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com_showFPS doesn't draw anything, possibly a font-issue #50

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DanielGibson opened this issue Jul 22, 2015 · 7 comments
Open

com_showFPS doesn't draw anything, possibly a font-issue #50

DanielGibson opened this issue Jul 22, 2015 · 7 comments
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@DanielGibson
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with our base assets, com_showFPS 1 (or 2) don't draw the FPS as expected.

maybe the font is just missing, there are some warnings during startup regarding fonts:

(...)
WARNING: Couldn't load image: newfonts//48 : newfonts//48#__0400
(...)
WARNING: Could not load font DFPHeiseiGothicW7
(...)
WARNING: Couldn't load image: newfonts/arial_narrow/48 : newfonts/arial_narrow/48#__0400
(...)

Wo do have base/newfonts/48.dat and base/newfonts/Arial_Narrow/48.dat, though.

@DanielGibson DanielGibson added this to the Demo Release milestone Jul 22, 2015
@BielBdeLuna
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Daniel is this using the OTE engine? if so, it is because there is no HUD isn't it?

@DanielGibson
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yes, it's with OTE engine and only our own assets from base/

does the FPS display actually use the HUD? I thought it only rendered the text/numbers in the upper right corner. (Didn't look at the code, though)

@BielBdeLuna
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when the HUD was a gui file it had the FPS stuff embedded in it.

we might need a dev HUD

@DanielGibson
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DanielGibson commented Jul 22, 2015 via email

@ghost
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ghost commented Jul 22, 2015

Want me to create graphic assets for a HUD GUI?

@kortemik
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no need yet, i will create cegui version first, then we can tune the graphics once the code is working

@ghost
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ghost commented Jul 23, 2015

As long as we get the old console back or something similar. :P I miss the autocompletion now.

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