Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add game music to a scene #14

Open
4 tasks
brylie opened this issue Nov 21, 2022 · 0 comments
Open
4 tasks

Add game music to a scene #14

brylie opened this issue Nov 21, 2022 · 0 comments
Milestone

Comments

@brylie
Copy link
Member

brylie commented Nov 21, 2022

This feature will introduce a background music player into our game to enhance the player experience with engaging and thematic audio. The music player will handle the playback of various audio tracks across different game scenes and manage transitions and volume control.

Design Goals

  • Atmospheric Enhancement: Use background music to enhance the game atmosphere and immersion.
  • Dynamic Audio Handling: Music tracks should dynamically adapt to game contexts, such as changing based on the player’s location or in-game events.
  • User Control: Provide players with options to adjust music volume or mute background music completely.

Key Components

  1. AudioStreamPlayer3D (or AudioStreamPlayer for 2D):

    • Functionality: Responsible for playing back music tracks.
    • Features: Should support looping, volume adjustments, and smooth transitions between tracks.
  2. Music Manager Script:

    • Purpose: Manages the playlist, track transitions, and contextual music changes.
    • Functions:
      • play_track(track_id): Plays a specified track from the playlist.
      • stop_track(): Stops the current track.
      • fade_transition(to_track_id, duration): Fades from the current track to another track over a specified duration.
      • adjust_volume(level): Adjusts the music volume.
  3. UI Integration:

    • Settings Menu: Include background music controls in the game’s settings menu.
    • Controls: Sliders for volume adjustment and a toggle for muting the music.

Implementation Considerations

  • Audio File Management: Organize audio files efficiently in the project directory to ensure quick loading and optimal performance.
  • Memory Management: Be mindful of memory usage, especially when streaming high-quality audio tracks.
  • Accessibility: Ensure that audio does not hinder the accessibility of the game, providing adequate controls for users with different audio preferences.

Development Tips

  • Utilize Godot’s built-in AudioStreamPlayer nodes for straightforward audio playback.
  • For smoother audio transitions, consider scripting custom fade-in/fade-out effects using audio bus manipulation.
  • Test audio levels to ensure that music and sound effects are balanced and neither overwhelms the other.

Reference Material

For further understanding of handling audio in Godot, refer to the Godot documentation on audio management:

Action Items

  • Setup AudioStreamPlayer nodes in key game scenes.
  • Implement the Music Manager script to handle dynamic audio playback.
  • Integrate music controls into the game’s settings UI.
  • Conduct thorough testing across different devices to ensure consistent audio performance.

Rationale

This music player will significantly contribute to the overall atmosphere and quality of the player’s experience, making the game more immersive and enjoyable.

@brylie brylie added this to the 0 - Preface milestone May 14, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
Status: Todo
Development

No branches or pull requests

1 participant