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MonumentCrates.cs
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MonumentCrates.cs
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using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using Newtonsoft.Json;
using Oxide.Core;
using Oxide.Core.Configuration;
using Oxide.Core.Libraries.Covalence;
using Oxide.Game.Rust.Cui;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Monument Crates", "naumenkoff", "0.4.2")]
internal class MonumentCrates : RustPlugin
{
private readonly List<string> _messages = new List<string>();
private Configuration _configuration;
private DynamicConfigFile _dynamicConfigFile;
private bool _isMenuShown;
private List<LootCrate> _lootCrates = new List<LootCrate>();
private Timer _timer;
#region Methods
/// <summary>
/// This method is used to kill all the LootContainers that match the specified short prefab name.
/// </summary>
/// <returns>The number of killed LootContainers.</returns>
private int KillLootContainers(string shortPrefabName)
{
var suitable = GetLootContainers().Where(x => x.ShortPrefabName == shortPrefabName).ToList();
var killed = KillLootContainers(suitable);
return killed;
}
/// <summary>
/// This method is used to kill all the LootContainers on the map.
/// </summary>
/// <returns>The number of killed LootContainers.</returns>
private int KillLootContainers()
{
var killed = KillLootContainers(GetLootContainers());
return killed;
}
/// <summary>
/// This method is used to kill a list of LootContainers.
/// </summary>
/// <param name="lootContainers">A list of LootContainer objects that will be killed.</param>
/// <returns>The number of killed LootContainers.</returns>
private int KillLootContainers(List<LootContainer> lootContainers)
{
var killed = 0;
foreach (var lootContainer in lootContainers)
{
lootContainer.Kill();
killed++;
}
NextTick(UpdateLootContainersButtons);
return killed;
}
/// <summary>
/// This method creates a new BaseEntity of a given LootCrate prefab name, at the specified position and rotation.
/// </summary>
/// <param name="lootCrate">A LootCrate object that defines the prefab name, position and rotation of the LootContainer.</param>
/// <returns>The created BaseEntity object.</returns>
private static BaseEntity CreateLootContainerEntity(LootCrate lootCrate)
{
return GameManager.server.CreateEntity(lootCrate.PrefabName,
lootCrate.ServerPosition, lootCrate.ServerRotation);
}
/// <summary>
/// This method spawns all the LootContainers specified in the _lootCrates collection.
/// </summary>
/// <returns>The number of spawned LootContainers.</returns>
private int SpawnLootContainers()
{
var spawned = 0;
foreach (var lootContainerEntity in _lootCrates.Select(CreateLootContainerEntity))
{
lootContainerEntity.Spawn();
spawned++;
}
NextTick(UpdateLootContainersButtons);
return spawned;
}
/// <summary>
/// This method checks whether to skip the specified LootContainer based on its short prefab name and a collection of
/// short names of existing loot containers.
/// </summary>
/// <param name="lootContainer">The LootContainer to check.</param>
/// <param name="lootContainerNames">A collection of short names of existing loot containers.</param>
/// <returns>true if the LootContainer should be skipped, false otherwise.</returns>
private static bool ShouldSkipLootContainer(BaseNetworkable lootContainer,
ICollection<string> lootContainerNames)
{
return lootContainerNames.Contains(lootContainer.ShortPrefabName) ||
lootContainer.ShortPrefabName.Contains("roadsign");
}
/// <summary>
/// This method updates the LootContainer buttons for all active admin players.
/// </summary>
private void UpdateLootContainersButtons()
{
var lootContainers = GetLootContainers();
var lootContainersNames = new List<string>();
foreach (var lootContainer in lootContainers.Where(lootContainer =>
ShouldSkipLootContainer(lootContainer, lootContainersNames) == false))
lootContainersNames.Add(lootContainer.ShortPrefabName);
var buttons = GetLootContainerButtons(lootContainersNames);
foreach (var admin in BasePlayer.activePlayerList.Where(x => x.IsAdmin))
DrawLootContainersTypes(admin, buttons);
}
/// <summary>
/// Returns a list of all networkable entities currently present on the server.
