-
Notifications
You must be signed in to change notification settings - Fork 0
/
MainForm.cs
365 lines (287 loc) · 8.71 KB
/
MainForm.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using unvell.D2DLib;
using unvell.D2DLib.WinForm;
namespace SharpLabs
{
public static class Globals
{
public static float accuracy = 5f;
public static float gravity = 400f;
public static int clothY = 34;
public static int clothX = 44;
public static int spacing = 8;
public static int tearDist = 60;
public static float friction = 0.99f;
public static float bounce = 0.50f;
public static int WIDTH = 800;
public static int HEIGHT = 600;
public static MouseInfo mouse = new MouseInfo();
}
public class MouseInfo
{
public int cut = 8;
public int influence = 36;
public bool down = false;
public int button = 1;
public int x = 0;
public int y = 0;
public int px = 0;
public int py = 0;
}
public class PointInfo
{
public float x;
public float y;
public float px;
public float py;
public float vx;
public float vy;
public float pinX;
public float pinY;
public List<Constraint> constraints;
public PointInfo(float x_,float y_)
{
x = x_;
y = y_;
px = x_;
py = y_;
vx = 0;
vy = 0;
pinX = 0;
pinY = 0;
constraints = new List<Constraint>();
}
public PointInfo update(float delta)
{
var mouse = Globals.mouse;
if (pinX!=0 && pinY!=0) return this;
if (mouse.down)
{
var dx = x - mouse.x;
var dy = y - mouse.y;
var dist = Math.Sqrt(dx * dx + dy * dy);
if (mouse.button == 1 && dist < mouse.influence)
{
px = x - (mouse.x - mouse.px);
py = y - (mouse.y - mouse.py);
} else if (dist < mouse.cut)
{
constraints = new List<Constraint>();
}
}
addForce(0, Globals.gravity);
var nx = x + (x - px) * Globals.friction + vx * delta;
var ny = y + (y - py) * Globals.friction + vy * delta;
px = x;
py = y;
x = nx;
y = ny;
vy = 0;
vx = 0;
if (x >= Globals.WIDTH)
{
px = Globals.WIDTH + (Globals.WIDTH - px) * Globals.bounce;
x = Globals.WIDTH;
}else if (x <= 0)
{
px *= -1 * Globals.bounce;
x = 0;
}
if (y >= Globals.HEIGHT)
{
py = Globals.HEIGHT + (Globals.HEIGHT - py) * Globals.bounce;
y = Globals.HEIGHT;
}else if (y <= 0)
{
py *= -1 * Globals.bounce;
y = 0;
}
return this;
}
public void draw(D2DGraphics g)
{
var i = constraints.Count;
while (i-- > 0)
{
constraints[i].draw(g);
}
}
public void resolve()
{
if (pinX!=0 && pinY!=0)
{
x = pinX;
y = pinY;
return;
}
foreach (var c in constraints.ToList())
{
c.resolve();
}
}
public void attach(PointInfo point)
{
constraints.Add(new Constraint(this, point));
}
public void free(Constraint constraint)
{
constraints.Remove(constraint);
}
public void addForce(float x, float y)
{
vx += x;
vy += y;
}
public void pin(float pinx, float piny)
{
pinX = pinx;
pinY = piny;
}
}
public class Constraint
{
public PointInfo p1;
public PointInfo p2;
public int length;
public Constraint(PointInfo p1, PointInfo p2)
{
this.p1 = p1;
this.p2 = p2;
length = Globals.spacing;
}
public void resolve()
{
var dx = p1.x - p2.x;
var dy = p1.y - p2.y;
var dist = Math.Sqrt(dx * dx + dy * dy);
if (dist < length) return;
var diff = (length - dist) / dist;
if (dist > Globals.tearDist)
{
p1.free(this);
}
float mul = (float)diff * 0.5f * (1 - length / (float)dist);
float px = dx * mul;
float py = dy * mul;
p1.x += px;
p1.y += py;
p2.x -= px;
p2.y -= py;
}
public void draw(D2DGraphics g)
{
g.DrawLine(p1.x, p1.y, p2.x, p2.y, D2DColor.Black);
}
}
public partial class MainForm : D2DForm
{
public List<PointInfo> points = new List<PointInfo>();
public int startX = Globals.WIDTH / 2 - Globals.clothX * Globals.spacing / 2;
Timer t = new Timer();
public MainForm()
{
InitializeComponent();
this.ShowFPS = true;
this.AnimationDraw = true;
this.ClientSize = new Size(Globals.WIDTH, Globals.HEIGHT);
var free = false; // ?!?!?!
for (int y = 0; y <= Globals.clothY; y++)
{
for (int x = 0; x <= Globals.clothX; x++)
{
var point = new PointInfo(startX + x * Globals.spacing, 20 + y * Globals.spacing);
if (!free && y==0)
{
point.pin(point.x, point.y);
}
else
{
}
if (x != 0)
{
point.attach(points.Last());
}
if (y != 0)
{
point.attach(points[x + (y - 1) * (Globals.clothX + 1)]);
}
points.Add(point);
}
}
//t.Interval = 16; // 60fps
//t.Tick += T_Tick;
//t.Enabled = true;
}
private void T_Tick(object sender, EventArgs e)
{
this.Invalidate();
}
public void update(float delta,D2DGraphics g)
{
var i = Globals.accuracy;
while(i-- > 0)
{
foreach (var p in points)
{
p.resolve();
}
}
foreach (var p in points)
{
p.update(delta * delta).draw(g);
}
}
protected override void OnFrame()
{
}
protected override void OnRender(D2DGraphics g)
{
g.FillRectangle(0, 0, this.Width, this.Height, D2DColor.GhostWhite);
update(0.016f,g);
SceneChanged = true;
}
public void setMouse(MouseEventArgs e)
{
Globals.mouse.px = Globals.mouse.x;
Globals.mouse.py = Globals.mouse.y;
Globals.mouse.x = e.X;
Globals.mouse.y = e.Y;
}
protected override void OnMouseMove(MouseEventArgs e)
{
setMouse(e);
//this.Invalidate();
}
protected override void OnMouseDown(MouseEventArgs e)
{
Globals.mouse.down = true;
if (e.Button == MouseButtons.Left)
{
Globals.mouse.button = 1;
}
else if (e.Button == MouseButtons.Right)
{
Globals.mouse.button = 2;
}
else
{
Globals.mouse.button = 1;
}
setMouse(e);
}
protected override void OnMouseUp(MouseEventArgs e)
{
Globals.mouse.down = false;
setMouse(e);
}
}
}