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This depends on your driver but yes in theory. |
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My question, and what I wanted to discuss is, given that all the flavours of OpenGL are partially cross platform, but the APIs overlap quite a lot between all these flavours... if there's one API or a way to write code for one api that fits all, so you only write code for a single API, and it works on desktop, web, and smart devices. Obviously, such an API surface would be more limited than desktop API, but few applications usually require cutting edge graphics. It's really painful to write cross platform graphics when you only want to render some scientific graphics. This issue is partially related to having OpenGL in a WFP/WinUI/MAUI control... ideally, it could be nice to have a single cross platform MAUI control with a single OpenGL API that could be usable across all supported platforms |
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I always understood that OpenGL was for desktop and OpenGL ES was for mobile.
But given that OpenGL ES is a subset of OpenGL, I guess it could be possible to run on desktop?
In other words, my question is: Does Silk.Net.OpenGLES work on desktop (as long as mobile) ? or it is expected-recomended-onlyAvailable on mobile?
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