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piece.py
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piece.py
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# -------------------------------------------------------------------------------------------------------------------- #
# piece.py: includes class Piece #
# -------------------------------------------------------------------------------------------------------------------- #
class Piece:
"""
Initializes every chess piece as an object with basic attributes
...
Attributes:
-----------
name (str):
name of the piece (e.g. rbl= rook black left etc.)
pos (str):
position of the piece (e.g. a8= column a row 8 etc.)
state (bool):
state of the piece (True if active, False if captured)
row (int):
row (0~7) on the board (used in gui.GUI)
col (int):
column (0~7) on the board (used in gui.GUI)
Methods:
--------
got_captured(self) -> None:
turns a piece into a captured decoy
"""
def __init__(self, name: str, pos: str, state: bool = True, row=-1, col=-1):
"""
Initializes the object
...
Parameters:
-----------
name (str):
name of the piece (e.g. rbl= rook black left etc.)
pos (str):
position of the piece (e.g. a8= column a row 8 etc.)
state (bool):
state of the piece (True if active, False if captured)
row (int):
row (0~7) on the board (used in gui.GUI)
col (int):
column (0~7) on the board (used in gui.GUI)
"""
self.name = name # name of the piece (e.g. rbl= rook black left etc.)
self.pos = pos # position of the piece (e.g. a8= column a row 8 etc.)
self.state = state # state of the piece (True if active, False if captured)
# coordinates used in the graphical representation of the pieces on the board (see class gui.GUI)
self.row = row # row (0~7) on the board (used in gui.GUI)
self.col = col # column (0~7) on the board (used in gui.GUI)
def got_captured(self) -> None:
"""
Turns a piece into a captured decoy
"""
self.name = " "
self.state = False
def __repr__(self):
"""
Return a string with the object info
"""
return f"{self.name}({self.pos}) [{self.row}][{self.col}]"