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Array.nut
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Array.nut
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/* Array SubLibrary, v.6 [2014-03-03],
* part of Minchinweb's MetaLibrary v.8,
* originally part of WmDOT v.5 r.53d [2011-04-09]
* and WmArray library v.1 r.1 [2011-02-13].
* Copyright © 2011-14 by W. Minchin. For more info,
* please visit https://github.com/MinchinWeb/openttd-metalibrary
*
* Permission is granted to you to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell this software, and provide these
* rights to others, provided:
*
* + The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the software.
* + Attribution is provided in the normal place for recognition of 3rd party
* contributions.
* + You accept that this software is provided to you "as is", without warranty.
*/
/** \brief Array
* \version v.5 (2014-02-28)
* \author W. Minchin (%MinchinWeb)
* \since MetaLibrary v.6
*
* This is a collection of functions to make working with Arrays easier.
* \note While Arrays are powerful, also consider using
* [AIList](http://noai.openttd.org/api/trunk/classAIList.html)'s.
*/
class _MinchinWeb_Array_ {
main = null;
/** \publicsection
* \brief Creates a one dimensional (1-D) array.
* \param length the desired length of the array
* \return empty array of the given size
* \see Create2D()
* \see Create3D()
* \static
*/
function Create1D(length) { return array[length]; }
/** \brief Creates a two dimensional (2-D) array.
* \param length the desired length of the array (in the first
* dimension)
* \param width the desired length of the array (in the second
* dimension)
* \return empty array of the given size (in two dimensions)
* \see Create1D()
* \see Create3D()
* \static
*/
function Create2D(length, width);
/** \brief Creates a three dimensional (3-D) array.
* \param length the desired length of the array (in the first
* dimension)
* \param width the desired length of the array (in the second
* dimension)
* \param height the desired length of the array (in the third
* dimension)
* \return empty array of the given size (in three dimensions)
* \see Create1D()
* \see Create2D()
* \static
*/
function Create3D(length, width, height);
/** \brief Converts a one dimensional array to a nice string format.
*
* This function was created to aid in the output of arrays to the AI
* debug screen.
* \param InArray one dimensional (1-D) array
* \param DisplayLength whether to prefix the output with the length
* of the array
* \param replaceNull whether the replace `null` values with '-'
* \return string version of array. e.g. `The array is 3 long. 3 4 5`.
* \return `null` if `InArray` is `null`.
* \see ToString2D()
* \see ToStringTiles1D()
* \todo Add error check that an array is provided
* \static
*/
function ToString1D(InArray, DisplayLength = true, replaceNull = false);
/** \brief Converts a one dimensional array to a nice string format.
*
* This function was created to aid in the output of arrays to the AI
* debug screen.
* \param InArray two dimensional (2-D) array
* \param DisplayLength whether to prefix the output with the length
* of the array
* \return string version of array.
* e.g. `The array is 2 long. 3 4 / 5 6`.
* \return `null` if `InArray`
* is `null`.
* \see ToString1D()
* \see ToStringTiles2D()
* \todo Add error check that a 2D array is provided
* \static
*/
function ToString2D(InArray, DisplayLength = true);
/** \brief Searches an array for a given value.
*
* \param InArray array to search
* (assumed to be one dimensional (1-D))
* \param SearchValue what is searched for
* \return `true` if found at least once, `false` if not. `null` if
* `InArray` is `null`.
* \see ContainedIn1DIn2D()
* \see ContainedIn2D()
* \see ContainedIn3D()
* \see Find1D()
* \todo Add error check that an array is provided
* \static
*/
function ContainedIn1D(InArray, SearchValue);
/** \brief Searches a (two dimensional) array for a given value.
* \param InArray array to search
* (assumed to be two dimensional (2-D))
* \param SearchValue what is searched for
* \return `true` if found at least once, `false` if not. `null` if
* `InArray` is `null`.
* \note using this to see if an given array is an element of the parent
* array does not seem to be returning expected results. Use
* ContainedInPairs() instead.
* \see ContainedInPairs()
* \see ContainedIn1DIn2D()
* \see ContainedIn1D()
* \see ContainedIn3D()
* \see Find2D()
* \todo Add error check that an array is provided
* \static
*/
function ContainedIn2D(InArray, SearchValue);
/** \brief Searches a (three dimensional) array for a given value.
