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Retool/make a pass and packet(shader) system that makes it easier to scale #13

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deus101 opened this issue Jul 8, 2016 · 0 comments

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@deus101
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deus101 commented Jul 8, 2016

First I need a way to make the target textures and attachment(including the main ones) to be easy to get.

Question 1: shall I seperate the depth/stencil (Attachment 4) from the Geometry FBO/pass

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