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kks_osr2Link.cs
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kks_osr2Link.cs
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using UnityEngine;
using BepInEx;
using HarmonyLib;
using System;
using System.IO.Ports;
using BepInEx.Configuration;
using System.Collections.Generic;
using Manager;
using KKAPI;
using KKABMX.Core;
namespace kks_osr2Link
{
[BepInPlugin("org.bepinex.plugins.KKS_OSR2LinkST", "KKS_OSR2LinkST", "1.1.0")]
[BepInProcess("CharaStudio")]
[BepInProcess("KoikatsuSunshine")]
public partial class kks_osr2Link : BaseUnityPlugin
{
private Rect windowRect = new Rect((Screen.width - 350) / 2, (Screen.height - 600) / 2, 350, 600);
private GameObject myObjA;
private string Tcode;
private bool syncCylinBtn = false;
private bool syncChrBtn = false;
private bool spacekey = false;
private bool autoMoveSW = false;
private bool inverseSW = false;
private bool toggleRNDRol = false;
private bool toggleRNDStrk = false;
private bool wkey = false;
private int selGridIntB = 0;
private int nowChar = 0;
private string[] selStringsB = { "L/R", "F/B", "spinL", "spinR", "Twist", "Infinit", "Infinit2", "Omega" };
private string[] selStringsC = { "OSR2 CONNECT", "DISCONNECT" };
private string[] charListC = { "" };
private string[] parentBtn = { "JointIK", "Reset" };
private float speedA;
private float speedB;
private float rollweight = 0.01f;
private float swing;
private float rollX;
private float rollZ;
private float swingPC;
private float rollXPC;
private float rollZPC;
private float minValue = 100;
private float maxValue = 800;
private float minmax;
private float nowValue;
private float nowValueB;
private float nowValueC;
private float sinwave;
private float coswave;
private float sinwaveB;
private float coswaveB;
private float timeBR;
private float timeAR;
private float tt;
private float rr;
private float count;
private Texture2D winBackground;
private Texture2D txtBackground;
private GUIStyle winStyle;
private GUIStyle txtStyle;
private bool linK;
private string stringToEdit = "Disconnect";
private Vector2 _scroll;
private int _selected;
private int _selectedChr;
private ConfigEntry<BepInEx.Configuration.KeyboardShortcut> Show { get; set; }
private ConfigEntry<int>[] _Port { get; set; }
private bool firstLoad = true;
private StudioScene studioScene;
private HScene hScene;
private SerialPort serial = new SerialPort() { BaudRate = 115200 };
public kks_osr2Link()
{
Show = Config.AddSetting("Hotkeys", "Show window", new BepInEx.Configuration.KeyboardShortcut(KeyCode.G));
}
private void Start()
{
InitializeGUI();
}
private void Update()
{
studioScene = studioScene ?? FindObjectOfType<StudioScene>();
hScene = hScene ?? FindObjectOfType<HScene>();
if (firstLoad)
{
InitializeGameObjects();
firstLoad = false;
}
HandleInput();
HandleSync();
}
private void OnGUI()
{
if (!spacekey && wkey)
{
windowRect = GUILayout.Window(6123, windowRect, MovableWindow, "--- Studio OSR2 Link ---");
KKAPI.Utilities.IMGUIUtils.EatInputInRect(windowRect);
}
}
private void MovableWindow(int windowId)
{
GUILayout.BeginHorizontal();
