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It uses RapidJSON for reading/writing game assets in JSON format.
The goal of ANGLE is to allow Windows users to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to DirectX 9 or DirectX 11 API calls.
It uses RapidJSON for performance tests.
lua-rapidjson is a very fast JSON module for LuaJIT 2.0/2.1 and Lua 5.1/5.2/5.3.It is based on RapidJSON C++ library.
[https://github.com/Microsoft/bond](Microsoft Bond) is a cross-platform framework for working with schematized data. It supports cross-language de/serialization and powerful generic mechanisms for efficiently manipulating data. Bond is broadly used at Microsoft in high scale services.
It uses RapidJSON for JSON parsing and generation.
https://github.com/xpol/xchange is a simple project that build a bridge between: msgpack-c, jsoncpp and RapidJSON.