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Coyote time #251

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emihead opened this issue Sep 15, 2024 · 2 comments
Open

Coyote time #251

emihead opened this issue Sep 15, 2024 · 2 comments
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enhancement This issue/PR relates to general improvements to the mod. good first issue A good/simple issue for new contributors to tackle! help wanted Contributions are welcome!

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@emihead
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emihead commented Sep 15, 2024

Was asked to submit an issue after suggesting this on discord.

"Named after the Wile E. Coyote cartoon, coyote time is a brief period of time after running off a platform where the game will still register the player pressing the jump button. This means that players don't have to be absolutely perfect to complete a jump – there's a small amount of wiggle room."

Considering the implementation of jump buffering, I think this would feel right at home in Overhaul.

@VoidNmbrZero
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There is a mod for that, but I think you're right

Considering the implementation of jump buffering, I think this would feel right at home in Overhaul

@emihead
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emihead commented Sep 23, 2024

I'm pretty sure I opened this issue right before that mod got posted LMAO... It definitely does the job but I still think having coyote time in Overhaul would be cool, especially since it could be better integrated with the other physics changes

@Mirsario Mirsario added enhancement This issue/PR relates to general improvements to the mod. help wanted Contributions are welcome! good first issue A good/simple issue for new contributors to tackle! labels Sep 23, 2024
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Labels
enhancement This issue/PR relates to general improvements to the mod. good first issue A good/simple issue for new contributors to tackle! help wanted Contributions are welcome!
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