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[LINUX] could not load library /home/.../ag/cl_dlls/client.so #181
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Try with the "legacy" beta on Half-Life. |
According to error, might be this has something to do that with the release of the 25th anniversary version, they removed the libSDL2 libs from the Half-Life folder for Linux depot: https://steamdb.info/depot/8/history/?changeid=M:2809540380682473923 Although the latest version of the engine is still dynamically linked to the libSDL2, it's just borrows version now from steam runtime (from
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I did run Half-Life with Native Runtime. So, as i understand, if just install libSDL2 or move .so file of libSDL2 to Half-Life folder, problem will solve? |
Can confirm Linux OpenAG launches fine with |
adding |
Let me note that it is not necessary to use the system one
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Have not tested after 25th anniversary update, but historically HL was shipped with badly outdated libSDL2 so it is recommended to replace game-shipped lib with the one from the system. Otherwise mouse rawinput is wrong and acceleration exists despite of config values. Some other bugs may happen too. |
just install agmod and it won't start
gdb output:
(gdb) call (void*) dlopen("ag/cl_dlls/client.so", 2) $1 = (void *) 0x0
(gdb) call (char*) dlerror() $2 = 0x8077690 "ag/cl_dlls/client.so: undefined symbol: SDL_SetRelativeMouseMode"
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