* \param InArray array to search
* (assumed to be three dimensional (3-D))
* \param SearchValue what is searched for
* \return `true` if found at least once, `false` if not. `null` if
* `InArray` is `null`.
* \see Find3D()
* \todo Add error check that an array is provided
* \static
*/
function ContainedIn3D(InArray, SearchValue);
/** \brief Searches a two dimensional array for a given one dimensional array.
* \param InArray array to search
* (assumed to be two dimensional (2-D))
* \param SearchValue array to search for
* (assumed to be one dimensional (1-D))
* \return `true` if found at least once, `false` if not. `null` if
* `InArray` is `null`.
* \see ContainedIn1D()
* \todo Add error check that arrays are provided
* \static
*/
function ContainedIn1DIn2D(InArray2D, SearchArray1D);
/** \brief Searches an array for a given value.
* \param InArray array to search
* (assumed to be two dimensional (2-D))
* \param SearchArray array to search for
* (assumed to be one dimensional (1-D))
* \return array index of the first time `SearchValue` is found (as an
* integer), `false` if not. `null` if `InArray` is `null`.
* \see ContainedIn1D()
* \see Find2D()
* \see Find3D()
* \see FindPairs()
* \note using this to see if an given array is an element of the parent
* array does not seem to be returning expected results. Use
* FindPairs() instead.
* \todo Add error check that an array is provided
* \static
*/
function Find1D(InArray, SearchValue);
/** \brief Searches an array for a given value.
* \param InArray array to search
* (assumed to be two dimensional (2-D))
* \param SearchValue what is searched for
* \return array index of the first time `SearchValue` is found (as an
* two dimensional array, of the from `[i, j]`), `false` if not.
* `null` if `InArray` is `null`.
* \see ContainedIn2D()
* \see Find1D()
* \see Find3D()
* \todo Add error check that an array is provided
* \static
*/
function Find2D(InArray, SearchValue);
/** \brief Searches an array for a given value.
* \param InArray array to search
* (assumed to be three dimensional (3-D))
* \param SearchValue what is searched for
* \return array index of the first time `SearchValue` is found (as an
* three dimensional array, of the from `[i, j, k]`), `false` if
* not. `null` if `InArray` is `null`.
* \see ContainedIn3D()
* \see Find1D()
* \see Find2D()
* \todo Add error check that an array is provided
* \static
*/
function Find3D(InArray, SearchValue);
/** \brief Removes an element from the array.
*
* Removes the value at the index, and shifts the rest of the array to the
* left. The returned array is thus one shorter than the supplied array.
* \param InArray the array to remove the element from
* \param Index the index of the element to remove
* \return `InArray` sans the element at `Index`, the elements beyond it
* are shifted to the left.
* \todo Add error check that an array is provided
* \static
*/
function RemoveValueAt(InArray, Index);
/** \brief Adds an element from the array.
*
* Adds `Value` to the `InArray` at the given `Index`. The rest of the
* array is shifted one place to the right. The returned array is thus one
* longer than `InArray`.
* \param InArray the array to add the element to
* \param Index the index of where to add `Value` at
* \param Value the element to add
* \return `InArray`, now with the element `Value` at `Index`, the elements
* beyond it shifted to the right.
* \todo Add error check that an array is provided
* \todo Add error check that `Index` is reasonable
* \static
*/
function InsertValueAt(InArray, Index, Value);
/** \brief Converts a one dimensional array of tiles to a nice string format.
*
* This function was created to aid in the output of arrays of tiles to the
* AI debug screen.
* \param InArrayOfTiles one dimensional (1-D) array of Tiles
* \param ArrayLength (`true` or `false`) whether to print the prefix
* noting the length of the array. Default is `false`.
* \return string version of array. e.g. `The array is 3 long. 12,45
* 62,52 59,10`.
* \return `null` if `InArrayOfTiles` is `null`.
