* preview - not all functions and features are implemented yet, there are limitations
* experimental - it works, but it hasn't been fully tested in various aspects, so there may be bugs and glitches during game
1250 - (29.03.2022)
- To plugin paramter
Mini HP bar
added new optiononly for damaged
- Improved compatibility with Extended Loot plugin
- Fixed bug:
Dead
state animation repeats playing after open\close menu- Fixed bug:
Dead
state animation ignore character direction- Fixed bug: UI element
ActorInBattleIcon
(in battle state icon) still visible if parametervisible
isfalse
- Fixed bug:
<ABS:1>
projectile skills can avoid target in close range ifvSpeed
parameter is too small (too slow)- Added russian language \ Добавлен русский язык
1248 - (28.02.2022)
- Improved
Dead
state animation of AnimaX system. Idle death animation not looping anymore.- Added new ABS parameter for enemies
<noAutoLoot:Z>
. You can disable autolooting for certain enemies event ifAuto loot
plugin parameters in ON- Added new Plugin Parameter
Auto Drop Loot
. If you have Extended Loot plugin, enemies can drop out items automatically on death.- Fixed bug when you needs holds mouse click for performs Attack action
- Added new ABS parameter for enemies
<weaponMotionId:X>
. Allows you set weapons motions graphics for Enemies.- Some small fixes and tunes.
1245 - (17.11.2021)
- Added Dashing animation (AnimaX system) support for party members
- Added extended hit boxes for Actors (player) (same as for enemies, use Note
<extendHitBoxes:U, R, D, L>
)- AnimaX system updated to version 1.2 (added alternative PreLoad, fixed flickering issues)
- New plugin parameters:
Is hold for repeat attack?
- behaviour for mouse button click for attacking
Sound for Gold Notify
- now you can change sound effect when gold pickup notify appears
- Added support of standalone Map Inventory plugin. (The embedded Map Inventory system is 1.7 and will no longer receive updates)
- some small changes, fixes and improvements
1242 - (30.10.2021)
- AnimaX system updated to version 1.1. Now supports offset for equipments layers and Dashing animations
- Added new Plugin Parameter:
One playable character?
- if TRUE, hides other party members on map, see Party Leader Swap- Added new Plugin Parameter:
Swap CE
- common event when you swap party leader during game, see Party Leader Swap- Added new Plugin Parameter:
Is use Alt.PreLoad?
- alternative preload for AnimaX for reduce flickering- Added new Plugin Parameter:
Allow Spawn On Events?
- if TRUE you can spawn monster above other events \ monsters- Improved Spawning system, better performance when spawning many monsters on regions
- Added new Script Call command:
uAPI.findNearestEnemy
Fixed critical bug:
infinity In-Battle status for player when using lot of<ABS:1>
skillsFixed critical bug:
FPS drop when lot of enemies surrounds player- Fixed bug: spawned monsters not applied ABS parameters from Event comments
- Fixed bug: attack stops when you pressing mouse button after AnimaX action played
- Fixed bug: skill panel not appear on UI after
uAPI.showSkills
if not any skill in panel- Fixed bug:
<freeDirection:1>
weapons and range to target check- Fixed bug: Allied Defense Towers attacks player summon monster
- Fixed bug:
Scroll Map...
event command not works properly- many small changes, overall improvements and bug fixes
1240 - (24.08.2021)
- New feature: Party Leader Swap see updated guide
- Added extended hit boxes support for tall enemies characters see updated guide
- Enemies
<viewRadius>
not limited by screen edges anymore- Added new ABS parameters for
<ABS:1>
skill for edit image offsets by directions see updated guide- Improved AnimaX frames load (attempt to fix flickering)
- small changes, improvement and bug fixes
1236 - (10.04.2021)
- Map Scrolling updated, added extra plugin parameters:
- Reset when moving?
- Reset on battle?
