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gl.py
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gl.py
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#!/usr/bin/env python
import pygame
import OpenGL
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
vertices= (
(1, -1, -1),
(1, 1, -1),
(-1, 1, -1),
(-1, -1, -1),
(1, -1, 1),
(1, 1, 1),
(-1, -1, 1),
(-1, 1, 1)
)
edges = (
(0,1),
(0,3),
(0,4),
(2,1),
(2,3),
(2,7),
(6,3),
(6,4),
(6,7),
(5,1),
(5,4),
(5,7)
)
def DrawCube():
glColor3f(1.0, 0.0, 0.0)
glBegin(GL_LINES)
for edge in edges:
for vertex in edge:
glVertex3fv(vertices[vertex])
glEnd()
pygame.init()
display = (1920,1080)
pygame.display.set_mode(display, DOUBLEBUF|OPENGL) # |FULLSCREEN)
aspect_ratio = float(display[0]) / float(display[1])
gluPerspective(45, aspect_ratio, 0.1, 50.0)
glClearColor(0.3, 0.3, 0.3, 1.0)
glTranslatef(0, 0, -5)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
print('quit')
quit()
glRotatef(1, 3, 1, 1)
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
glPushMatrix()
glTranslatef(0, 0, -1)
DrawCube()
glPopMatrix()
pygame.display.flip()
pygame.time.wait(10)