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TimeSkipper.cs
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TimeSkipper.cs
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using System.Collections.Generic;
using System.Linq;
using BTD_Mod_Helper.Api;
using BTD_Mod_Helper.Api.Display;
using BTD_Mod_Helper.Api.Towers;
using BTD_Mod_Helper.Extensions;
using Il2CppAssets.Scripts.Models.Towers;
using Il2CppAssets.Scripts.Models.Towers.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack;
using Il2CppAssets.Scripts.Models.Towers.Weapons;
using Il2CppAssets.Scripts.Models.TowerSets;
using Il2CppAssets.Scripts.Unity;
using Il2CppAssets.Scripts.Unity.Display;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
namespace TimeSkipper
{
public class Skip : ModTowerSet
{
public override string DisplayName => "Skip";
public override bool AllowInRestrictedModes => true;
public override int GetTowerSetIndex(System.Collections.Generic.List<TowerSet> towerSets) => towerSets.IndexOf(TowerSet.Support) + 1;
}
public class TimeSkipper : ModTower<Skip>
{
public override string BaseTower => TowerType.DartMonkey;
public override int Cost => 0;
public override int TopPathUpgrades => 0;
public override int MiddlePathUpgrades => 0;
public override int BottomPathUpgrades => 0;
public override string Description => "Ever tired of waiting for round to pass? just skip them!";
public override string Icon => "Icon";
public override string DisplayName => "Time Skipper";
public override string Portrait => "Icon";
public override void ModifyBaseTowerModel(TowerModel towerModel)
{
{
towerModel.ApplyDisplay<TimeSkipperArt>();
towerModel.range = 0;
towerModel.footprint = Game.instance.model.GetTowerFromId("DartMonkey").footprint;
towerModel.dontDisplayUpgrades = true;
towerModel.RemoveBehavior<AttackModel>();
List<AbilityModel> abilities = new(0);
abilities.Add(new AbilityModel("Skip1", "Skip1", "Skip 1 Round", 0, 0, GetSpriteReference("TimeSkip-1"), 0.1f, null, false, false, null, 0, 0, -1, true, false));
abilities.Add(new AbilityModel("Skip10", "Skip10", "Skip 10 Rounds", 0, 0, GetSpriteReference("TimeSkip-10"), 0.1f, null, false, false, null, 0, 0, -1, true, false));
abilities.Add(new AbilityModel("Skip100", "Skip100", "Skip 100 Rounds", 0, 0, GetSpriteReference("TimeSkip-100"), 0.1f, null, false, false, null, 0, 0, -1, true, false));
abilities.Add(new AbilityModel("SkipMinus1", "SkipMinus1", "Skip -1 Rounds", 0, 0, GetSpriteReference("TimeSkip--1"), 0.1f, null, false, false, null, 0, 0, -1, true, false));
abilities.Add(new AbilityModel("SkipCustom", "SkipCustom", "Skip a Custom Amount of Rounds", 0, 0, GetSpriteReference("TimeSkip-Custom"), 0.1f, null, false, false, null, 0, 0, -1, true, false));
foreach (var ability in abilities)
{
towerModel.AddBehavior(ability);
}
}
}
public override int ShopTowerCount => 1;
}
}
public class TimeSkipperArt : ModDisplay
{
public override string BaseDisplay => Generic2dDisplay;
public override Il2CppAssets.Scripts.Simulation.SMath.Vector3 PositionOffset => new(0, 0, 100);
public override void ModifyDisplayNode(UnityDisplayNode node)
{
Set2DTexture(node, "2DDisplay");
node.transform.GetChild(0).transform.localScale *= 0.7f;
}
}