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Glossary of Terms.md

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  • Game: The time in which all turns take place
  • Lobby: Where people go to join the game
  • Game Name: The name of the game
  • Invite/Invitation: A person is invited to join the game before it begins
  • Player: A participant in the game
  • Territory: The board is broken into territories representing all parts of the world
  • Continent: Territories are grouped in continents that when fully occupied reflect te number of reinforcements a player gets
  • Board: Is used to represent the current state of play
  • Occupied: A player is occupying a territory when he places a unit on a territory that has no unit in it
  • Infantry Unit: This is a single token representing a players army. It is placed on the board to denote which player occupies which territory (and with how big that army)
  • Turn: The time in which the designated player is allowed to make choices
  • Neutral Unit: When there is only 2 players a neutral non-attacking army is placed on the board
  • Unoccupied: When there is no units currently placed on a territory
  • Dice: Used to decide outcomes during a game.
  • Reinforcements: Additional units that become available at the start of a players turn
  • Draft/Exchange: The process of trading in Risk cards for reinforcements
  • Risk card: These cards are given to players depending on the outcome of their turns and used to draft new infantry
  • Conquered: When a attacking player has successfully taken a territory
  • Attacking/Defending: The point in the game where a player choose to try and take another players territory
  • Fortify: Moving additional units to a given territory to strengthen that position