diff --git a/web/index.html b/web/index.html
index 87cdfe68e..757ccc03a 100644
--- a/web/index.html
+++ b/web/index.html
@@ -131,12 +131,12 @@
Options
-
+
-
+
diff --git a/web/js/controller.js b/web/js/controller.js
index edd0e61e7..b84ff6b18 100644
--- a/web/js/controller.js
+++ b/web/js/controller.js
@@ -126,12 +126,6 @@
stream.play()
- // TODO get current game from the URL and not from the list?
- // if we are opening a share link it will send the default game name to the server
- // currently it's a game with the index 1
- // on the server this game is ignored and the actual game will be extracted from the share link
- // so there's no point in doing this and this' really confusing
-
api.game.start(
gameList.selected,
room.getId(),
@@ -276,7 +270,7 @@
const handleRecordingStatus = (data) => {
if (data === 'ok') {
- message.show(`Recording ${recording.isActive() ? 'on' : 'off'}`, true)
+ message.show(`Recording ${recording.isActive() ? 'on' : 'off'}`)
if (recording.isActive()) {
recording.setIndicator(true)
}
@@ -284,7 +278,7 @@
message.show(`Recording failed ):`)
recording.setIndicator(false)
}
- console.log("recording is ", recording.isActive())
+ log.debug("recording is ", recording.isActive())
}
const _default = {
diff --git a/web/js/network/webrtc.js b/web/js/network/webrtc.js
index 26e04f59a..544a93703 100644
--- a/web/js/network/webrtc.js
+++ b/web/js/network/webrtc.js
@@ -146,7 +146,6 @@ const webrtc = (() => {
event.pub(WEBRTC_SDP_ANSWER, {sdp: answer});
media.srcObject = mediaStream;
},
- // setMessageHandler: (handler) => onMessage = handler,
addCandidate: (data) => {
if (data === '') {
event.pub(WEBRTC_ICE_CANDIDATES_FLUSH);
@@ -166,15 +165,6 @@ const webrtc = (() => {
});
isFlushing = false;
},
- // message: (mess = '') => {
- // try {
- // inputChannel.send(mess)
- // return true
- // } catch (error) {
- // log.error('[rtc] input channel broken ' + error)
- // return false
- // }
- // },
input: (data) => dataChannel.send(data),
isConnected: () => connected,
isInputReady: () => inputReady,