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autoAssist.lua
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autoAssist.lua
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--[[
Copyright © 2020, Ekrividus
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of autoMB nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL Ekrividus BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
_addon.version = '0.8.0'
_addon.name = 'autoAssist'
_addon.author = 'Ekrividus'
_addon.commands = {'autoAssist', 'aassist', 'aa'}
_addon.lastUpdate = '12/11/2020'
_addon.windower = '4'
local config = require('config')
local defaults = {}
defaults.show_debug = false
defaults.approach = true
defaults.retreat = true
defaults.min_range = 1.0
defaults.max_range = 3.0
defaults.face_target = true
defaults.update_time = 0.25
defaults.assist_target = ""
defaults.engage = true
defaults.engage_delay = 2
defaults.reposition = false
defaults.use_fastfollow = false
defaults.follow_target = ""
local running = false
local approaching = false
local retreating = false
local player = windower.ffxi.get_player()
local player_body = windower.ffxi.get_mob_by_id(player.id)
local mob = nil
local start_position = {x=nil, y=nil}
local is_following = false
local settings = config.load(defaults)
settings.show_debug = false
settings.min_range = settings.min_range or 1.0
local last_check_time = os.clock()
local next_check_time = 0
function proper_case(s)
return s:sub(1,1):upper()..s:sub(2)
end
function message(str, debug_msg)
if (debug_msg) then
if (settings.show_debug and settings.show_debug == true) then
windower.add_to_chat(207, _addon.name.." (debug): "..str)
end
return
end
windower.add_to_chat(207, _addon.name..": "..str)
end
function buff_active(id)
if T(windower.ffxi.get_player().buffs):contains(id) == true then
return true
end
return false
end
function is_disabled()
if (buff_active(0)) then -- KO
return true
elseif (buff_active(2)) then -- Sleep
return true
elseif (buff_active(6)) then -- Silence
return true
elseif (buff_active(7)) then -- Petrification
return true
elseif (buff_active(10)) then -- Stun
return true
elseif (buff_active(14)) then -- Charm
return true
elseif (buff_active(28)) then -- Terrorize
return true
elseif (buff_active(29)) then -- Mute
return true
elseif (buff_active(193)) then -- Lullaby
return true
elseif (buff_active(262)) then -- Omerta
return true
end
return false
end
function engage()
local assist_target = nil
if (settings.assist_target and settings.assist_target ~= '') then
assist_target = windower.ffxi.get_mob_by_name(settings.assist_target)
else
return
end
if (assist_target and assist_target.status == 1) then
mob = windower.ffxi.get_mob_by_index(assist_target.target_index)
if (not mob) then -- or not mob.claim_id or mob.claim_id == 0) then
return
end
-- Assist our assist target and then engage
local tgt = windower.ffxi.get_mob_by_target('t')
if (not tgt or tgt.id ~= mob.id) then
windower.send_command("input /assist \""..settings.assist_target.."\"")
if (settings.engage and player.status == 0) then
reposition(false)
approach(false)
windower.send_command("wait "..(settings.engage_delay >= 1 and settings.engage_delay or 1)..";input /attack on")
end
elseif (settings.engage and player.status == 0) then
reposition(false)
approach(false)
windower.send_command("wait "..(settings.engage_delay >= 0 and settings.engage_delay or 0)..";input /attack on")
end
end
end
function is_facing_target()
if (player == nil) then
player = windower.ffxi.get_player()
end
mob = windower.ffxi.get_mob_by_target("t")
if (not mob) then
return
end
local player_body = windower.ffxi.get_mob_by_id(player.id)
local angle = (math.atan2((mob.y - player_body.y), (mob.x - player_body.x))*180/math.pi)
local heading = player_body.heading*180/math.pi*-1
if (math.abs(math.abs(heading) - math.abs(angle)) < 5) then
return true
end
return false
end
function face_target()
message("Turning to face Target", true)
if (player == nil) then
player = windower.ffxi.get_player()
end
mob = windower.ffxi.get_mob_by_target("t")
if (not mob) then
return
end
local player_body = windower.ffxi.get_mob_by_id(player.id)
local angle = (math.atan2((mob.y - player_body.y), (mob.x - player_body.x))*180/math.pi)*-1
local rads = angle:radian()
windower.ffxi.turn(rads)