- AnimaX updated to standalone version, see updated guide
- added support of extra layers (visual equipments)
- added animations for events support (comment XA:)
- added animation control plugin commands
- New: ABS parameter for
<ABS:1>
<noTarget:1>
skills<freeDirection:1>
- projectile will follow cursor position- New: Added diagonal movement support for Enemies (events) and Party followers
- Fixed bug: Fog on Map feature not works in diagonal movement mode
- Fixed bug: Follower nameplate wrong position
- Fixed bug: game crush if have some plugin that skip title scene
- Fixed bug: weapon animation not visible if character facing upwards
- Fixed critical bug: dead enemies (without
revive
) works wrong (when you leave and return to map)- Fixed bug: enemies with
teamId:0
(allies) pursuit player infinitly- Added
MOG_Footsteps
plugin support- Added
SRD_BitmapUpgrade
plugin support- Added
SRD_TileMapBackground
plugin support- small changes, improvement and bug fixes
1232 - (27.01.2021)
- New feature: Map Scrolling [See plugin parameter]
- AnimaX ABS Animation System updated and of preview
- added support diagonal animations
- added option to add X, Y offset to animation
- Fixed bug: Game crush when change party members
- Fixed bug: Absorb barriers not taking damage
- Fixed bug: Using
<impulse>
ABS parameter, the enemy could be thrown back at the player position and stuck- Added
YEP_MoveRouteCore
plugin support- Added
SAN_MapGenerator
plugin support- New: ABS parameter for skill
<noBattle:1>
- make skill only usable outside combat/battle- New: ABS parameter for skill
<ifState:X>
- skill only usable if State with Id X on caster- small changes, improvement and bug fixes
1230 - (16.12.2020)
- (preview*) New feature: AnimaX ABS Animation System See Wiki
- Map Status Window updated and out of preview, added: Actor change, Equipment's changing
- Map Inventory updated to version 1.7
- Fixed bug: Gold not appears in Visual Loot (enemies looting)
- Added
YEP_PartySystem
plugin support- Better plugin parameters presentation (more readable)
- Changes in
Defense Stance (Shield Block)
feature See Wiki
- Now player can't moving during shield raised up
- massive core code changes, performance improvements and small bug fixes
1210 - (31.10.2020)
- (preview*) New feature: Map Status Window See Wiki
- Map Inventory updated to version 1.5
- New: Equipment's state tables
- New: Random items drop system for visual chests
- Added plugin parameter
Game Pause
(experimental*)
allows you pausing game when player open any map window (inventory, skills, status)- Added plugin parameter
Performance Skill Panel
- for those who have FPS drops problems and for mobiles
- Added plugin parameter
Use diagonal movement?
(experimental*)
8-way diagonal movement for player- Standard ABS skill panel will be optimized (thanks SMO_Valadorn)
- Standard MV pathfinding will be improved
(now you can turn off ABS advanced pathfinding and safe some game performance) (seeUse advanced pathfinding?