* \see ToString1D()
* \see ToStringTiles2D()
* \todo Add error check that an array is provided
* \todo Add a better error message if you try and feed it not a 1-D array
* \static
*/
function ToStringTiles1D(InArrayOfTiles, ArrayLength = false);
/** \brief Converts a one dimensional array of tiles to a nice string format.
*
* This function was created to aid in the output of arrays of tiles to the
* AI debug screen.
* \param InArrayOfTiles two dimensional (2-D) array of Tiles
* \param ArrayLength (`true` or `false`) whether to print the prefix
* noting the length of the array. Default is
* `false`.
* \return string version of array. e.g. `The array is 2 long. 12,45
* 62,52 / 59,10 5,37`.
* \return `null` if `InArrayOfTiles` is `null`.
* \see ToString2D()
* \see ToStringTiles1D()
* \todo Add error check that an array is provided
* \todo Add a better error message if you try and feed it not a 2-D array
* \static
*/
function ToStringTiles2D(InArrayOfTiles, ArrayLength = false);
/** \brief Searches an array for a given pair of values.
*
* The idea is to provide an array of arrays of pairs (e.g. tile x and tile
* y, starting and ending points, etc.), and find out if `SearchValue1` and
* `SearchValue2` are among the pairs. The order that `SearchValue1` and
* `SearchValue2` is not considered.
* \param InArray2D two dimensional (2-D) array
* \param SearchValue1 values to search for
* \param SearchValue2 values to search for
* \return index (as an integer) of the array matching the search values.
* `null` if `InArray2D` is `null`.
* \see ContainedInPairs()
* \todo Add error check that a 2D array is provided
* \static
*/
function FindPairs(InArray2D, SearchValue1, SearchValue2);
/** \brief Searches an array for a given pair of values.
*
* The idea is to provide an array of arrays of pairs (e.g. tile x and tile
* y, starting and ending points, etc.), and find out if `SearchValue1` and
* `SearchValue2` are among the pairs. The order that `SearchValue1` and
* `SearchValue2` are in is not considered.
* \param InArray2D two dimensional (2-D) array
* \param SearchValue1 value to search for
* \param SearchValue2 value to search for
* \return `true` if the search values are found at least once, `false`
* otherwise. `null` if `InArray2D` is `null`.
* \see FindInPairs()
* \todo Add error check that a 2D array is provided
* \static
*/
function ContainedInPairs(InArray2D, SearchValue1, SearchValue2);
/** \brief Compares the two arrays item for item.
*
* Returns true if every item pair matches.
* \param InArray1D one dimensional (1-D) array, that is considered
* 'known'
* \param TestArray1D one dimensional (1-D) array, that is considered
* 'unknown'
* \return `true` if the `InArray1D` and `TestArray1D` equal each other for
* the comparison of each pair of elements. `false` otherwise.
* \note I wrote this because I don't trust `InArray == TestArray` to
* work this way...
* \static
*/
function Compare1D(InArray1D, TestArray1D);
/** \brief Appends one array to another.
* \param Array1 the first array
* \param Array2 the second array
* \return An array that the items has `Array2` appended to the end of the
* items of `Array1`
* \static
* \note Consider using Squirrel's built-in function:
* `MyArray.append(Item)` to append individual items to an array
*/
function Append(Array1, Array2);
/** \brief Removes duplicates from an array.
*
* The item is maintain at its first location and removed at all subsequent
* locations.
* \param Array array to remove duplicates from
* \return An array minus the duplicate items.
* \todo Add error check that an array is provided.
* \static
*/
function RemoveDuplicates(Array);
/** \brief Turns an Array in an AIList
* \return An AIList with the contents of the Array
* \todo Add error check that an array is provided.
* \static
*/
function ToAIList(Array);
};
// == Function definitions ==================================================
function _MinchinWeb_Array_::Create2D(length, width) {
local ReturnArray = array(length);
local tempArray = array(width);
for (local i=0; i < length; i++) {
ReturnArray[i] = array(width);
}
return ReturnArray;
}
function _MinchinWeb_Array_::Create3D(length, width, height) {
local ReturnArray = array(length);
for (local i=0; i < length; i++) {
ReturnArray[i] = array(width)
for (local j=0; j < width; j++) {
ReturnArray[i][j] = array(height);
}
}
return ReturnArray;
}
function _MinchinWeb_Array_::ToString1D(InArray, DisplayLength = true, replaceNull = false) {
if (InArray == null) {
return null;
} else {
local Length = InArray.len();
local i = 0;
local Temp = "";
while (i < InArray.len() ) {
if ((replaceNull == true) && (InArray[i] == null)) {
Temp = Temp + "-" + " ";
} else {
Temp = Temp + InArray[i] + " ";
}
i++;
}
if (DisplayLength == true) {
Temp = "The array is " + Length + " long. " + Temp;
}
return (Temp);
}
}
function _MinchinWeb_Array_::ToString2D(InArray, DisplayLength = true) {
if (InArray == null) {
return null;
} else {
local Length = InArray.len();
local i = 0;
local Temp = "";
while (i < InArray.len() ) {
local InnerArray = [];
InnerArray = InArray[i];
local j = 0;
while (j < InnerArray.len() ) {
Temp = Temp + InnerArray[j] + " ";
j++;
}
Temp = Temp + "/ ";
i++;
}
// get rid of last slash
if (Temp.len() > 3) {
Temp = Temp.slice(0, Temp.len() - 3);
}
if (DisplayLength == true) {
Temp = "The array is " + Length + " long. " + Temp;
}
return (Temp);
}
}
function _MinchinWeb_Array_::ContainedIn1D(InArray, SearchValue) {
if (InArray == null) {
return null;
} else {
for (local i = 0; i < InArray.len(); i++ ) {
if (InArray[i] == SearchValue) {
return true;
}
}
return false;
}
}
function _MinchinWeb_Array_::ContainedIn2D(InArray, SearchValue) {
if (InArray == null) {
return null;
} else {
for (local i = 0; i < InArray.len(); i++ ) {
for (local j=0; j < InArray[i].len(); j++ ) {
if (InArray[i][j] == SearchValue) {
return true;
}
}
}
return false;
}
}
function _MinchinWeb_Array_::ContainedIn3D(InArray, SearchValue) {
if (InArray == null) {
return null;
} else {
for (local i = 0; i < InArray.len(); i++ ) {
for (local j=0; j < InArray[i].len(); j++ ) {
for (local k=0; k < InArray[i].len(); k++)
if (InArray[i][j][k] == SearchValue) {
return true;
}
}
}
return false;
}
}
function _MinchinWeb_Array_::ContainedIn1DIn2D(InArray2D, SearchArray1D) {
if (InArray2D == null) {
return null;
} else {
for (local i = 0; i < InArray2D.len(); i++ ) {
if (_MinchinWeb_Array_.Compare1D(InArray2D[i], SearchArray1D) == true) {
return true;
}
}
return false;
}
}
function _MinchinWeb_Array_::Find1D(InArray, SearchValue) {
if (InArray == null) {
return null;
} else {
for (local i = 0; i < InArray.len(); i++ ) {
if (InArray[i] == SearchValue) {
return i;
}
}
return false;
}
}
function _MinchinWeb_Array_::Find2D(InArray, SearchValue) {
if (InArray == null) {
return null;
} else {
for (local i = 0; i < InArray.len(); i++ ) {
for (local j=0; j < InArray[i].len(); j++ ) {
if (InArray[i][j] == SearchValue) {
return [i, j];
}
}
}
return false;
}
}
function _MinchinWeb_Array_::Find3D(InArray, SearchValue) {
if (InArray == null) {
return null;
} else {
for (local i = 0; i < InArray.len(); i++ ) {
for (local j=0; j < InArray[i].len(); j++ ) {
for (local k=0; k < InArray[i].len(); k++)
if (InArray[i][j][k] == SearchValue) {
return [i,j,k];
}
}
}
return false;
}
}
function _MinchinWeb_Array_::RemoveValueAt(InArray, Index) {
local i = 0;
local Return = [];
for (i; i < Index; i++) {
Return.push(InArray[i]);
}
i++;
for (i; i < InArray.len(); i++) {
Return.push(InArray[i]);
}
return Return;
}
function _MinchinWeb_Array_::InsertValueAt(InArray, Index, Value) {
local i = 0;
local Return = [];
for (i; i < Index; i++) {
Return.push(InArray[i]);
}
Return.push(Value);
for (i; i < InArray.len(); i++) {
Return.push(InArray[i]);
}
return Return;
}
function _MinchinWeb_Array_::ToStringTiles1D(InArrayOfTiles, ArrayLength = false) {
if (InArrayOfTiles == null) {
return null;
} else {
local Length = InArrayOfTiles.len();
local Temp = "";
foreach (Tile in InArrayOfTiles) {
Temp = Temp + " " + AIMap.GetTileX(Tile) + "," + AIMap.GetTileY(Tile);
}
if (ArrayLength == true) {
Temp = "The array is " + Length + " long. " + Temp;
}
return Temp;
}
}
function _MinchinWeb_Array_::ToStringTiles2D(InArrayOfTiles, ArrayLength = false) {
if (InArrayOfTiles == null) {
return null;
} else {
local Length = InArrayOfTiles.len();
local i = 0;
local Temp = "";
while (i < InArrayOfTiles.len() ) {
local InnerArray = [];
InnerArray = InArrayOfTiles[i];
local j = 0;
while (j < InnerArray.len() ) {
Temp = Temp + AIMap.GetTileX(InnerArray[j]) + "," + AIMap.GetTileY(InnerArray[j]) + " ";
j++;
}
Temp = Temp + "/ ";
i++;
}
// get rid of last slash
if (Temp.len() > 3) {
Temp = Temp.slice(0, Temp.len() - 3);
}
if (ArrayLength == true) {
Temp = "The array is " + Length + " long. " + Temp;
}
return (Temp);
}
}
function _MinchinWeb_Array_::FindPairs(InArray2D, SearchValue1, SearchValue2) {
if (InArray2D == null) {
return null;
} else {
local Return1 = false;
local Return2 = false;
for (local i = 0; i < InArray2D.len(); i++ ) {
for (local j=0; j < InArray2D[i].len(); j++ ) {
if ((InArray2D[i][j] == SearchValue1) && !Return1) {
Return1 = true;
} else if (InArray2D[i][j] == SearchValue2) {
Return2 = true;
}
}
if (Return1 && Return2) {
return i;
} else {
Return1 = false;
Return2 = false;
}
}
return false;
}
}
function _MinchinWeb_Array_::ContainedInPairs(InArray2D, SearchValue1, SearchValue2) {
if (InArray2D == null) {
return null;
} else {
local Return1 = false;
local Return2 = false;
for (local i = 0; i < InArray2D.len(); i++ ) {
for (local j=0; j < InArray2D[i].len(); j++ ) {
if ((InArray2D[i][j] == SearchValue1) && !Return1) {
Return1 = true;
} else if (InArray2D[i][j] == SearchValue2) {
Return2 = true;
}
}
if (Return1 && Return2) {
return true;
} else {
Return1 = false;
Return2 = false;
}
}
return false;
}
}
function _MinchinWeb_Array_::Compare1D(InArray1D, TestArray1D) {
if (InArray1D.len() != TestArray1D.len() ) {
return false;
}
for (local i = 0; i < InArray1D.len(); i++) {
if (InArray1D[i] != TestArray1D[i]) {
return false;
}
}
return true;
}
function _MinchinWeb_Array_::Append(Array1, Array2) {
local ReturnArray = [];
for (local i=0; i < Array1.len(); i++) {
ReturnArray.push(Array1[i]);
}
for (local i=0; i < Array2.len(); i++) {
ReturnArray.push(Array2[i]);
}
return ReturnArray;
}
function _MinchinWeb_Array_::RemoveDuplicates(Array) {
local ReturnArray = Array;
for (local i=0; i < ReturnArray.len(); i++) {
for (local j=i+1; j < ReturnArray.len(); j++) {
if (ReturnArray[i] == ReturnArray[j]) {
ReturnArray = _MinchinWeb_Array_.RemoveValueAt(ReturnArray, j);
j--;
}
}
}
return ReturnArray;
}
function _MinchinWeb_Array_::ToAIList(Array) {
local list = AIList();
foreach (item in Array) {
list.AddItem(item, 0);
}
return list;
}
// EOF