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IntroScene.py
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IntroScene.py
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# -*- coding: utf-8 -*-
"""
Created on Mon Mar 6 13:39:37 2023
@author: carol
"""
from SharedAssetsScenes import Scene
from Assets import Display, Square, Pane, Asset, Text
from Helpers import selected, single_choice
from Constants import c
import pygame
class Intro(Scene):
def __init__(self, window):
super().__init__(window)
self.id = 'intro'
self.status = None
pygame.display.set_caption('Multi Space Invaders')
def warning(bub_text):
"""Warning text in intro."""
display = pygame.display.get_surface()
w, h = display.get_size()
size = Text( self.window , 'Choose at least\none number!'
, h_align =0 , v_align=1
, height = 30, margin = 1
, wrap = True, adjust_size = True
, fontsize = self.fontsize_small
, fontcolor = 'blue'
, color = bub_text.color # color is importan
, **self.text_options)
print('width', size.rect.width)
print('height', size.rect.height)
title = Text( bub_text , ''
, h_align =1 , v_align=1
, width =size.rect.width
, height = size.rect.height, margin = 1
, wrap = True, adjust_size = False
, fontsize = self.fontsize_small
, fontcolor = 'blue'
, color = bub_text.color # color is important, previouse texts are visible
, **self.text_options)
bub_text.include_aligned(title, margin =10, adjust_size = True)
return title
size = tuple( x*0.95 for x in self.window.get_size() )
# bubble will not be printed
bubble = Square(self.window, '', size , 'blue', border_radius = self.border_radius)
bubble.align('center')
self.assets = self.shared_assets(bubble)
self.assets = list(self.assets) + self.intro_assets(bubble)
# game and speed
pane_gs = Pane(bubble, (10,10) )
Asset.grid(2,1, pane_gs, [self.bub_games, self.bub_speed ], margin=10, outer_margin= 0)
# numbers and warning
pane_nw = Pane(bubble, (10,10) )
# warning
self.bub_warning = Square(pane_nw, '', (10,10), c('palette')[2] , border_radius = self.border_radius) # paleturquoise1 'olivedrab2'
self.warning = warning(self.bub_warning )
Asset.grid(2,1, pane_nw, [self.bub_numbers, self.bub_warning ], margin=10, outer_margin= 0)
self.bub_warning.align('centerx')
# (numbers, warning), (game and speed), avatars
pane_nga = Pane(bubble, (10,10) )
Asset.grid(1,3, pane_nga, [pane_nw, pane_gs, self.bub_avatars ], margin=10, outer_margin= 0)
# buttons, (numbers, warning), (game and speed), avatars
panefinal = Pane(bubble, (10,10) )
Asset.grid(2, 1, panefinal, [self.bub_buttons, pane_nga], margin=10, outer_margin= 5)
self.bub_buttons.align('centerx')
# title, buttons, (numbers, warning), (game and speed), avatars
container = Pane(self.window, (10,10))
Asset.grid(2, 1, container, [self.bub_title, panefinal ], margin=10, outer_margin= 0)
bubble.include_aligned(container, adjust_size=True, margin= 10)
container.align('center')
self.bub_title.align('centerx')
bubble.align('center')
self.assets = self.assets + [self.bub_warning, self.warning ]
self.screen_mgr = Display(self.window, *self.assets )
self.screen_mgr.update()
self.home_button.disable()
self.home_button.state = 'disabled'
def enter(self, data):
self.home_button.disable()
self.home_button.state = 'disabled'
self.sound_button.on = self.data_dic['sound']
def leave(self):
pass
# self.data_dic['selected_numbers'] = self.selected_numbers
# self.data_dic['selected_speed'] = self.selected_speed
# avatar = self.avatars[self.selected_avatar]
# self.data_dic['selected_avatar'] = avatar.file
# self.data_dic['selected_game'] = self.selected_game
# self.data_dic['sound'] = self.sound_button.on
def handle(self, events, keys_down):
for event in events:
self.shared_handle( event)
if self.start_button.handle(event):
self.go_to('play' )
for square in self.squares.values():
selected(event, square)
for game in self.games.values():
single_choice(event, game, self.games.values())
for speed in self.speeds.values():
single_choice(event, speed, self.speeds.values())
for avatar in self.avatars.values():
single_choice(event, avatar, self.avatars.values())
def update(self):
self.selected_numbers = [n for n, square in self.squares.items() if square.selected ]
if len(self.selected_numbers) > 0:
# selected = [str(n) for n in self.selected_numbers]
# text = (f'Selected: {", ".join(selected)}')
self.warning.set_text('')
self.bub_warning.visible = False
self.warning.visible = False
for obj in self.start_button, self.history_button:
obj.enable()
# state is given by mouse movements when enable
else:
# self.score_text.set_text( f'Score: {self.game.score}' )
self.warning.set_text('Choose at least one number!' )
self.bub_warning.visible = True
self.warning.visible = True
for obj in self.start_button, self.history_button:
obj.disable()
obj.state = 'disabled'
self.selected_speed = [level for level, obj in self.speeds.items() if obj.selected][0]
self.selected_avatar = [level for level, obj in self.avatars.items() if obj.selected][0]
self.selected_game = [level for level, obj in self.games.items() if obj.selected][0]
self.data_dic['selected_numbers'] = self.selected_numbers
self.data_dic['selected_speed'] = self.selected_speed
avatar = self.avatars[self.selected_avatar]
self.data_dic['selected_avatar'] = avatar.file
self.data_dic['selected_game'] = self.selected_game
def draw(self):
self.window.fill(c('palette')[1])
self.screen_mgr.draw()
for obj in list(self.squares.values()) + list(self.speeds.values()) + list(self.avatars.values()) + list(self.games.values()) :
if obj.selected == True:
obj.color = c('palette')[4]
else:
obj.color = 'white'
obj.draw(canvas = self.window)
#%% TESTING
"""
pygame.quit()
"""