)- New ABS parameter for
<ABS:2>
skills,<teleport:1>
- teleports player on selected spot on map- small changes, improvement and bug fixes
1200 - (02.09.2020)
- New feature: In-Game Enemies Editor See Wiki
- Map Inventory updated to version 1.4.1
- New: Items Quality System See Wiki
- Improvements to Item Weight System (PRO)
- fixed bug: you can't open Map Inventory by I key, when User Chest is openend (NON ABS map)
- fixed bug: party total weight not refreshed when you transfered from ABS to NON ABS map
- equipment items is duplicated in inventory (when you have not party members)
- New: you can create
Stored visual chests
for store certain items types See Wiki
- fixed bug: Enemies can't properly use
<ABS:1><radius:X>
skills (AOE damage is missing)- added new plugin parameter
Party Member Death CE
- small changes in plugin parameters list (more convenient selection of variables and common events)
- improved
<impulse:X>
skills (no more stuck in walls and out of map)- small changes, improvement and bug fixes
1198 - (25.07.2020)
- New feature: Map Skills Window See Wiki
- Map Inventory updated to version 1.3.1
- Added restriction for dragging windows by mouse to out of screen
- Now you can divide count when moving items between storages (RPO)
- New: Added items weights system (PRO)
- New: You can change party max weight with equipped items, add to Note
<weightStore:X>
- New plugin parameter
Global Skill Cooldown Time
- global cooldown value for all skills after any skills is been used- New plugin parameter
Keep Summon Unit When Transfer
- automatically summon unit when player transfer between ABS maps (if not out of summon state time)- Added
SumRndmDde Character Creator EX
plugin support- Added
YEP_GridFreeDoodads
plugin support- fixed issues with Support Ally Ability for enemies See Wiki
- Now items (skills) with
scope
-1 Ally
applies onThe User
if current target is Enemy- fixed bug with using items from inventory (you select player in selector, but item applies on targeted ally)
- Party System improvement: allies can now apply healing skills to themselves
- some small changes, improvement and bug fixes
1194 - (16.06.2020)
- Party System improvements and fixes:
- party members is solid now
- fixed visibility glitch on ABS maps
- fixed ABS:1 weapons issues
- fixed dead ally message when uses
uAPI.showMiniTextParty
- improved decision making algorithm (improved think time)
- plugin parameter
Can select Ally as Target?
- Map Inventory updated to version 1.2
- description text auto word wrap
- new: Direct using items with 'None' scope
- new: Select a party member when equip armors or weapons
- improved Items sorting
- fixed: Items no longer disappear from the chest(or storage) if you take more than possible (max items)
- now you can hide inventory categories
- Fixed some issues with save and load game
- Fixed bug: Visual Equipment refresh when equipments change on NON ABS maps
- Improved gamepad sticks input
- New plugin parameter
Preview Target?
- Preview target UI when hovered by mouse- New plugin parameter
Preview if selected?
- Preview another target when is some target selected- New plugin parameter
Tilt when Dashing?
- New plugin parameter
Tilt when Jumping?
- some small changes and bug fixes
+ Only for PRO version
1190 - (29.05.2020)
- New Party System See Wiki
[Preview]
New feature: Alternative Input See Wiki- Added scope
1 Ally
,All allies
support for ABS skills- Added new parameter
vertical
for UI gauges configuration (see data/AABS/UIGauges.json)- Map Inventory updated to version 1.1
- New: Select a party member when using items
- New: Move items from inventory to any
StoredChest
- Improved checking of the conditions of use of the items (for
NON ABS
maps)- New plugin parameters
Store items in chest?
Auto Inventory Refresh?
Allow Party Selector?
- New: ABS parameter for Enemies
<reviveMaxCount:X>
- allows limit revives count on map for prevent unlimited items and exp. grinding
- fixed bug: after enemy have been revived
Visual loot
not refreshed- UI performance improvements
- AI performance improvements
- a lot of small changes and bug fixes
1174 - (23.03.2020)
- Fixed critical bug: AI not works after save game, then go to the Title screen and load game
- Fixed glitch when Gamepad UI may shown when Gamepad is not connected
See new Plugin Parameter
Gamepad Support
- New: Visual looting (like Visual Chest) for enemies
See new Plugin Parameter
Visual loot
- New: improved
Solid Regions
system
<noTarget:1>
,<ABS:1> (Vector)
skills don't ignore obstacles anymore
- New: added new keyboar shortcut t for
Take All
button in chests and player storage
- You can change key code in
KeyBinding.json
- New: Improved Absorb Barriers See Wiki
- Now, player can use absorb barriers
- New feature: Teleport Ability for enemies See Wiki
- Enemies can performs teleports for battle movements
- New feature: Support Ally Ability for enemies See Wiki
- Enemies know how support (heal) their allies in battle
- New uAPI script calls: See Wiki for more information
- uAPI.addWeaponInPlayerStorage(id, count)
- uAPI.addItemInPlayerStorage(id, count)
- uAPI.addArmorInPlayerStorage(id, count)
- uAPI.moveEquipedItemsToStorage()
- uAPI.moveAllItemsToStorage()
- uAPI.clearPlayerStorage()
- uAPI.aliveEnemiesCount
- uAPI.deadEnemiesCount
- uAPI.inBattleEnemiesCount
- other many small changes and bug fixes
1170 - (21.02.2020)
- New: improved Visual Equipment, now works on NON-ABS maps
- New: plugin parameter
Show Items Notify on NON ABS maps?
