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Player.cpp
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Player.cpp
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#include "Player.hpp"
//constructors/destructors
Player::Player()
{
}
Player::~Player()
{
}
Player::Player(char symbolIn, int idIn)
{
id = idIn;
symbol = symbolIn;
}
//initializers
//getters/setters
bool Player::getShouldPickRandomly()
{
return shouldPickRandomly;
}
char Player::getSymbol() const
{
return symbol;
}
Player* Player::getOtherPlayer() const
{
return otherPlayer;
}
void Player::setOtherPlayer(Player* playerIn)
{
otherPlayer = playerIn;
}
void Player::setShouldPickRandomly(bool in)
{
shouldPickRandomly = in;
}
//misc functions
std::string Player::isMovingMessage() const
{
return playerString() + " is moving...";
}
std::string Player::playerString() const
{
return "Player " + std::to_string(id);
}
std::string Player::playerTieMessage() const
{
return playerString() + " ties the game with " + getOtherPlayer()->playerString() + "! Thank you for playing.";
}
std::string Player::playerWinMessage() const
{
return playerString() + " wins! Thank you for playing.";
}
std::string Player::promptMoveMessage() const
{
return playerString() + ", please pick a spot 0-8 that has not been taken yet"
" to make your move.";
}
std::string Player::takeSpotMessage(int moveIn) const
{
return playerString() + " takes spot " + std::to_string(moveIn) + ":";
}