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__init__.py
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__init__.py
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# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTIBILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import importlib
from pathlib import Path
bl_info = {
"name": "Eevee for Daz",
"author": "SmittyWerbenHD",
"description": "Fast eevee material setup for daz characters",
"blender": (3, 3, 0),
"version": (0, 0, 2),
"location": "Properties > Material Properties > Material Specials",
"warning": "",
"category": "Material",
"tracker_url": "https://github.com/SmittyWerbenJJ/eevee-for-daz/issues"
}
# ---------------------------------------------
# auto-load modules from sibling files
# import modules in this directory
# ---------------------------------------------
moduleNames = []
ignoredModules = [
Path(__file__).name,
"__init__.py",
"easybpy.py"
]
for file in Path(__file__).parent.glob("*.py"):
globfile = Path(file)
if globfile.name in ignoredModules:
continue
moduleNames.append(file.stem)
# ui module has to be loaded first
moduleNames.insert(0, moduleNames.pop(moduleNames.index("ui")))
anchor = Path(__file__).parent.name
modules = []
for moduleName in moduleNames:
mod = importlib.import_module("." + moduleName, anchor)
modules.append(mod)
# ---------------------------------------------
# Blender Register
# ---------------------------------------------
def register():
for module in modules:
module.register()
def unregister():
for module in reversed(modules):
module.unregister()