If this parameter is ON:
- item (or gold) notify will be displayed on NON ABS maps
- uAPI commands
putLine
andputLineWithIcon
will be works on NON ABS maps
- New: ABS parameter for skills (weapons)
<stopCast:1>
Skill with that parameter will completely break the target spell casting
- improved Enemy Level System See Wiki
- now, you can create
Grow Tables
and raise the characteristics of enemies with each of their level
- Menu key (ESC (by default)) now first close
Map Inventory
(if opened) then open Game Menu- fixed bug:
Visual Chest
andUser Storage
don't save their new positions after dragging- fixed bug:
Visual Chest
andUser Storage
glitch (wrong item), when you try taking items from not first page- other small changes
+ Only for PRO version
- New feature: Enemy Vision See Wiki
1166 - (14.02.2020)
- New: added UI Button for open(close) map inventory
- New: map inventory and player storage chest now closing by right mouse click
- New: plugin parameter
Piercing Damage for Absorb Barriers?
See Wiki- fixed critical bug: AI not works after save game loaded
- fixed bug:
<escapeOnBattle>
ABS parameters works wrong- improvements in work
<escapeOnBattle>
and<agressive>
ABS commands- fixed bug: keyword
level
in skill Damage Formula not works in Non-ABS Battle system- fixed bug: returning items from player storage to inventory works sometimes wrong
- fixed bug: inventory (chest, storage) page count glitch
- fixed bug: bush depth
- fixed bug: FPS drops when player in
Follow mode
- fixed bug:
Shield
UI button don't hides when UI is hidden- fixed bug: Items Notify glitch when UI is hidden
- fixed bug:
Guard
state remains after Non-ABS Battle- improved
<speed:X>
ABS parameter for States- fixed grammar errors in
Locale.json
- improved equipment's sorting in map inventory
- fixed glich with
Favorite weapons
circle and Visual Chests- fixed bug: player can moving when player storage is open
- now, event will paused and wait until storage is closed
- improved Enemy Level System See Wiki
- now
<runAwayIfLvlBelow>
and<noFightIfLvlBelow>
works together
- some small ABS UI performance improvements
- many small bugs fixes and improvements
1164 - (30.01.2020)
now you can use enemy level in Damage Formula
new plugin parameterShow Level
- Added
<motionWait:X>
ABS parameters for enemies See Wiki- fixed critical bug: After Revive, enemies might not be activated (not attack player, not see player)
- fixed bug: You can't open inventory on the NON-ABS map if the visual chest was opened
- other small bugs fixes and improvements
+ Only for PRO version
1158 - (31.12.2019)
- New: plugin parameter
Sort Items?
(for Map Inventory)- New: plugin parameter
Sort Equipments?
(for Map Inventory)- New: plugin parameter
Use skill info with extended description?
