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playFabLogin.cs
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playFabLogin.cs
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using PlayFab;
using PlayFab.ClientModels;
using UnityEngine;
using System.Collections;
using System.Reflection;
using System;
using UnityEngine.UI;
public class playFabLogin : MonoBehaviour
{
private playFabSKU _playFabSku;
public Text sAccountEmail;
public Text sAccountPassword;
public Text sLoginEmail;
public Text sLoginPassword;
public Text sTitleNews;
public string sCustomID;
public string sTitleID;
public bool bDeveloperMode = false;
public bool bDeveloperModeKillPrefs = false;
public string sDevelopRandomKey;
private UXPlayFab uxPlayFab;
[SerializeField]
private LocalStorage localStorage;
//Playfab code
// https://api.playfab.com/docs/general-getting-started
void Start(){
_playFabSku = GetComponent<playFabSKU> ();
uxPlayFab = GetComponent<UXPlayFab> ();
if (bDeveloperMode == true) {
uxPlayFab.ShowErrorPopup ("Developer Mode is on");
//return;
}
if (bDeveloperModeKillPrefs == true) {
PlayerPrefs.DeleteAll ();
}
CheckUser ();
}
void CheckUser(){
//check if user is logged in with custom ID (1) and if account is setup (2)
if (localStorage.GetPrefLoggedIn ()== 1) {
Debug.Log ("1 Player Pref located");
FirstTimeUser ();
}
if (localStorage.GetPrefLoggedIn()== 2) {
Debug.Log ("2 Player Pref located with account");
FirstTimeUser ();
//If user is offline Check here!
//CheckRights ();
}
if (localStorage.GetPrefLoggedIn()== 0) {
Debug.Log ("0 Player Pref empty");
FirstTimeUser ();
}
}
void FirstTimeUser(){
PlayFabSettings.TitleId = sTitleID; // Please change this value to your own titleId from PlayFab Game Manager
if (bDeveloperMode) {
//developer mode
sCustomID = sDevelopRandomKey;
} else {
// live mode
sCustomID = SystemInfo.deviceUniqueIdentifier;
}
onStartAppCheckUser ();
}
//###########################################################################################################
//Check if users CustomID exists for first Time user
//###########################################################################################################
public void onStartAppCheckUser()
{
//NEED TO CHECK IF WE ARE CONNECTED FIRST
var request = new LoginWithCustomIDRequest { CustomId = sCustomID, CreateAccount = false};
PlayFabClientAPI.LoginWithCustomID(request, OnFirstTimeUserCustomIDCreated, OnFirstTimeUserError);
uxPlayFab.HideAllPopups ();
}
private void OnFirstTimeUserCustomIDCreated(LoginResult result)
{
//localStorage.SetPrefLoggedInCustomID ();
// User Custom ID is known check if they have email created
onCheckUserDetails(result.PlayFabId);
}
private void OnFirstTimeUserError(PlayFabError error)
{
if (PlayFabErrorCode.AccountNotFound == error.Error) {
Debug.LogWarning("OnFirstTimeUserError: Can find account for this device. Show login/create account");
uxPlayFab.ShowWelcome ();
} else {
Debug.LogWarning("Something went wrong with your first API call. :(");
Debug.LogError("Here's some debug information:");
Debug.LogError(error.GenerateErrorReport());
}
}
//###########################################################################################################
//Check if user email password are stored
//###########################################################################################################
public void onCheckUserDetails(string sPlayFabID)
{
//NEED TO CHECK IF WE ARE CONNECTED FIRST
var request = new GetAccountInfoRequest { PlayFabId = sPlayFabID};
PlayFabClientAPI.GetAccountInfo(request, OnUserDetailsResult, OnUserDetailsResultError);
uxPlayFab.HideAllPopups ();
}
private void OnUserDetailsResult(GetAccountInfoResult result)
{
// User Custom ID is known check if they have email created
if (result.AccountInfo.PrivateInfo.Email == null) {
//user needs to add email
Debug.Log ("User needs to create more account information");
uxPlayFab.ShowCreateAccount ();
} else {
// good to go!
