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"combat.push_nodes" setting question #62

Answered by XVs32
Danielosama asked this question in Q&A
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Hi Danielosama,

From my understanding, your push_nodes setting is just fine.

There are two things that stops the node push from working:

  1. There is a logic bug in the original kcauto, and TBH, I've never touch the node push function.
    Cause it looks dangerous to me.
    Anyway, here is the git diff which could fix the problem.
diff --git a/kcauto/combat/combat_core.py b/kcauto/combat/combat_core.py
index ef5a25c..c5c3a98 100644
--- a/kcauto/combat/combat_core.py
+++ b/kcauto/combat/combat_core.py
@@ -561,30 +561,30 @@ class CombatCore(CoreBase):
         Log.log_debug("Resolve continue sortie prompt.")
         continue_sortie = True
         retreat_limit = cfg.config.combat.retreat_limit
-

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@Danielosama
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