_scroll = GUILayout.BeginScrollView(_scroll, GUILayout.Width(100));
_selected = GUILayout.SelectionGrid(_selected, SerialPort.GetPortNames(), 1);
GUILayout.EndScrollView();
GUILayout.Label(SerialPort.GetPortNames()[_selected]);
if (GUILayout.Button("CONNECT") && !linK)
{
ConnectSerialPort();
}
if (GUILayout.Button("DISCONNECT") && linK)
{
DisconnectSerialPort();
}
GUILayout.EndHorizontal();
HandleSyncOptions();
GUILayout.Label("[ Stroke section ]", winStyle);
HandleStrokeOptions();
GUILayout.Label("[ Swing section ]", winStyle);
HandleSwingOptions();
stringToEdit = GUILayout.TextArea(stringToEdit, 300, txtStyle);
GUI.Button(new Rect(0, 25, 345, 595), "", winStyle);
KKAPI.Utilities.IMGUIUtils.DragResizeEatWindow(6123, windowRect);
}
private void HandleInput()
{
if (Input.GetKeyUp(KeyCode.Space))
{
spacekey = !spacekey;
}
if (Show.Value.IsUp())
{
wkey = !wkey;
}
}
private void HandleSync()
{
if (syncCylinBtn && myObjA == null)
{
myObjA = GameObject.Find("p_koi_stu_cylinder01_02");
}
if (autoMoveSW && (syncCylinBtn || syncChrBtn))
{
CylinderMovefunc();
}
}
private void InitializeGUI()
{
winBackground = new Texture2D(1, 1, TextureFormat.RGBAFloat, false);
winBackground.SetPixel(0, 0, new Color(1, 1, 1, 0.25f));
winBackground.Apply();
txtBackground = new Texture2D(1, 1, TextureFormat.RGBAFloat, false);
txtBackground.SetPixel(0, 0, new Color(0, 0, 0, 0.25f));
txtBackground.Apply();
winStyle = new GUIStyle(GUIStyle.none)
{
fontSize = 18,
normal = { textColor = Color.white, background = winBackground },
alignment = TextAnchor.MiddleCenter
};
txtStyle = new GUIStyle(GUIStyle.none)
{
fontSize = 20,
normal = { textColor = Color.white, background = txtBackground },
alignment = TextAnchor.MiddleCenter
};
}
private void InitializeGameObjects()
{
new GameObject("CornX").transform.parent = GameObject.Find("CommonSpace").transform;
new GameObject("CylinX").transform.parent = GameObject.Find("CommonSpace").transform;
}
private void ConnectSerialPort()
{
try
{
serial.PortName = SerialPort.GetPortNames()[_selected];
serial.Open();
serial.ReadTimeout = 10;
serial.WriteLine("L0500 L1500 R1500");
stringToEdit = "Connect.";
UpdateTextColor(new Color(0, 1, 0, 0.25f));
linK = true;
}
catch
{
UpdateTextColor(new Color(1, 0, 0, 0.25f));
stringToEdit = "Error...";
serial.Close();
linK = false;
}
}
private void DisconnectSerialPort()
{
serial.Close();
stringToEdit = "Disconnect...";
UpdateTextColor(new Color(0, 0, 0, 0.5f));
linK = false;
}
private void UpdateTextColor(Color color)
{
txtBackground.SetPixel(0, 0, color);
txtBackground.Apply();
}
private void HandleSyncOptions()
{
GUILayout.BeginHorizontal();
if (!syncChrBtn && studioScene)
{
syncCylinBtn = GUILayout.Toggle(syncCylinBtn, "Sync cylinder");
}
if (!syncCylinBtn && studioScene)
{
syncChrBtn = GUILayout.Toggle(syncChrBtn, "Sync character");
}
GUILayout.EndHorizontal();
if (syncChrBtn && studioScene)
{
_selectedChr = GUILayout.SelectionGrid(_selectedChr, string.Join(",", GetFemaleAll()).Split(','), 2);
if (_selectedChr > 9) _selectedChr = 9;
if (CharChange(_selectedChr, nowChar)) nowChar = _selectedChr;
}
if (syncCylinBtn || syncChrBtn)
{
GUILayout.BeginHorizontal();