end
function is_in_range()
mob = windower.ffxi.get_mob_by_target("t")
if (not mob) then
return nil
end
local dist = mob.distance:sqrt() - (mob.model_size/2 + windower.ffxi.get_mob_by_id(player.id).model_size/2 - 1)
if (dist > settings.max_range) then
return "approach"
elseif (dist < settings.min_range) then
return "retreat"
end
return nil
end
function approach(start)
if (start) then
retreat(false)
message("Approaching", true)
mob = windower.ffxi.get_mob_by_target("t")
if (not mob) then
windower.ffxi.run(false)
approaching = false
return
end
local player_body = windower.ffxi.get_mob_by_id(player.id)
local angle = (math.atan2((mob.y - player_body.y), (mob.x - player_body.x))*180/math.pi)*-1
local rads = angle:radian()
windower.ffxi.run(rads)
approaching = true
return
else
windower.ffxi.run(false)
approaching = false
end
end
function retreat(start)
if (start) then
message("Retreating", true)
approach(false)
mob = windower.ffxi.get_mob_by_target("t")
if (not mob) then
windower.ffxi.run(false)
retreating = false
return
end
local player_body = windower.ffxi.get_mob_by_id(player.id)
local angle = (math.atan2((mob.y - player_body.y), (mob.x - player_body.x))*180/math.pi)
local rads = angle:radian()
windower.ffxi.run(rads)
retreating = true
return
else
windower.ffxi.run(false)
retreating = false
end
end
function set_position()
player = windower.ffxi.get_player()
local player_body = windower.ffxi.get_mob_by_id(player.id)
start_position.x = player_body.x
start_position.y = player_body.y
message("Setting return position to ("..start_position.x..", "..start_position.y..")", true)
end
function in_position()
player = windower.ffxi.get_player()
local player_body = windower.ffxi.get_mob_by_id(player.id)
if (not player_body or use_fastfollow == true) then
return true
end
local dist = ((player_body.x - start_position.x)^2 + (player_body.y - start_position.y)^2):sqrt()
if (dist <= 2) then
reposition(false)
return true
end
return false
end
function reposition(start)
if (start) then
local player_body = windower.ffxi.get_mob_by_id(player.id)
local angle = (math.atan2((start_position.y - player_body.y), (start_position.x - player_body.x))*180/math.pi)*-1
local rads = angle:radian()
windower.ffxi.run(rads)
returning = true
else
windower.ffxi.run(false)
returning = false
end
end
--[[ Windower Events ]]--
windower.register_event('prerender', function(...)
if (approaching) then
if (not mob or mob.hpp <= 0 or is_in_range() ~= 'approach') then
approach(false)
end
elseif (retreating) then
if (not mob or mob.hpp <= 0 or is_in_range() ~= 'retreat') then
retreat(false)
end
elseif (returning) then
if (in_position()) then
reposition(false)
end
end
if (not running) then
next_check_time = 0
return
end
local time = os.clock()
local delta_time = time - last_check_time
last_check_time = time
if (time < next_check_time) then
return
end
next_check_time = time + settings.update_time
player = windower.ffxi.get_player()
assist = windower.ffxi.get_mob_by_name(settings.assist_target)
if (mob and player.status == 1) then
if (is_following and settings.use_fastfollow == true and settings.follow_target and settings.follow_target ~= "") then
message("Disabling Fastfollow!", true)
windower.send_command("ffo stop")
--windower.chat.input("//ffo stop")
is_following = false
end
if (not is_facing_target() and settings.face_target == true) then
face_target()
end
local should_move = is_in_range()
if (should_move == "approach" and settings.approach == true) then
approach(true)
elseif (should_move == "retreat" and settings.retreat == true) then
retreat(true)
end
return
elseif (assist and assist.status == 1 and player.status == 0 and not is_disabled()) then
engage()
elseif (player.status ~= 1 and not is_following and settings.use_fastfollow == true and settings.follow_target and settings.follow_target ~= "") then
message("Enabling Fastfollow!", true)
windower.send_command("ffo "..settings.follow_target)
--windower.chat.input("//ffo "..settings.follow_target)
is_following = true
elseif (player.status == 0 and not is_disabled() and not settings.use_fastfollow and not in_position() and settings.reposition == true) then
reposition(true)
end
end)
-- Stop checking if logout happens
windower.register_event('job change', 'zone change', 'logout', function(...)
if (not running) then return false end
windower.send_command('autoAssist off')
player = nil
return
end)
-- Process incoming commands
windower.register_event('addon command', function(...)
local cmd = ''
if (#arg > 0) then
cmd = arg[1]:lower()
end
if (cmd == nil or cmd == '') then
running = not running
if (running) then
set_position()
end
message((running and "Starting" or "Stopping"))
elseif (cmd == 'test') then
message("Quick Test")
engage()
is_facing_target()
face_target()
is_in_range()
approach()
elseif (T{'on','start','go'}:contains(cmd)) then
player = windower.ffxi.get_player()
set_position()
running = true
message("Starting")
elseif (T{'off','stop','end'}:contains(cmd)) then
running = false
message("Stopping")
elseif (T{'reposition', 'reset', 'return'}:contains(cmd)) then
settings.reposition = not settings.reposition
message("Will "..(settings.reposition and "" or "not ").."reposition after mob death.")
elseif (T{'setposition', 'setpos', 'position', 'pos'}:contains(cmd)) then
set_position()
message("New return position set.")
elseif (cmd == 'assist') then
local person = proper_case(arg[2])
message("Setting assist target to "..person)
if (#arg < 2) then
message("You need to specify a player to assist.")
return
end
if (windower.ffxi.get_mob_by_name(person) == nil) then
message("You need to specify a valid player to assist.")
return
end
settings.assist_target = person
elseif (cmd == 'engage') then
settings.engage = not settings.engage
message("Will now "..(settings.engage and "engage" or "not engage"))
elseif (cmd == 'delay' or cmd == 'ed') then
settings.engage_delay = tonumber(arg[2]) and tonumber(arg[2]) or 1
message("Engage delay set to "..settings.engage_delay.." seconds")
elseif (cmd == 'approach') then
settings.approach = not settings.approach
message("Will "..(settings.approach and "approach" or "not approach"))
elseif (cmd == 'range') then
settings.max_range = tonumber(arg[2]) or 3.5
message("Will close to "..settings.max_range.."'")
elseif (cmd == 'face') then
settings.face_target = not settings.face_target
message("Will "..(settings.face_target and "face target" or "not face target"))
elseif (cmd == 'update') then
settings.update_time = tonumber(arg[2]) or 2
message("Time between updates "..settings.update_time.." second(s)")
elseif (cmd == 'debug') then
settings.show_debug = not settings.show_debug
message("Debug info will "..(settings.show_debug and 'be shown' or 'not be shown'))
elseif (T{'fastfollow','ffo'}:contains(cmd)) then
settings.use_fastfollow = not settings.use_fastfollow
message("Autoassist will "..(settings.use_fastfollow and 'follow ' or 'not follow ')..settings.follow_target..".")
elseif (T{'follow','ft'}:contains(cmd)) then
local person = proper_case(arg[2])
message("Setting follow target to "..tostring(person))
if (#arg < 2) then
message("You need to specify a player to follow.")
return
end
if (windower.ffxi.get_mob_by_name(person) == nil) then
message("You need to specify a valid player to follow.")
return
end
settings.follow_target = person
elseif (cmd == 'save') then
settings:save()
message("Settings saved.")
elseif (cmd == 'show') then
for k,v in pairs(settings) do
windower.add_to_chat(207, tostring(k)..": "..tostring(v))
end
end
end)