/// </summary>
/// <returns>A BufferList of BaseNetworkable objects.</returns>
private static BufferList<BaseNetworkable> GetServerEntities()
{
return BaseNetworkable.serverEntities.entityList.Values;
}
/// <summary>
/// Returns a list of all LootContainer objects currently present on the server.
/// </summary>
/// <returns>A List of LootContainer objects.</returns>
private static List<LootContainer> GetLootContainers()
{
return GetServerEntities().OfType<LootContainer>().ToList();
}
/// <summary>
/// Returns a list of all JunkPile objects currently present on the server.
/// </summary>
/// <returns>A List of JunkPile objects.</returns>
private static List<JunkPile> GetJunkPiles()
{
return GetServerEntities().OfType<JunkPile>().ToList();
}
/// <summary>
/// Checks if a given LootContainer has already been added to the _lootCrates list.
/// </summary>
/// <param name="lootContainer">The LootContainer to check.</param>
/// <returns>True if the LootContainer has already been added, false otherwise.</returns>
private bool HasLootContainerAddedAlready(BaseEntity lootContainer)
{
return _lootCrates.Any(x =>
x.ServerPosition == lootContainer.ServerPosition && x.PrefabName == lootContainer.PrefabName);
}
/// <summary>
/// Checks if there is a JunkPile object within a specified radius of a given loot container.
/// </summary>
/// <param name="junkPiles">The list of JunkPile objects to check against.</param>
/// <param name="lootContainer">The LootContainer to check.</param>
/// <param name="radius">The radius within which to check for JunkPile objects (default is 5).</param>
/// <returns>True if there is a JunkPile object nearby, false otherwise.</returns>
private static bool IsThereJunkPileNearby(List<JunkPile> junkPiles, BaseEntity lootContainer, int radius = 5)
{
return junkPiles.Any(junkPile => junkPile.Distance(lootContainer) <= radius);
}
/// <summary>
/// Updates the _lootCrates list by adding any new loot containers that meet the specified conditions.
/// </summary>
private void UpdateListOfLootContainers()
{
var lootContainers = GetLootContainers();
var junkPiles = GetJunkPiles();
var containerTypes = new List<string>();
var newContainers = 0;
foreach (var lootContainer in lootContainers)
{
if (_configuration.WhitelistedContainers.Contains(lootContainer.ShortPrefabName) == false) continue;
if (HasLootContainerAddedAlready(lootContainer)) continue;
if (IsThereJunkPileNearby(junkPiles, lootContainer)) continue;
var lootCrate = new LootCrate(lootContainer);
_lootCrates.Add(lootCrate);
newContainers++;
if (containerTypes.Contains(lootCrate.PrefabName)) continue;
containerTypes.Add(lootCrate.PrefabName);
}
NextTick(UpdateLootContainersButtons);
foreach (var admin in BasePlayer.activePlayerList.Where(x => x.IsAdmin))
DrawMessage(admin, $"Added {newContainers} new LootContainers of {containerTypes.Count} types.");
}
#endregion
#region User Interface
private int GetNumberOfLootContainers(string prefabName)
{
return _lootCrates?.Count(x => x.PrefabName == prefabName) ?? 0;
}
private void DrawUIShowHideButton(BasePlayer player, bool isMenuActive)
{
DestroyUI(player);
_isMenuShown = isMenuActive;
var cuiElementContainer = new CuiElementContainer();
cuiElementContainer.Add(new CuiButton
{
RectTransform =
{
AnchorMin = "0.9 0.96", AnchorMax = "1 1"
