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Visualizacion_pantalla.py
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Visualizacion_pantalla.py
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# coding=utf-8
import pygame, math, os
# os.chdir('d:\')
# ****** Crear ventana ******
screen_size = (2490, 1248) # Pasar este parámetro al archivo de pantalla o considerar un tamaño para el menú y otro para el juego
black = (0, 0, 0)
red = (255, 0 , 0)
white = (255, 255, 255)
brown = (139, 69, 19)
yellow = (255, 238, 0)
# ****** Variables ******
FPS = 90
sprite_ratio = 15
# control_key = True # Llave no encontrada
# Muros
pointer = 0
muros = []
puertas = []
keys = []
ghosts = []
archivo = open('pantalla_2.txt', 'r')
for linea in archivo.readlines():
if linea == 'WALLS\n':
pointer += 1
elif linea == 'DOOR\n':
pointer += 1
elif linea == 'KEY\n':
pointer += 1
elif linea == 'PLAYER\n':
pointer += 1
elif linea == 'GHOST\n':
pointer += 1
elif linea == 'HOUSE\n':
pointer += 1
else:
if pointer == 1: # Muros
linea = tuple(map(int, linea.split(', ')))
muros.append(pygame.Rect(linea))
elif pointer == 2: # Puerta
linea = tuple(map(int, linea.split(', ')))
puertas.append(pygame.Rect(linea))
elif pointer == 3: # Llave
linea = tuple(map(int, linea.split(', ')))
keys.append(linea)
elif pointer == 4: # player
player_pos = tuple(map(int, linea.split(', ')))
elif pointer == 5: # ghost
linea = tuple(map(int, linea.split(', ')))
ghosts.append(linea)
elif pointer == 6: # house
house_pos = tuple(map(int, linea.split(', ')))
archivo.close()
# Variables de desarrollo
developer = True # Muestra opciones extra para desarrollo
# ****** Funciones ******
def Muro(superficie, rectangulo):
pygame.draw.rect(superficie, white, rectangulo)
def Puerta(superficie, rectangulo):
pygame.draw.rect(superficie, brown, rectangulo)
# ****** Clases ******
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load('Player_front_30x30.png').convert()
self.image.set_colorkey(black)
self.rect = self.image.get_rect()
self.rect.x = 0
self.rect.y = 0
self.pos_player_old_x = 0
self.pos_player_old_y = 0
self.player_speed_x = 0
self.player_speed_y = 0
def update (self):
self.pos_player_old_x = self.rect.x
self.pos_player_old_y = self.rect.y
self.rect.x += self.player_speed_x
self.rect.y += self.player_speed_y
if self.rect.x < 0:
self.rect.x = 0
elif self.rect.x > screen_size[0] - 2*sprite_ratio:
self.rect.x = screen_size[0] - 2*sprite_ratio
if self.rect.y < 48:
self.rect.y = 48
elif self.rect.y > screen_size[1] - 2*sprite_ratio:
self.rect.y = screen_size[1] - 2*sprite_ratio
class Ghost(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load('Fantasma_left_30x30.png').convert()
self.image.set_colorkey(black)
self.rect = self.image.get_rect()
self.rect.x = screen_size[0] - 2*sprite_ratio
self.rect.y = screen_size[1] - 2*sprite_ratio
self.pos_ghost_old_x = 0
self.pos_ghost_old_y = 0
self.ghost_speed_x = 0
self.ghost_speed_y = 0
self.vista = 250
def __Distance__(self, obj1, obj2):
return math.sqrt((obj2.rect.x - obj1.rect.x)**2 + (obj2.rect.y - obj1.rect.y)**2)
def __Speed__(self, obj1, obj2):
if (obj2.rect.x - obj1.rect.x) < 0:
ghost_speed_x = -1
elif (obj2.rect.x - obj1.rect.x) == 0:
ghost_speed_x = 0
else:
ghost_speed_x = 1
if (obj2.rect.y - obj1.rect.y) < 0:
ghost_speed_y = -1
elif (obj2.rect.y - obj1.rect.y) == 0:
ghost_speed_y = 0
else:
ghost_speed_y = 1
return ghost_speed_x, ghost_speed_y
def update (self, player):
if self.__Distance__(self, player) < self.vista + 2*sprite_ratio:
self.pos_ghost_old_x = self.rect.x
self.pos_ghost_old_y = self.rect.y
tempo = self.__Speed__(self, player)
self.rect.x += tempo[0]
self.rect.y += tempo[1]
else:
self.ghost_speed_x = 0
self.ghost_speed_y = 0
class Llave(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load('Llave_30x30.png').convert()
self.image.set_colorkey(white)
self.rect = self.image.get_rect()
self.rect.x = 0
self.rect.y = screen_size[1] - 2*sprite_ratio
class Casa(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load('Casa_30x60.png').convert()
self.image.set_colorkey(black)
self.rect = self.image.get_rect()
self.rect.x = screen_size[0] - 4*sprite_ratio
self.rect.y = 48
class Game(object):
def __init__(self):
self.muros = muros
self.puertas = puertas
self.keys = keys
self.ghosts = ghosts
self.player_pos = player_pos
# ****** Variables del juego
self.game_over = False
self.game_win = False
self.control_llave = False # False/True = No/Si tengo llave
self.control_puerta = True # True/False = Puerta Cerrada/Abierta
self.vidas = 3 # Vidas iniciales
# ****** Definición de objetos
self.player = Player()
