCallback)
self.w.wheelDistance3 = EditText((C2, y, CW, 24), '', callback=self.updateEditorCallback)
y += L
self.w.showTrack = CheckBox((C0, y, CW, 24), 'Show Track', callback=self.updateEditorCallback)
y += L
self.w.overlayLabel = TextBox((C0, y, CW, 24), 'Overlay glyph', sizeStyle='small')
y += L
self.w.overlay = EditText((C0, y, CW, 24), '', callback=self.updateEditorCallback)
self.w.open()
def started(self):
#print("started")
self.assistantGlyphEditorSubscriberClass.controller = self
registerGlyphEditorSubscriber(self.assistantGlyphEditorSubscriberClass)
def destroy(self):
#print("windowClose")
unregisterGlyphEditorSubscriber(self.assistantGlyphEditorSubscriberClass)
self.assistantGlyphEditorSubscriberClass.controller = None
def updateEditorCallback(self, sender):
g = CurrentGlyph()
if g is not None:
g.changed()
if __name__ == '__main__':
OpenWindow(BogieAssistantController)