},
Button =
{
Sprite = "assets/content/textures/generic/fulltransparent.tga",
Color = "0 0 0 0",
Command = isMenuActive
? _commandList[nameof(HideUserInterfaceCommand)]
: _commandList[nameof(ShowUserInterfaceCommand)]
},
Text =
{
Text = isMenuActive ? "Hide menu" : "Show menu", Align = TextAnchor.MiddleCenter,
FontSize = 12, Color = GetColor("#edededff")
}
}, "Overlay", UILayers.OpenManagerButton);
CuiHelper.AddUi(player, cuiElementContainer);
}
private void DrawUI(BasePlayer player, bool isActive)
{
DestroyUI(player);
DrawUIShowHideButton(player, isActive);
_isMenuShown = isActive;
if (!isActive) return;
DrawPluginSettings(player);
DrawJsonManagement(player);
DrawLootContainerManagement(player);
NextTick(UpdateLootContainersButtons);
DrawMessage(player, string.Empty);
DrawCratesCount(player);
}
private static CuiPanel CreatePanel(string anchorMin, string anchorMax)
{
return new CuiPanel
{
Image =
{
Material = "assets/content/ui/uibackgroundblur-ingamemenu.mat",
Color = GetColor("00000075")
},
RectTransform = { AnchorMin = anchorMin, AnchorMax = anchorMax },
CursorEnabled = true
};
}
private static CuiButton CreateButton(string command, string anchorMin, string anchorMax, string text)
{
return new CuiButton
{
Button =
{
Color = "0.25 0.25 0.25 0.5",
Command = command
},
RectTransform = { AnchorMin = anchorMin, AnchorMax = anchorMax },
Text =
{
Align = TextAnchor.MiddleCenter, Color = "1 1 1 1", FontSize = 15,
Text = text
}
};
}
private static CuiElement CreateElement(string parent, string text, string anchorMin, string anchorMax)
{
return new CuiElement
{
Parent = parent,
Components =
{
new CuiTextComponent
{
Align = TextAnchor.MiddleCenter, Color = "1 1 1 1", FontSize = 15,
Text = text
},
new CuiRectTransformComponent { AnchorMin = anchorMin, AnchorMax = anchorMax }
}
};
}
private static CuiLabel CreateLabel(string text, string anchorMin, string anchorMax)
{
return new CuiLabel
{
Text =
{
Text = text,
Align = TextAnchor.MiddleCenter, FontSize = 8,
Color = "1 1 1 1"
},
RectTransform = { AnchorMin = anchorMin, AnchorMax = anchorMax }
};
}
private void DrawPluginSettings(BasePlayer player)
{
CuiHelper.DestroyUi(player, UILayers.PluginSection);
if (!_isMenuShown) return;
var cuiElementContainer = new CuiElementContainer();
cuiElementContainer.Add(CreatePanel("0.04 0.25", "0.24 0.75"), "Overlay", UILayers.PluginSection);
cuiElementContainer.Add(CreateElement(UILayers.PluginSection, "Plugin Settings", "0 0.8", "1 1"));
cuiElementContainer.Add(
CreateButton(_commandList[nameof(ClearConsoleCommand)], "0.1 0.45", "0.9 0.6", "Clear the Console"),
UILayers.PluginSection);
var isTimerDestroyed = _timer == null || _timer.Destroyed;
cuiElementContainer.Add(
CreateButton(
isTimerDestroyed
? _commandList[nameof(EnableTimerCommand)]
: _commandList[nameof(DisableTimerCommand)], "0.1 0.65", "0.9 0.8",
isTimerDestroyed ? "Enable Timer" : "Disable Timer"), UILayers.PluginSection);
CuiHelper.AddUi(player, cuiElementContainer);
}
private void DrawJsonManagement(BasePlayer player)
{
CuiHelper.DestroyUi(player, UILayers.JsonSection);
if (!_isMenuShown) return;
var cuiElementContainer = new CuiElementContainer();
cuiElementContainer.Add(CreatePanel("0.28 0.25", "0.48 0.75"), "Overlay", UILayers.JsonSection);
cuiElementContainer.Add(CreateElement(UILayers.JsonSection, "Json Management", "0 0.8", "1 1"));