self.player_vidas = Player()
self.ghost = Ghost()
self.llave = Llave()
self.casa = Casa()
# ****** Variables de objetos
self.player.rect.x = player_pos[0]
self.player.rect.y = player_pos[1]
self.player_vidas.rect.x = 5
self.player_vidas.rect.y = 5
self.ghost.rect.x = ghosts[0][0]
self.ghost.rect.y = ghosts[0][1]
self.llave.rect.x = keys[0][0]
self.llave.rect.y = keys[0][1]
self.casa.rect.x = house_pos[0]
self.casa.rect.y = house_pos[1]
def process_events(self):
for events in pygame.event.get():
if events.type == pygame.QUIT:
# Cierra el programa al presionar la X de la esquina
return True
# Evento teclado
if events.type == pygame.KEYDOWN:
if events.key == pygame.K_LEFT:
self.player.player_speed_x = -3
if events.key == pygame.K_RIGHT:
self.player.player_speed_x = 3
if events.key == pygame.K_UP:
self.player.player_speed_y = -3
if events.key == pygame.K_DOWN:
self.player.player_speed_y = 3
if events.type == pygame.KEYUP:
if events.key == pygame.K_LEFT:
self.player.player_speed_x = 0
if events.key == pygame.K_RIGHT:
self.player.player_speed_x = 0
if events.key == pygame.K_UP:
self.player.player_speed_y = 0
if events.key == pygame.K_DOWN:
self.player.player_speed_y = 0
return False
def run_logic(self):
# Recarga de pantalla
pointer = 0
self.muros = []
self.puertas = []
self.keys = []
self.ghosts = []
archivo = open('pantalla.txt', 'r')
for linea in archivo.readlines():
if linea == 'WALLS\n':
pointer += 1
elif linea == 'DOOR\n':
pointer += 1
elif linea == 'KEY\n':
pointer += 1
elif linea == 'PLAYER\n':
pointer += 1
elif linea == 'GHOST\n':
pointer += 1
elif linea == 'HOUSE\n':
pointer += 1
else:
if pointer == 1: # Muros
linea = tuple(map(int, linea.split(', ')))
self.muros.append(pygame.Rect(linea))
elif pointer == 2: # Puerta
linea = tuple(map(int, linea.split(', ')))
self.puertas.append(pygame.Rect(linea))
elif pointer == 3: # Llave
linea = tuple(map(int, linea.split(', ')))
self.keys.append(linea)
elif pointer == 4: # player
self.player_pos = tuple(map(int, linea.split(', ')))
elif pointer == 5: # ghost
linea = tuple(map(int, linea.split(', ')))
self.ghosts.append(linea)
elif pointer == 6: # house
self.house_pos = tuple(map(int, linea.split(', ')))
archivo.close()
# self.player.rect.x = self.player_pos[0]
# self.player.rect.y = self.player_pos[1]
self.ghost.rect.x = self.ghosts[0][0]
self.ghost.rect.y = self.ghosts[0][1]
self.llave.rect.x = self.keys[0][0]
self.llave.rect.y = self.keys[0][1]
self.casa.rect.x = self.house_pos[0]
self.casa.rect.y = self.house_pos[1]
# ****** Colisiones
for muro in self.muros:
if self.player.rect.colliderect(muro):
self.player_speed_x = 0
self.player_speed_y = 0
self.player.rect.x = self.player.pos_player_old_x
self.player.rect.y = self.player.pos_player_old_y
self.player.update()
def display_frame(self, screen):
screen.fill(black)
# Dibujar read_line superior
pygame.draw.rect(screen, white, (0, 40, screen_size[0], 5))
# Dibujar vidas
screen.blit(self.player_vidas.image, self.player_vidas.rect)
font = pygame.font.SysFont("serif", 25, bold=False, italic=False) # Fuente
text = font.render("x "+str(self.vidas), True, white) # Texto
center_x = self.player_vidas.rect.x + 2*sprite_ratio + 5 # posicion text
center_y = 5
screen.blit(text, [center_x, center_y]) # ponerlo en pantalla
# Dibujar muro
for muro in self.muros:
Muro(screen, muro) # Pinta todo los walls_list definidos
# Dibujar puerta
if self.control_puerta:
for puerta in self.puertas:
Puerta(screen, puerta)
# Dibujar llave
screen.blit(self.llave.image, self.llave.rect)
# ****** Dibujo de personajes
# Dibujar jugador
screen.blit(self.player.image, self.player.rect)
# Dibujo fantasma
screen.blit(self.ghost.image, self.ghost.rect)
if developer:
pygame.draw.circle(screen, red, (self.ghost.rect.x, self.ghost.rect.y), self.ghost.vista, 1)
# Dibujo casa
screen.blit(self.casa.image, self.casa.rect)
pygame.display.flip()
# ******************************************************
# ****************** BUCLE PRINCIPAL *******************
# ******************************************************
def main():
# ****** Centra la ventana
os.environ['SDL_VIDEO_CENTERED'] = '1'
pygame.init()
# ****** Inicializa ventala
screen = pygame.display.set_mode(screen_size)#, pygame.FULLSCREEN)
pygame.display.set_caption(u'Laberinto')
# ****** Oculta el ratón
pygame.mouse.set_visible(1)
done = False
clock = pygame.time.Clock()
game = Game()
while not done:
done = game.process_events() # Sale del bucle while para cerrar el programa
game.run_logic()
game.display_frame(screen)
clock.tick(FPS)
pygame.quit()
if __name__ == "__main__":
main()