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MCBlock.cs
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MCBlock.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
namespace CS2MinecraftMapOptimizer
{
// Minecraft block in the form of a func_breakable entity
public class MCBlock
{
public string targetname; // Name automatically generated by us
public Vector3 origin;
public Vector3 angles;
public Vector3 scales;
// elementid of CMapEntity element
public string id;
// elementid of entity_properties element
public string entity_properties_id;
// -------------------------
// Identifiers of a minecraft block's neighbors
public enum Neighbor
{
POS_X = 0, // Neighbor in positive X direction
POS_Y, // Neighbor in positive Y direction
POS_Z, // etc.
NEG_X,
NEG_Y,
NEG_Z
}
// Initialize this block as having no neighbors
public MCBlock?[] neighbors = [null, null, null, null, null, null];
// -------------------------
// Whether this block needs to be hidden on round start
public bool hiddenOnRoundStart = false;
// -------------------------
// OnBreak outputs of this block to be pasted into VMAP file.
// When inserting this into the VMAP, remember to:
// - Add proper indentation
// - Add commas correctly, no trailing comma!
// - Add line breaks
public List<List<string>> onBreakOutputs = new List<List<string>>();
}
}