- New: You can set special item type for certain items (for Map Inventory)
- Added items and equipments sorting (for Map inventory)
- New: Now you can set items to Spell Panel from map inventory
- New: Now you can set weapons to Favorite Circle from map inventory
- New: Extended description for Skill information window. See Wiki
- fixed bug:
ABS Activate
plugin command fix- fixed bug: Favorite weapons circle and Map Inventory glitch
- fixed bug: You can set same weapon in all favorite weapon circle slots
- other small bugs fixes and improvements
+ Only for PRO version
- New feature: Visual Chest See Wiki
1155 - (25.12.2019)
- New: plugin parameter
Random TP at start
- New: Skill ABS parameter
<noCastingDelay>
- if 1, then casting time will not grow by damage (default 0)HIME_PreTitleEvents
plugin supportFROG_Health
plugin supportGALV_CharacterAnimations
plugin supportGALV_CharacterFrames
plugin support- fixed bug: firearm ammo not loaded when you go from ABS map to another ABS map
- fixed bug: enemies spawned (with Encounters) outside the game map
- fixed bug: ABS parameter
<motionWait>
not works withSAN_AnalogMove
plugin- fixed bug: with
YEP_ItemCore
items could be duplicated (item notify panel)- other small bugs fixes and improvements
+ Only for PRO version
- New feature: Map Inventory See Wiki
1142 - (22.11.2019)
- New: plugin parameter
Enemy HP value in %
- New: plugin parameter
After Death Common Event
- New: Now enemies can use Zone skills
<ABS:3>
- New: If
Game Over Common Event
> 0, but NON ABS map not specified inGame Over Map ID
, game not go to the GameOver screenGALV_MessageStyles
plugin supportMOG_LMBS
plugin supportYEP_BattleEngineCore
plugin support- fixed bug: player sprite restore normal state (after death) before transfer to
Game Over Map
- fixed bug: Enemies
Vector
skill shooting and solid regions- fixed bug: Enemies casting animation repeating
- other small bugs fixes and improvements
+ Only for PRO version
- New feature: Second Battle System See Wiki
1132 - (07.11.2019)
- New feature: Map Encounters See Wiki
- New: Enemies can shoot Vector skills
<ABS:1>
in all directions (use ABS parameters<noTarget:1>
and<directionFix:0>
)- New: Enemies can use Circle skills
<ABS:2>
- Improved pathfinding for ABS events, now enemies can move through corpses (and all
below
orabove
character priority events)- Improved algorithm of selecting the spawn position for ABS events
- fixed bug:
Blood Splatter
effect and game load- other small bugs fixes and improvements
1128 - (21.10.2019)
- New feature: Defense Towers See Wiki
- fixed game crush on Non-Abs map when you use gamepad
- fixed bug: gamepad key binding not working on Non-Abs map
- fixed
uAPI
commands:hideControls
,hideUI
- fixed bug: AOE skills animation on map
- fixed game crush when CTRL pressed
- other small bugs fixes and overall improvements
1125 - (09.10.2019)
+ Only for PRO version
- Gamepad support See Wiki
1110 - (17.09.2019)
- New feature: Outer ABS Settings See Wiki
- New feature: Blood Splatter Effect See Wiki
- improvements for Landmines: now, after detonation the self switch A turns off automatically
- fixed bug with monster spell cast audio endless looping
- fixed bug with
<reloadParam>
and<reloadTime>
for ABS:2 and ABS:3 skills- improvements for Solid Regions: new algorithm, fixed bug when enemy can't see player on same horizontal or vertical line
- fixed bug with party ability
Gold Double
- added embedded improved Terrax Lighting support
- Some other fixes and changes
+ Only for PRO version
1090 - (03.08.2019)
- fixed issue with plugin
GALV_MessageStyles
- New feature: Landmines and Traps See Wiki
- some other small fixes
1086 - (23.07.2019)
- fixed bug: issue with open menu by ESC and Hints for Events
- Hints for Events system optimization for more performance on big maps
- improvements for Summon System See Wiki
- new parameters
<sBattleMode>
,<sChangeModeAllowed>
- see wiki for more information
- some other fixes and small changes
+ Only for PRO version
- New feature: Mini messages for Events See Wiki
1082 - (17.07.2019)
- New feature: Improved Interpreter for ABS events See Wiki
- improved Visual Equipment - now player can equip more than one equipment with parameter
- added ability to set summon and dismiss animations for Summon Monster See Wiki
