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Snow.py
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Snow.py
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## @class Block
# @brief Represents a block in the game world.
class Block:
## @brief Constructor for the Block class.
# @param id The ID of the block.
# @param name The name of the block.
# @param texture The texture file for the block.
def __init__(self, id, name, texture):
"""
Initializes a Block instance.
Args:
id (int): The ID of the block.
name (str): The name of the block.
texture (str): The texture file for the block.
Contracts:
- Preconditions:
None
- Postconditions:
- The Block instance is initialized with the provided attributes.
"""
self.id = id
self.name = name
self.texture = texture
## @class SnowBlock
# @brief Represents a snow block, which is a type of Block.
class SnowBlock(Block):
## @brief Constructor for the SnowBlock class.
def __init__(self):
"""
Initializes a SnowBlock instance.
Contracts:
- Preconditions:
None
- Postconditions:
- The SnowBlock instance is initialized with default attributes.
"""
super().__init__(id=5, name="Snow Block", texture="snow.png")
self.color = (255, 255, 255) # RGB value for white color
self.transparent = False
self.cube_shape = True
self.colliders = [0, 1, 0, 1, 0, 1] # Colliders for block boundaries
self.vertex_positions = [
[-0.5, -0.5, -0.5], # Vertex positions of the cube
[-0.5, -0.5, 0.5],
[-0.5, 0.5, -0.5],
[-0.5, 0.5, 0.5],
[0.5, -0.5, -0.5],
[0.5, -0.5, 0.5],
[0.5, 0.5, -0.5],
[0.5, 0.5, 0.5]
]
self.texture_coords = [
[0, 0], # Texture coordinates for each vertex
[0, 1],
[1, 0],
[1, 1],
[0, 0],
[0, 1],
[1, 0],
[1, 1]
]
self.shading_values = [
[1, 1, 1, 1] # Shading values for each face of the cube
]
self.is_walkable = True # Indicates whether the snow block is walkable
self.slipperiness = 0.6 # Slipperiness value for the snow block
self.is_breakable = True # Indicates whether the snow block can be broken
self.hardness = 0.2 # Hardness value for the snow block
self.tool_required = "shovel" # Tool required to break the snow block
## @brief Handles player interaction with the snow block.
# @param player The player interacting with the snow block.
def on_player_interact(self, player):
"""
Handles player interaction with the snow block.
Args:
player (Player): The player interacting with the snow block.
Contracts:
- Preconditions:
None
- Postconditions:
- Custom logic for player interaction with the snow block is executed.
"""
# Custom logic for player interaction with the snow block
if player.get_equipped_tool() == "shovel":
self.break_block()
## @brief Logic to break the snow block and remove it from the game world.
def break_block(self):
"""
Logic to break the snow block and remove it from the game world.
Contracts:
- Preconditions:
None
- Postconditions:
- The snow block is broken and removed from the game world.
"""
# Logic to break the snow block and remove it from the game world
# ...
pass
def on_collision(self, other):
"""
Placeholder method for handling collisions.
@param other (Block): The other block involved in the collision.
"""
# No preconditions or postconditions for this placeholder method.
pass
## @class Player
# @brief Represents a player in the game.
class Player:
## @brief Constructor for the Player class.
def __init__(self):
"""
Initializes a Player instance.
Contracts:
- Preconditions:
None
- Postconditions:
- The Player instance is initialized with an empty inventory list.
"""
self.inventory = [] # Initialize an empty inventory list
## @brief Adds an item to the player's inventory.
# @param item The item to add to the inventory.
def add_item_to_inventory(self, item):
"""
Adds an item to the player's inventory.
Args:
item: The item to add to the inventory.
Contracts:
- Preconditions:
None
- Postconditions:
- The item is added to the player's inventory.
"""
self.inventory.append(item)
## @class InventoryRenderer
# @brief Renders the player's inventory.
class InventoryRenderer:
## @brief Renders the player's inventory.
# @param player The player whose inventory to render.
def render(self, player):
"""
Renders the player's inventory.
Args:
player (Player): The player whose inventory to render.
Contracts:
- Preconditions:
None
- Postconditions:
- The player's inventory is rendered.
"""
for item in player.inventory:
if isinstance(item, SnowBlock):
print("White Block (Snow)")
else:
print("Unknown Item")
# Create a player instance and add the snow block to the inventory
player = Player()
snow_block = SnowBlock()
player.add_item_to_inventory(snow_block)
# Render the player's inventory
inventory_renderer = InventoryRenderer()
inventory_renderer.render(player)