cuiElementContainer.Add(
CreateButton(
_configuration.Autosave
? _commandList[nameof(DisableAutosaveCommand)]
: _commandList[nameof(EnableAutosaveCommand)], "0.1 0.68", "0.9 0.8",
_configuration.Autosave ? "Disable Autosave" : "Enable Autosave"), UILayers.JsonSection);
cuiElementContainer.Add(
CreateButton(_commandList[nameof(SaveLootContainersCommand)], "0.1 0.36", "0.9 0.48",
"Save LootContainers"), UILayers.JsonSection);
cuiElementContainer.Add(
CreateButton(_commandList[nameof(ClearLootContainersCommand)], "0.1 0.52", "0.9 0.64",
"Clear LootContainers"), UILayers.JsonSection);
CuiHelper.AddUi(player, cuiElementContainer);
}
private void DrawLootContainerManagement(BasePlayer player)
{
CuiHelper.DestroyUi(player, UILayers.ManagerSection);
if (!_isMenuShown) return;
var cuiElementContainer = new CuiElementContainer();
cuiElementContainer.Add(CreatePanel("0.76 0.25", "0.96 0.75"), "Overlay", UILayers.ManagerSection);
cuiElementContainer.Add(CreateElement(UILayers.ManagerSection, "LootContainer Management", "0 0.8", "1 1"));
cuiElementContainer.Add(
CreateButton(_commandList[nameof(KillLootContainersCommand)], "0.1 0.52", "0.9 0.64",
"Kill LootContainers"), UILayers.ManagerSection);
cuiElementContainer.Add(
CreateButton(_commandList[nameof(SpawnLootContainersCommand)], "0.1 0.68", "0.9 0.8",
"Spawn LootContainers"), UILayers.ManagerSection);
CuiHelper.AddUi(player, cuiElementContainer);
}
private void DrawLootContainersTypes(BasePlayer player, List<CuiButton> buttons)
{
CuiHelper.DestroyUi(player, UILayers.LootContainersInformation);
if (!_isMenuShown) return;
var cuiElementContainer = new CuiElementContainer();
cuiElementContainer.Add(CreatePanel("0.52 0.25", "0.72 0.75"), "Overlay",
UILayers.LootContainersInformation);
foreach (var button in buttons) cuiElementContainer.Add(button, UILayers.LootContainersInformation);
CuiHelper.AddUi(player, cuiElementContainer);
}
/// <summary>
/// Returns a list of CuiButton objects representing LootContainer buttons.
/// </summary>
/// <param name="names">A list of LootContainer names to be used for button text and command arguments.</param>
/// <returns>A list of CuiButton objects representing LootContainer buttons.</returns>
private List<CuiButton> GetLootContainerButtons(IReadOnlyList<string> names)
{
var buttons = new List<CuiButton>();
if (names.Count == 0) return new List<CuiButton>();
const int rows = 10;
const int cols = 3;
const double startX = 0.02f;
const double startY = 0.02f;
const double buttonWidth = (1.0 - (cols + 1.0) * startX) / cols;
const double buttonHeight = (1.0 - (rows + 1.0) * startY) / rows;
var currentElement = 0;
for (var row = 0; row < rows; row++)
for (var col = 0; col < cols; col++)
{
if (currentElement == names.Count) return buttons;
var currentX = startX + col * (buttonWidth + startX);
var currentY = 1.0 - (startY + row * (buttonHeight + startY) + buttonHeight);
var button = new CuiButton
{
Button =
{
Color = "0.25 0.25 0.25 0.75",
Command = _commandList[nameof(KillLootContainerCommand)] + ' ' +
$"{(currentElement < names.Count ? names[currentElement] : string.Empty)}"
},
Text =
{
Align = TextAnchor.MiddleCenter, Color = "1 1 1 1", FontSize = 8,
Text = currentElement < names.Count ? names[currentElement].ToUpper() : "null!"