<summonStartAnimId:X>
<summonEndAnimId:X>
This parameters for summon state Note!, not monster
- Now, if you forgot to copy (update)
ABS JSON files
(data/AABS), the game will tell you about it- fixed bug:
<cEonEnd>
not working- fixed bug:
visible
parameter for UI Buttons not working- some other fixes and small changes
+ Only for PRO version
- New feature: Hints for Events See Wiki
- new plugin parameter
AI Think Interval
- The lower the value, the AI thinks faster and less game performance
1076 - (29.06.2019)
- New feature: Summon System See Wiki
- new plugin parameter
Show player PopUps
- for enable/disable states messages on player portrait- new ABS parameter
<motionWait>
- for weapons with Motion System 2.If
<motionWait:1>
- player can't move and perform next attack while attack animation is playing (default 0)
- New default key for
Defense Stance
activate - v- fixed bug with Party members and enemies rage calculations - can cause FPS drop in battles
- fixed wrong animation frames sequence in Motions System 2 weapon animation
- fixed bug when sometimes AI turned off after change map (or call menu)
- fixed some issues with
Defense Stance
shield state- fixed bug with Auto attack mode and
Defense Stance
- fixed bug with
<speed>
states (no acceleration)- fixed bug with map grass and
Visual Equipment
(wrong sprite order)- some other fixes and small changes
1058 - (07.06.2019)
- New feature: Defense Stance See Wiki
- fixed bug: sometimes enemies not attack (not see) player after reborn or exit from menu
- fixed compatibility issue:
Visual Equipment
not works withYEP_ItemCore
- some other fixes and small changes
1055 - (30.05.2019)
- fixed bug: Motion System 2 (MS2) - last frame was not played in idle weapon animation
- fixed bug: game crush when select follower with mini HP bar option
- fixed bug: uAPI.hide not work correctly
- Now, uAPI.showControls and uAPI.hideControls show\hide UI Buttons
- fixed bug: Spell Panel displayed at half in menu with YEP_ItemCore plugin
- fixed bug: glitch with MS2 between ABS and not ABS map transferring
- fixed bug: ABS parameter for enemies agressive:X don't work properly
- fixed bug: change favorite weapon when main weapon is still recharging
- fixed bug: when you change favorite weapon from
firearm
to basic, UI Firearm panel is not gone- improved MS2: now works with followers
- some other fixes and small changes
+ Only for PRO version
- New feature: Visual Equipment See Wiki
1050 - (26.05.2019)
- fixed critical bug: memory leak when transferring between maps
- plugin .js file size optimization (removed unused graphic data)
- improved memory using. Now Alpha ABS uses 2-3 times less memory
- fixed bug: select 'Optimize' equipment in menu cause error in console and show console
- fixed bug: player rotate to target or mouse when you cast
noTarget
skill- fixed glitch: message window appear below UI Buttons
- Now, console not will appears automatically when no critical error occurs
- fixed bug: weapon icon overlap previous in favorite weapon settings menu
- fixed bug: sometimes enemy could be spawned the dead at start
- New feature: Motion System 2 See Wiki
- some other fixes and small changes
1044 - (09.05.2019)
- all UI elements settings are transferred from plugin parameters to JSON files
- Now, Firearm panel can be modified, see
FirearmPanel.json
- New API commands for UI Spell Panel See Wiki
- new plugin parameter
Shake screen when player get damage?
- New feature: Auto rotate player to mouse, when CTRL is pressed. (To change key, see
KeyBinding.json
)
- some fixes and small changes
- improved mouse tracking and mouse position determination
- new ABS parameter
<explosive:1>
- sllow create explosive effect, when the spell reach target (Only for < ABS:1> skills)
- New feature: Extended error messages (like Yanfly's Engine plugin) and error logs in file
+ Only for PRO version
- New ABS Parameter for enemies
<HPBarStyle: StyleID>
- allow create custom HP bars on map for each enemy.
1036 - (15.03.2019)
- fixed bug : black rain
- fixed bug: Skills with
<noTarget>
and<castTime>
caused an error Target too far- new plugin command
ABS spawnV [Id] [varID] [varID]
- spawn Enemy with Id in X and Y from Variables- new plugin parameter
Use advanced pathfinding?
- new plugin parameter
Auto bind new items to the Skill panel?
