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The entire game state (or, entire "relevant" game state?) should be periodically checkpointed into the blockchain, so new clients only need to fetch a fixed amount of blockchain history in order to be synchronized.
The entire game state (or, entire "relevant" game state?) should be periodically checkpointed into the blockchain, so new clients only need to fetch a fixed amount of blockchain history in order to be synchronized.
Related to partial transfers: #1
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