if (studioScene) autoMoveSW = GUILayout.Toggle(autoMoveSW, "Auto Move");
inverseSW = GUILayout.Toggle(inverseSW, "Inverse Z");
GUILayout.EndHorizontal();
}
}
private void HandleStrokeOptions()
{
if (syncCylinBtn || syncChrBtn)
{
if (studioScene)
{
toggleRNDStrk = GUILayout.Toggle(toggleRNDStrk, "Random Stroke");
GUILayout.Label("Speed");
speedA = GUILayout.HorizontalSlider(speedA, 0, 15);
}
}
GUILayout.Label("Range");
MyGUI.MinMaxSlider(ref minValue, ref maxValue, 0, 1000);
}
private void HandleSwingOptions()
{
if (studioScene)
{
if (syncCylinBtn || syncChrBtn)
{
toggleRNDRol = GUILayout.Toggle(toggleRNDRol, "Random Swing");
GUILayout.Label("Speed");
speedB = GUILayout.HorizontalSlider(speedB, 0, 15);
}
}
GUILayout.Label("weight");
rollweight = GUILayout.HorizontalSlider(rollweight, 0, 1);
if (studioScene)
{
selGridIntB = GUILayout.SelectionGrid(selGridIntB, selStringsB, 4);
}
}
private void CylinderMovefunc()
{
int fRange = syncCylinBtn ? 25 : 20;
timeAR += speedA * minmax * 0.01f;
timeBR += speedB * 0.01f;
minmax = Mathf.Clamp(((minValue + (1000 - maxValue)) / 300), 1, 9);
nowValue = toggleRNDStrk ? RandomStroke(timeAR) : Mathf.Sin(timeAR);
nowValueB = MathfConv.ChangeRange(-1, 1, nowValue, minValue, maxValue);
nowValueC = nowValueB;
sinwave = Mathf.Sin(timeBR) * rollweight;
coswave = Mathf.Cos(timeBR) * rollweight;
sinwaveB = MathfConv.ChangeRange(-1, 1, sinwave, -fRange, fRange);
coswaveB = MathfConv.ChangeRange(-1, 1, coswave, -fRange, fRange);
if (toggleRNDRol && Time.time % UnityEngine.Random.Range(2, 4) < 0.02f)
{
selGridIntB = UnityEngine.Random.Range(4, 7);
}
switch (selGridIntB)
{
case 0:
RollLeftRight(sinwaveB);
break;
case 1:
RollFrontBack(sinwaveB);
break;
case 2:
RollSpinLeft(coswaveB, sinwaveB);
break;
case 3:
RollSpinRight(sinwaveB, coswaveB);
break;
case 4:
RollTwist();
break;
case 5:
RollInfinit1();
break;
case 6:
RollInfinit2();
break;
case 7:
RollOmega();
break;
}
MoveObject();
Osr2senddata();
}
private float RandomStroke(float time)
{
rr = Mathf.Sin(time) / 12;
tt += rr + Mathf.Sin(Time.time * 2) * 0.01f;
return Mathf.Sin(tt);
}
private void RollLeftRight(float sinwaveB)
{
SendObj(0, 0, sinwaveB);
rollXPC = Mathf.Max(0, rollXPC - 0.01f);
rollZPC = sinwave;
}
private void RollFrontBack(float sinwaveB)
{
SendObj(sinwaveB, 0, 0);
rollXPC = -sinwave;
rollZPC = Mathf.Max(0, rollZPC - 0.01f);
}
private void RollSpinLeft(float coswaveB, float sinwaveB)
{
SendObj(coswaveB, 0, sinwaveB);
rollXPC = sinwave;
rollZPC = coswave;
}
private void RollSpinRight(float sinwaveB, float coswaveB)
{
SendObj(sinwaveB, 0, coswaveB);
rollXPC = coswave;
rollZPC = sinwave;
}
private void RollTwist()
{
count += (speedB / 7) * 0.01f;
rollZPC = Mathf.Sin(2 * Mathf.PI * Mathf.Sin(count) * 1f) * rollweight;
rollXPC = -(Mathf.Cos(2 * Mathf.PI * Mathf.Sin(count) * 1f) * rollweight);
SendObj(-rollXPC * 20, 0, rollZPC * 20);
}
private void RollInfinit1()
{
count += (speedB / 7) * 0.01f;
rollZPC = -(Mathf.Sin(2 * Mathf.PI * Mathf.Sin(count) * 1f) * rollweight);
rollXPC = (Mathf.Sin(2 * Mathf.PI * Mathf.Sin(count) * 1f * 2) * rollweight);
SendObj(-rollXPC * 20, 0, rollZPC * 20);
}
private void RollInfinit2()
{