},
RectTransform =
{
AnchorMin = $"{currentX} {currentY}",
AnchorMax = $"{currentX + buttonWidth} {currentY + buttonHeight}"
}
};
buttons.Add(button);
currentElement++;
}
return buttons;
}
private void DrawCratesCount(BasePlayer player)
{
CuiHelper.DestroyUi(player, UILayers.ContainersInformation);
if (!_isMenuShown) return;
var stringBuilder = new StringBuilder();
stringBuilder.Append(
$"<color=lime>Military</color> {GetNumberOfLootContainers("assets/bundled/prefabs/radtown/crate_normal.prefab")} | ");
stringBuilder.Append(
$"Crate {GetNumberOfLootContainers("assets/bundled/prefabs/radtown/crate_normal_2.prefab")} | ");
stringBuilder.Append(
$"<color=yellow>Primitive</color> {GetNumberOfLootContainers("assets/bundled/prefabs/radtown/crate_basic.prefab")} | ");
stringBuilder.Append(
$"Ration {GetNumberOfLootContainers("assets/bundled/prefabs/radtown/foodbox.prefab")} | ");
stringBuilder.Append(
$"<color=cyan>Vehicle</color> {GetNumberOfLootContainers("assets/bundled/prefabs/radtown/vehicle_parts.prefab")} | ");
stringBuilder.Append(
$"Elite {GetNumberOfLootContainers("assets/bundled/prefabs/radtown/crate_elite.prefab")}");
var cuiElementContainer = new CuiElementContainer();
cuiElementContainer.Add(CreatePanel("0.52 0.16", "0.96 0.24"), "Overlay", UILayers.ContainersInformation);
cuiElementContainer.Add(new CuiLabel
{
Text =
{
Text = stringBuilder.ToString(),
Align = TextAnchor.MiddleCenter, FontSize = 12,
Color = "1 1 1 1"
},
RectTransform = { AnchorMin = "0 0", AnchorMax = "1 1" }
}, UILayers.ContainersInformation);
CuiHelper.AddUi(player, cuiElementContainer);
}
private string GetColumnMessages(int startIndex, int endIndex)
{
var message = string.Empty;
for (var i = startIndex; i < endIndex; i++) message += GetMessageAt(_messages.Count - i) + "\n";
return message;
}
private void DrawMessage(BasePlayer player, string text)
{
CuiHelper.DestroyUi(player, UILayers.PluginConsole);
if (!string.IsNullOrEmpty(text)) _messages.Add(text);
if (!_isMenuShown) return;
if (_messages.Count > 18) _messages.RemoveRange(0, _messages.Count - 18);
var cuiElementContainer = new CuiElementContainer();
cuiElementContainer.Add(CreatePanel("0.04 0.16", "0.48 0.24"), "Overlay", UILayers.PluginConsole);
cuiElementContainer.Add(CreateLabel(GetColumnMessages(0, 6), "0 0", "0.3 1"), UILayers.PluginConsole);
cuiElementContainer.Add(CreateLabel(GetColumnMessages(6, 12), $"{1f / 3f} 0", "0.6 1"),
UILayers.PluginConsole);
cuiElementContainer.Add(CreateLabel(GetColumnMessages(12, 18), $"{2f / 3f} 0", "1 1"),
UILayers.PluginConsole);
CuiHelper.AddUi(player, cuiElementContainer);
}
private static void DestroyUI(BasePlayer player)
{
foreach (var layer in UILayers.Layers) CuiHelper.DestroyUi(player, layer);
}
private string GetMessageAt(int index)
{
return index > 0 && _messages.Count >= index ? _messages[index - 1] : string.Empty;
}
private static byte ParseString(string str, int startIndex, int length)
{
return byte.Parse(str.Substring(startIndex, length), NumberStyles.HexNumber);
}
private static string GetColor(string hex)
{
if (string.IsNullOrEmpty(hex)) hex = "#FFFFFFFF";
var str = hex.Trim('#');
if (str.Length == 6) str += "FF";
Color color = new Color32(ParseString(str, 0, 2), ParseString(str, 2, 2), ParseString(str, 4, 2),
ParseString(str, 6, 2));
return $"{color.r:F2} {color.g:F2} {color.b:F2} {color.a:F2}";
}
private static class UILayers
{
public const string ContainersInformation = "ContainersInformation";
public const string PluginConsole = "PluginConsole";
public const string JsonSection = "JsonSection";
public const string PluginSection = "PluginSection";
