-
Notifications
You must be signed in to change notification settings - Fork 0
/
CreatePlayers.cpp
48 lines (43 loc) · 1.38 KB
/
CreatePlayers.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
#include "AIPlayer.hpp"
#include "CreatePlayers.hpp"
#include "HumanPlayer.hpp"
CreatePlayers::CreatePlayers()
{
}
void CreatePlayers::createPlayers(int gameTypeIn, char playerOneSymbolIn, char playerTwoSymbolIn, int firstPlayerIn,
Player*& playerOneIn, Player*& playerTwoIn, Player*& firstPlayer, Player*& secondPlayer)
{
switch(gameTypeIn)
{
case(1):
{
playerOneIn = new HumanPlayer(playerOneSymbolIn, 1);
playerTwoIn = new HumanPlayer(playerTwoSymbolIn, 2);
break;
}
case(2):
{
playerOneIn = new HumanPlayer(playerOneSymbolIn, 1);
playerTwoIn = new AIPlayer(playerTwoSymbolIn, 2);
break;
}
case(3):
{
playerOneIn = new AIPlayer(playerOneSymbolIn, 1);
playerTwoIn = new AIPlayer(playerTwoSymbolIn, 2);
break;
}
}
playerOneIn->setOtherPlayer(playerTwoIn);
playerTwoIn->setOtherPlayer(playerOneIn);
if (firstPlayerIn == 1)
{
firstPlayer = playerOneIn;
secondPlayer = playerTwoIn;
}
else
{
firstPlayer = playerTwoIn;
secondPlayer = playerOneIn;
}
}