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com_showFPS doesn't draw anything, possibly a font-issue #50
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Daniel is this using the OTE engine? if so, it is because there is no HUD isn't it? |
yes, it's with OTE engine and only our own assets from base/ does the FPS display actually use the HUD? I thought it only rendered the text/numbers in the upper right corner. (Didn't look at the code, though) |
when the HUD was a gui file it had the FPS stuff embedded in it. we might need a dev HUD |
Ok, the code is actually in idConsoleLocal::DrawFPS( float y )
and looks like
renderSystem->DrawBigStringExt( LOCALSAFE_RIGHT - w, idMath::Ftoi( y
) + 2, s, colorWhite, true );
I think this doesn't need GUI/HUD.
However, it seems to be part of the console code, so it may as well be
related to the cegui console.
|
Want me to create graphic assets for a HUD GUI? |
no need yet, i will create cegui version first, then we can tune the graphics once the code is working |
As long as we get the old console back or something similar. :P I miss the autocompletion now. |
with our base assets,
com_showFPS 1
(or 2) don't draw the FPS as expected.maybe the font is just missing, there are some warnings during startup regarding fonts:
Wo do have
base/newfonts/48.dat
andbase/newfonts/Arial_Narrow/48.dat
, though.The text was updated successfully, but these errors were encountered: