-
Notifications
You must be signed in to change notification settings - Fork 0
/
DPS_Calculator.ahk
362 lines (330 loc) · 9.87 KB
/
DPS_Calculator.ahk
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
; This script uses Path of Exile Weapon DPS Calculator
; (https://pdejan.github.io/poe_wdps/) // updated version https://michal1889.github.io/dpscalc/
; This script uses Aeons PoEDisplay.ahk
; https://gist.github.com/aeons/7432713
#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
#Persistent ; Stay open in background
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
StringCaseSense, On ; Match strings with case.
MouseMoveThreshold := 5 ; Pixels must move to auto-dismiss tooltip
Menu, tray, Tip, PoE DPS Display (by dilof and Mih0l) ; Menu tooltip
#Include %A_ScriptDir%\data\GemQualityList.txt ;forked and edited from PoE_ItemInfo
FindItemStats(wb)
{
IsWeapon := False
IsGem =: False
PhysLo := 0
PhysHi := 0
ChaosLo :=0
ChaosHi :=0
Quality := 0
AttackSpeed := 0
WebNav := 0
Global QualityList
Loop, Parse, Clipboard, `n, `r
{
; Clipboard must have "Rarity:" in the first line
If A_Index = 1
{
IfNotInString, A_LoopField, Rarity:
{
Exit
}
Else
{
IfInString, A_LoopField, Gem
{
IsGem := True
}
}
}
; Get Gem name
If (A_Index = 2 && IsGem = true)
{
GemName := A_LoopField
}
; Get item influence Elder
IfInString, A_LoopField, Elder Item
{
itemInfluence = Elder Item
Continue
}
; Get item influence Shaper
IfInString, A_LoopField, Shaper Item
{
itemInfluence = Shaper Item
Continue
}
; Get item influence Redeemer
IfInString, A_LoopField, Redeemer Item
{
itemInfluence = Redeemer Item
Continue
}
; Get item influence Warlord
IfInString, A_LoopField, Warlord Item
{
itemInfluence = Warlord Item
Continue
}
; Get item influence Crusader
IfInString, A_LoopField, Crusader Item
{
itemInfluence = Crusader Item
Continue
}
; Get item influence Hunter
IfInString, A_LoopField, Hunter Item
{
itemInfluence = Hunter Item
Continue
}
; Get item influence Synthesised
IfInString, A_LoopField, Synthesised Item
{
itemInfluence = Synthesised Item
Continue
}
; Get quality
IfInString, A_LoopField, Quality:
{
StringSplit, Arr, A_LoopField, %A_Space%, +`%
Quality := Arr2
Continue
}
; Get total chaos damage
IfInString, A_LoopField, Chaos Damage:
{
IsWeapon = True
StringSplit, Arr, A_LoopField, %A_Space%
StringSplit, Arr, Arr3, -
ChaosLo := Arr1
ChaosHi := Arr2
Continue
}
; Get total physical damage
IfInString, A_LoopField, Physical Damage:
{
IsWeapon = True
StringSplit, Arr, A_LoopField, %A_Space%
StringSplit, Arr, Arr3, -
PhysLo := Arr1
PhysHi := Arr2
Continue
}
; These only make sense for weapons
If IsWeapon
{
; Get attack speed
IfInString, A_LoopField, Attacks per Second:
{
StringSplit, Arr, A_LoopField, %A_Space%
AttackSpeed := Arr4
Continue
}
}
}
global X
global Y
MouseGetPos, X, Y
wb := ComObjCreate("InternetExplorer.Application") ;// Create an IE object
if WebNav = 0
{
wb.Visible := False ;// Make the IE object visible
wb.Navigate("https://michal1889.github.io/dpscalc/") ;// Navigate to a webpage
while wb.busy or wb.ReadyState != 4
sleep 10
WebNav := 1
}
wb.document.querySelector("textarea").value := Clipboard
wb.document.getElementsByClassName("btn")[0].click()
phydps := wb.document.getElementById("phydps").innerText
eledps := wb.document.getElementById("eledps").innerText
totaldps := wb.document.getElementById("totaldps").innerText
chaosdps := ((ChaosLo + ChaosHi ) / 2) * AttackSpeed
phydps := format("{:0.2f}", phydps)
eledps := format("{:0.2f}", eledps)
totaldps := format("{:0.2f}", totaldps)
chaosdps := format("{:0.2f}", chaosdps)
;Q20 calculations
if (Quality < 20)
{
PhysBaseCurrent := ((PhysLo + PhysHi) / 2)
PhysBase := PhysBaseCurrent * 100 / (100 + Quality)
Q20Phys := PhysBase * 1.2
Q20PhysLo := Q20Phys - (PhysBase * 0.25)
Q20PhysLo := format("{:0.1f}", Q20PhysLo)
Q20PhysHi := Q20Phys + (PhysBase * 0.25)
Q20PhysHi := format("{:0.1f}", Q20PhysHi)
StringRight, Q20PhysLoEnds, Q20PhysLo, 1
StringRight, Q20PhysHiEnds, Q20PhysHi, 1
AddEnds := Q20PhysLoEnds + Q20PhysHiEnds
if (AddEnds >= 10)
{
Q20PhysLo := ceil(Q20PhysLo)
Q20PhysHigh := ceil(Q20PhysHigh)
}
ClipboardQ20 := Clipboard
Loop, Parse, ClipboardQ20, `n, `r
{
IfInString, A_LoopField, Quality:
{
StringReplace, ClipboardQ20, ClipboardQ20, %Quality%, 20
}
IfInString, A_LoopField, Physical Damage:
{
StringReplace, ClipboardQ20, ClipboardQ20, %PhysLo%, %Q20PhysLo%
StringReplace, ClipboardQ20, ClipboardQ20, %PhysHi%, %Q20PhysHi%
}
}
wb.document.querySelector("textarea").value := ClipboardQ20
wb.document.getElementsByClassName("btn")[0].click()
Q20phydps := wb.document.getElementById("phydps").innerText
Q20totaldps := wb.document.getElementById("totaldps").innerText
Q20phydps := format("{:0.2f}", Q20phydps)
Q20totaldps := format("{:0.2f}", Q20totaldps)
}
if (phydps < 0) || (eledps < 0) || (totaldps < 0)
{
phydps := 0
eledps := 0
totaldps := 0
}
wb.quit
if IsWeapon ; Show tooltip only if it's a weapon
{
if (itemInfluence = null) ; influence = 0 / dont show influence
{
if (Quality < 20) ; Quality < 20 - show quality DPS
{
TT = Phys DPS: %phydps%`nElem DPS: %eledps%`nChaos DPS: %chaosdps%`nTotal DPS: %totaldps%`nQ20 DPS: %Q20totaldps%
}
else
{
TT = Phys DPS: %phydps%`nElem DPS: %eledps%`nChaos DPS: %chaosdps%`nTotal DPS: %totaldps%
}
}
else ; If item has influence
{
if (Quality < 20)
{
TT = Phys DPS: %phydps%`nElem DPS: %eledps%`nChaos DPS: %chaosdps%`nTotal DPS: %totaldps%`nQ20 DPS: %Q20totaldps%`n%itemInfluence%
}
else
{
TT = Phys DPS: %phydps%`nElem DPS: %eledps%`nChaos DPS: %chaosdps%`nTotal DPS: %totaldps%`n%itemInfluence%
}
}
}
if IsGem ; Show tooltip only if it's a gem
{
if (QualityList[GemName] != "")
{
GemQualityDescription := QualityList[GemName]
}
TT := TT . GemQualityDescription
}
else ; Anything else other than weapon
{
return ; Don't display
}
customTooltip(TT)
SetTimer, ToolTipTimer, 100
}
customTooltip(TT)
{
Gui, +AlwaysOnTop -Border -SysMenu +Owner -Caption +ToolWindow
Gui, Color, 111111
lines := StrSplit(TT, "`n")
Y := 8
Loop % lines.length()
{
line++
currentLine = % lines[A_Index]
If InStr(currentLine, "Total DPS:") || InStr(currentLine, "Elder Item") || InStr(currentLine, "Shaper Item") || InStr(currentLine, "Redeemer Item") || InStr(currentLine, "Warlord Item") || InStr(currentLine, "Hunter Item") || InStr(currentLine, "Crusader Item") || InStr(currentLine, "Synthesised Item") || InStr(currentLine, "Quality") || InStr(currentLine, "Elem Dps:") || InStr(currentLine, "Chaos DPS:") || InStr(currentLine, "Q20 DPS:") ||
{
If InStr(currentLine, "Elder Item")
{
Gui, Font, s11 , Comic Sans MS
Gui, Add, text, x8 c591f82, %currentLine%
}
else If InStr(currentLine, "Redeemer Item")
{
Gui, Font, s11 , Comic Sans MS
Gui, Add, text, x8 c336291, %currentLine%
}
else If InStr(currentLine, "Warlord Item")
{
Gui, Font, s11 , Comic Sans MS
Gui, Add, text, x8 c8f5004, %currentLine%
}
else If InStr(currentLine, "Hunter Item")
{
Gui, Font, s11 , Comic Sans MS
Gui, Add, text, x8 c365c1d, %currentLine%
}
else If InStr(currentLine, "Crusader Item")
{
Gui, Font, s11 , Comic Sans MS
Gui, Add, text, x8 c349191, %currentLine%
}
else If InStr(currentLine, "Synthesised Item")
{
Gui, Font, s11 , Comic Sans MS
Gui, Add, text, x8 c5d8194, %currentLine%
}
else If InStr(currentLine, "Shaper Item")
{
Gui, Font, s11 , Comic Sans MS
Gui, Add, text, x8 c30455c, %currentLine%
}
else If InStr(currentLine, "Total DPS:")
{
Gui, Add, text, x8 cf50505, %currentLine%
}
else If InStr(currentLine, "Elem DPS:")
{
Gui, Add, text, x8 ce9f505, %currentLine%
}
else If InStr(currentLine, "Chaos DPS:")
{
Gui, Add, text, x8 c24e0da, %currentLine%
}
else If InStr(currentLine, "Q20 DPS:")
{
Gui, Add, text, x8 cb8b8b8, %currentLine%
}
else If InStr(currentLine, "Quality")
{
Gui, Font, s11 , Franklin Gothic Medium
Gui, Add, text, x8 c1d9296, %currentLine%
}
}
else
{
Gui, Font, s10 , Arial
Gui, Add, text, x8 cWhite, %currentLine%
}
Y := Y + 15
}
MouseGetPos, X, Y
X := X + 25 ; X tooltip position from mouse
Y := Y + 25 ; Y tooltip position from mouse
Gui, Show, NoActivate x%X% y%Y%, tooltipToggle
WinSet, Transparent, 230, ahk_class AutoHotkeyGUI ; Set window transparency
}
; Tick every 100 ms
; Remove tooltip if mouse is moved
ToolTipTimer:
ToolTipTimeout += 1
MouseGetPos, CurrX, CurrY
MouseMoved := (CurrX - X)**2 + (CurrY - Y)**2 > MouseMoveThreshold**2
If (MouseMoved or ToolTipTimeout >= 100) ; 10 seconds to remove the tooltip if mouse hasn't been moved
{
SetTimer, ToolTipTimer, Off
ToolTipTimeout := 0
Gui, Destroy
}
return
OnClipBoardChange:
FindItemStats(wb)