Debug.Log ("User:" + result.AccountInfo.Username);
localStorage.SetPrefLoggedInCustomIDandEmail();
CheckRights ();
}
}
private void OnUserDetailsResultError(PlayFabError error)
{
Debug.LogWarning("Something went wrong with your first API call. :(");
Debug.LogError("Here's some debug information:");
Debug.LogError(error.GenerateErrorReport());
uxPlayFab.ShowErrorPopup ("There was an error requesting your details from the server" + "\n\n" + error.ErrorMessage);
}
//###########################################################################################################
//Create Account with Custom ID
//###########################################################################################################
public void CreateCustomID()
{
var request = new LoginWithCustomIDRequest { CustomId = sCustomID, CreateAccount = true};
PlayFabClientAPI.LoginWithCustomID(request, CreatedCustomID, CreatCustomIDError);
uxPlayFab.HideAllPopups ();
}
private void CreatedCustomID(LoginResult result)
{
//localStorage.SetPrefLoggedInCustomID ();
// User Custom ID is known check if they have email created
Debug.Log("CreatedCustomID");
localStorage.SetPrefLoggedInCustomID();
uxPlayFab.ShowCreateAccount ();
}
private void CreatCustomIDError(PlayFabError error)
{
Debug.LogWarning("Something went wrong with your first API call. :(");
Debug.LogError("Here's some debug information:");
Debug.LogError(error.GenerateErrorReport());
uxPlayFab.ShowErrorPopup ("There was an creating an account." + "\n\n" + error.ErrorMessage);
}
//###########################################################################################################
//Updated CustomID Account with username and password
//###########################################################################################################
public void UpdateCustomIDwithUsernamePassword()
{
String sUserName = GetUniqueID ();
var request = new AddUsernamePasswordRequest {Username = sUserName, Email = sAccountEmail.text.Trim(), Password = sAccountPassword.text.Trim()};
PlayFabClientAPI.AddUsernamePassword(request, CreatedEmail, CreatedAccountError);
}
private void CreatedEmail(AddUsernamePasswordResult result)
{
//localStorage.SetPrefLoggedInCustomID ();
// User Custom ID is known check if they have email created
localStorage.SetPrefLoggedInCustomIDandEmail();
uxPlayFab.HideAllPopups ();
// good to go!
CheckRights ();
}
private void CreatedAccountError(PlayFabError error)
{
Debug.LogWarning("Something went wrong with your first API call. :(");
Debug.LogError("Here's some debug information:");
Debug.LogError(error.GenerateErrorReport());
uxPlayFab.ShowErrorPopup ("There was an error creating an account." + "\n\n" + error.ErrorMessage);
}
//###########################################################################################################
//Login with username and password
//###########################################################################################################
public void LoginWithUsername()
{
var request = new LoginWithEmailAddressRequest {Email = sLoginEmail.text.Trim(), Password = sLoginPassword.text.Trim()};
PlayFabClientAPI.LoginWithEmailAddress(request, LoginOK, LoginError);
}
private void LoginOK(LoginResult result)
{
//localStorage.SetPrefLoggedInCustomID ();
// User Custom ID is known check if they have email created
localStorage.SetPrefLoggedInCustomIDandEmail();
uxPlayFab.HideAllPopups ();
// good to go!
CheckRights ();
}
private void LoginError(PlayFabError error)
{
Debug.LogWarning("Something went wrong with your first API call. :(");
Debug.LogError("Here's some debug information:");
Debug.LogError(error.GenerateErrorReport());
uxPlayFab.ShowErrorPopup ("There was an error logging into your account." + "\n\n" + error.ErrorMessage);
}
//###########################################################################################################
// Check account rights
//###########################################################################################################
void CheckRights(){
uxPlayFab.HideAllPopups ();
GetTitleNews ();
_playFabSku.playFabGetCatalogue ();
Debug.Log("Account is.... Good to Go!!! Loading catalogue");
//uxPlayFab.ShowHome ();
}
//###########################################################################################################
// Get Title News
//###########################################################################################################
void GetTitleNews(){
var request = new GetTitleNewsRequest {Count=5};
PlayFabClientAPI.GetTitleNews(request, TitleNewsResult, TitleNewsError);
}
private void TitleNewsResult(GetTitleNewsResult result)
{
//Show title news
sTitleNews.text = result.News [0].Title + "\n\n" + result.News [0].Body + "\n\n" + result.News [0].Timestamp;
}
private void TitleNewsError(PlayFabError error)
{
Debug.LogWarning("Something went wrong with your first API call. :(");
Debug.LogError("Here's some debug information:");
Debug.LogError(error.GenerateErrorReport());
//uxPlayFab.ShowErrorPopup ("There was an error creating an account." + "\n\n" + error.ErrorMessage);
sTitleNews.text = "There was an error getting the latest news.";
}
//Generate Developer Unioque Key
public static string GetUniqueID(){
string key = "ID";
var random = new System.Random();
DateTime epochStart = new System.DateTime(1970, 1, 1, 8, 0, 0, System.DateTimeKind.Utc);
double timestamp = (System.DateTime.UtcNow - epochStart).TotalSeconds;
string uniqueID = "" //Language
+String.Format("{0:X}", Convert.ToInt32(timestamp)) //Time
+String.Format("{0:X}", Convert.ToInt32(Time.time*1000000)); //Time in game
Debug.Log("Generated Unique ID: "+uniqueID);
return uniqueID;
}
//Get Title Data
// public void ClientGetTitleData()
// {
// var getRequest = new ClientModels.GetTitleDataRequest();
// PlayFabClientAPI.GetTitleData(getRequest, (result) => {
// Debug.Log("Got the following titleData:");
// foreach (var entry in result.Data)
// {
// Debug.Log(entry.Key + ": " + entry.Value);
// }
// },
// (error) => {
// Debug.Log("Got error getting titleData:");
// Debug.Log(error.ErrorMessage);
// });
// }
}