public const string OpenManagerButton = "OpenContainersManager";
public const string ManagerSection = "ManagerSection";
public const string LootContainersInformation = "LootContainersInformation";
public static readonly List<string> Layers = new List<string>
{
ContainersInformation,
PluginConsole,
JsonSection,
PluginSection,
OpenManagerButton,
ManagerSection,
LootContainersInformation
};
}
#endregion
#region Data
private void SaveData()
{
_dynamicConfigFile.Settings = new JsonSerializerSettings
{ ReferenceLoopHandling = ReferenceLoopHandling.Ignore };
_dynamicConfigFile.WriteObject(_lootCrates);
}
private void LoadData()
{
_dynamicConfigFile.Settings = new JsonSerializerSettings
{ ReferenceLoopHandling = ReferenceLoopHandling.Ignore };
_lootCrates =
Interface.Oxide.DataFileSystem.ReadObject<List<LootCrate>>(
$"MonumentCrates&{World.Seed}&{World.Size}") ?? new List<LootCrate>();
}
private class LootCrate
{
public LootCrate(BaseEntity lootContainer)
{
ServerPosition = lootContainer.ServerPosition;
ServerRotation = lootContainer.ServerRotation;
PrefabName = lootContainer.PrefabName;
}
[JsonConstructor]
public LootCrate(string prefabName, Vector3 serverPosition, Quaternion serverRotation)
{
PrefabName = prefabName;
ServerPosition = serverPosition;
ServerRotation = serverRotation;
}
[JsonProperty("Prefab Name")] public string PrefabName { get; }
[JsonProperty("Position")] public Vector3 ServerPosition { get; }
[JsonProperty("Rotation")] public Quaternion ServerRotation { get; }
}
#endregion
#region Config
private class Configuration
{
public Configuration()
{
WhitelistedContainers = new List<string>
{
"crate_normal", "crate_normal_2", "crate_basic", "foodbox", "vehicle_parts", "vehicle_parts",
"crate_elite"
};
Autosave = true;
LootContainersKillingDelay = 30;
LootContainersUIRefreshDelay = 2;
LootContainersListUpdateDelay = 30;
}
[JsonProperty("Whitelisted LootContainers (Short Prefab Name)")]
public List<string> WhitelistedContainers { get; }
[JsonProperty("Automatic saving LootContainers to data file")]
public bool Autosave { get; set; }
[JsonProperty("Time between killing LootContainers when the timer is on")]
public int LootContainersKillingDelay { get; }
[JsonProperty("Time between redraws in the interface of the number of LootContainers by type")]
public int LootContainersUIRefreshDelay { get; }
[JsonProperty("Time between updates of the LootContainers list")]
public int LootContainersListUpdateDelay { get; }
}
protected override void LoadConfig()
{
base.LoadConfig();
try
{
_configuration = Config.ReadObject<Configuration>();
if (_configuration == null) throw new JsonException();
}
catch
{
Debug.LogWarning("Your configuration file contains an error. Using default configuration values.");
LoadDefaultConfig();
}
}
protected override void SaveConfig()
{
Config.WriteObject(_configuration);
Debug.LogWarning("Saved changes to the configuration file");
}
protected override void LoadDefaultConfig()
{
_configuration = new Configuration();
Debug.LogWarning("Set the default values in the configuration file");
}
#endregion
#region Oxide Events
private void OnPlayerConnected(BasePlayer player)
{
DrawUIShowHideButton(player, false);
timer.Every(_configuration.LootContainersUIRefreshDelay, () => { DrawCratesCount(player); });
}
private void Unload()
{
if (_configuration.Autosave) SaveData();
foreach (var player in BasePlayer.activePlayerList) DestroyUI(player);
}
private void OnServerInitialized()
{
_dynamicConfigFile = Interface.Oxide.DataFileSystem.GetFile($"MonumentCrates&{World.Seed}&{World.Size}");
LoadData();
foreach (var command in _commandList) AddCovalenceCommand(command.Value, command.Key);