count += (speedB / 7) * 0.01f;
rollZPC = (Mathf.Sin(2 * Mathf.PI * Mathf.Sin(count) * 1f) * rollweight);
rollXPC = (Mathf.Sin(2 * Mathf.PI * Mathf.Sin(count) * 1f * 2) * rollweight);
SendObj(rollZPC * 20, 0, rollXPC * 20);
}
private void RollOmega()
{
count += (speedB / 7) * 0.01f;
rollZPC = -(Mathf.Sin(2 * Mathf.PI * Mathf.Sin(count) * 1f * 2) * rollweight);
rollXPC = (Mathf.Sin(2 * Mathf.PI * Mathf.Sin(count) * 1f * 3) * rollweight);
SendObj(-rollXPC * 20, 0, rollZPC * 20);
}
private void MoveObject()
{
if (syncChrBtn)
{
myObjA.transform.localPosition = new Vector3(0, nowValueC / 5500, 0);
}
if (syncCylinBtn)
{
myObjA.transform.localPosition = new Vector3(0, nowValueC / 8000, 0);
}
swingPC = Mathf.Clamp(nowValueC, 100, 900);
swing = swingPC;
rollX = MathfConv.ChangeRange(-1, 1, rollXPC, 100, 900);
rollZ = MathfConv.ChangeRange(-1, 1, rollZPC, 100, 900);
}
private void Osr2senddata()
{
if (linK)
{
try
{
if (inverseSW)
{
Tcode = $"L0{(int)swing} L1{1000 - (int)rollX} R1{1000 - (int)rollZ}";
}
else
{
Tcode = $"L0{(int)swing} L1{(int)rollX} R1{(int)rollZ}";
}
serial.WriteLine(Tcode);
}
catch
{
serial.Close();
stringToEdit = "WriteError! Disconnect...";
UpdateTextColor(new Color(0, 0, 0, 0.5f));
}
}
}
private bool CharChange(int charno, int nowchar)
{
var cha = $"CommonSpace/chaF_00{charno + 1}";
if (GameObject.Find($"CommonSpace/chaF_00{nowchar + 1}")?.transform.Find("CornX/CylinX/cf_t_hips(work)") != null)
{
var cylinX = GameObject.Find("CylinX").transform;
cylinX.localRotation = Quaternion.identity;
cylinX.localPosition = Vector3.zero;
GameObject.Find($"CommonSpace/chaF_00{nowchar + 1}/CornX/CylinX/cf_t_hips(work)").transform.SetParent(GameObject.Find($"CommonSpace/chaF_00{nowchar + 1}").transform);
cylinX.SetParent(GameObject.Find("CommonSpace").transform);
GameObject.Find("CornX").transform.SetParent(GameObject.Find("CommonSpace").transform);
}
if (GameObject.Find(cha)?.transform.Find("cf_t_hips(work)") != null)
{
var cornX = GameObject.Find("CornX").transform;
var chaTransform = GameObject.Find($"{cha}/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_j_waist02/cf_d_kokan/cf_j_kokan").transform;
cornX.position = chaTransform.position;
cornX.eulerAngles = chaTransform.eulerAngles;
cornX.SetParent(GameObject.Find(cha).transform);
GameObject.Find($"{cha}/cf_t_hips(work)").transform.SetParent(GameObject.Find("CylinX").transform);
GameObject.Find("CylinX").transform.SetParent(GameObject.Find("CornX").transform);
myObjA = GameObject.Find("CylinX");
return true;
}
return false;
}
private void SendObj(float x, float y, float z)
{
try
{
myObjA.transform.localEulerAngles = new Vector3(x, y, z);
}
catch
{
if (syncChrBtn && CharChange(_selectedChr, nowChar))
{
nowChar = _selectedChr;
}
else if (syncCylinBtn)
{
myObjA = GameObject.Find("p_koi_stu_cylinder01_02");
}
}
}
private void OnDestroy()
{
serial.Close();
}
public static List<ChaControl> GetFemaleAll()
{
List<ChaControl> list = new List<ChaControl>();
var charaList = Character.GetCharaList(1);
if (charaList == null || charaList.Count == 0) return list;
foreach (var cha in charaList)
{
if (cha.hiPoly)
{
list.Add(cha);
}
}
return list;
}
}
}