timer.Every(_configuration.LootContainersListUpdateDelay, UpdateListOfLootContainers);
foreach (var player in BasePlayer.activePlayerList.Where(player => player.IsAdmin))
OnPlayerConnected(player);
}
#endregion
#region Commands
private readonly Dictionary<string, string> _commandList = new Dictionary<string, string>
{
{ nameof(ShowUserInterfaceCommand), "mc.ui.show" },
{ nameof(HideUserInterfaceCommand), "mc.ui.hide" },
{ nameof(EnableTimerCommand), "mc.timer.enable" },
{ nameof(DisableTimerCommand), "mc.timer.disable" },
{ nameof(ClearConsoleCommand), "mc.console.clear" },
{ nameof(EnableAutosaveCommand), "mc.autosave.enable" },
{ nameof(DisableAutosaveCommand), "mc.autosave.disable" },
{ nameof(ClearLootContainersCommand), "mc.storage.clear" },
{ nameof(SaveLootContainersCommand), "mc.storage.save" },
{ nameof(SpawnLootContainersCommand), "mc.crates.spawn" },
{ nameof(KillLootContainersCommand), "mc.crates.kill" },
{ nameof(KillLootContainerCommand), "mc.crates.kill.custom" }
};
private void ShowUserInterfaceCommand(IPlayer caller)
{
var player = (BasePlayer)caller.Object;
DrawUI(player, true);
}
private void HideUserInterfaceCommand(IPlayer caller)
{
var player = (BasePlayer)caller.Object;
DrawUI(player, false);
}
private void EnableTimerCommand(IPlayer caller)
{
var player = (BasePlayer)caller.Object;
_timer = timer.Every(_configuration.LootContainersKillingDelay, () =>
{
var destroyedContainers = KillLootContainers(GetLootContainers());
DrawMessage(player, $"Killed {destroyedContainers} LootContainers");
});
DrawMessage(player, "Timer <color=lime>started</color>");
DrawPluginSettings(player);
}
private void DisableTimerCommand(IPlayer caller)
{
var player = (BasePlayer)caller.Object;
timer.Destroy(ref _timer);
DrawMessage(player, "Timer <color=red>stopped</color>");
DrawPluginSettings(player);
}
private void ClearConsoleCommand(IPlayer caller)
{
var player = (BasePlayer)caller.Object;
_messages.Clear();
DrawMessage(player, null);
}
private void EnableAutosaveCommand(IPlayer caller)
{
var player = (BasePlayer)caller.Object;
_configuration.Autosave = true;
SaveConfig();
DrawMessage(player, "Automatic LootContainer saving <color=lime>enabled</color>");
DrawJsonManagement(player);
}
private void DisableAutosaveCommand(IPlayer caller)
{
var player = (BasePlayer)caller.Object;
_configuration.Autosave = false;
SaveConfig();
DrawMessage(player, "Automatic LootContainer saving <color=red>disabled</color>");
DrawJsonManagement(player);
}
private void ClearLootContainersCommand(IPlayer caller)
{
var player = (BasePlayer)caller.Object;
_lootCrates.Clear();
DrawMessage(player, "The LootContainers list has been cleared");
}
private void SaveLootContainersCommand(IPlayer caller)
{
var player = (BasePlayer)caller.Object;
SaveData();
DrawMessage(player, "LootContainers were successfully saved to a json file");
}
private void KillLootContainerCommand(IPlayer caller, string command, string[] args)
{
var arg = args[0];
if (string.IsNullOrEmpty(arg)) return;
var player = (BasePlayer)caller.Object;
var killed = KillLootContainers(arg);
DrawLootContainerManagement(player);
DrawMessage(player, $"Killed {killed} {arg} LootContainers");
}
private void SpawnLootContainersCommand(IPlayer caller)
{
var player = (BasePlayer)caller.Object;
var spawned = SpawnLootContainers();
DrawMessage(player, $"Spawned {spawned} LootContainers");
}
private void KillLootContainersCommand(IPlayer caller)
{
var player = (BasePlayer)caller.Object;
var killed = KillLootContainers();
DrawMessage(player, $"Killed {killed} LootContainers");
}
#endregion
}
}