- many small changes
+ Only for PRO version
- new UI element - Skill information window
Check Wiki for information- new plugin parameter
Use old style skill info window?
1030 [Test only] - (21.02.2019)
- new UI element - Notifications
- new UI element - Enemy Cast Bar
- new UI element - Weapon cool down timer
- many small changes
1024 [Test only] - (9.02.2019)
- new UI element - Spells panel
1018 [Test only] - (21.01.2019)
- new UI element - Actor Cast progress bars
- improved pathfinding algorithm
- some fixes and small changes
1015 [Test only] - (15.01.2019)
- new UI element - Target panel
- new UI element - Target states panel
- fixed bug in default UI Buttons settings
- new .JSON configuration file:
EnemyStatusPanelSettings.json
- new parameters for .JSON file StatesPanelSettings:
maxLines
,textVisible
- new parameters for Enemies:
faceName
,faceIndex
- used for image (optional)- many fixes and small changes
1010 [Test only] - (9.01.2019)
- new UI element - Actor Panel
- fixed bug with target selection keys
- many fixes and small changes
998 - (01.12.2018)
- new UI elements - UI Status Panel Check Wiki for information
+ Only for PRO version
- Custom UI styles for states
996 - (24.11.2018)
- fixed bug: Items Notify
stayTime
JSON parameter not works- add new Items Notify JSON parameter
margin
- space between lines- new UI elements - UI Buttons Check Wiki for information
- added many new
uAPI Script calls
Check WiKi
+ Only for PRO version
- Custom UI Buttons
990 - (18.11.2018)
- fixed small issues
- new UI elements customization system through JSON files
- now it works only with a new
Items Notify panel
, in the future it will be expanded for all UI elements
- updated UI element
Items Notify panel
- supports any items name length
- supports different styles (through JSON customization)
- new feature: select nearest enemy as target (default key
F
)- fixed: select next target (
Q
key by default) now select targets by distance from nearest to farther
+ Only for PRO version
- Text Font loader.
.ttf
fonts files infonts/
folder will be load in game automatically and can be used to customize UI elements with new customization system. (Works only on PC or MAC)
980 - (28.10.2018)
- fixed many small issues
- added API for script calls. Check WiKi
- updated feature No Target System - Check Wiki for information
<noTarget>
works with ABS:1 weapons<pierce:X>
- X - limits of pierced enemies in a row<noTarget>
works with ABS:1 skill types- now enemies can use too
<ABS:1> <noTarget>
skills
- ABS:1 skill type graphic now can be animated (use sprite sheet format image file) Check WiKi
965 - (17.10.2018)
- fixed small issues
- fixed bug: enemy no longer active after returning to spawn point (lost player)
- fixed glitch: player can reload firearm when it is full loaded
- new feature Motion System - Check Wiki for information
- updated feature No Target System - Check Wiki for information
955 - (9.10.2018)
- fixed issues with save and load game
- fixed bug: repeated firearm reloading
- fixed bug: firearm can be reloaded on non ABS map
- fixed bug: control panel functions (like rotate, jump) work on non ABS map
- fixed: game followers transparent glitch on ABS map
- added firearm panel settings to plugin parameters
- new feature No Target System (beta) - you can create melee weapons that do not require a selected target to perform attack. Attacks perform on Attack button press (or on left mouse click on enemy)
+ Only for PRO version
950 - (25.09.2018)
- fixed major bug with AI and multithreading
- fixed bug: invisible enemies will appears after transfer from ABS to ABS map
- fixed bug: activated by command enemy don't fighting
- fixed bug: in rare cases, the save game file did not want to load with erased ABS enemies on map
- fixed bug: some skills and items sounds not playing
- new feature
Firearms system
(https://youtu.be/ncW4RAWWggs)
- new ABS parameter (only for weapons)
<firearm:1>
- activate firearm system when player equip this weapon- new plugin parameter for change keyboard key for firearm weapon magazine reload
946 - (17.09.2018)
- fixed bug: followers not follow the player after transfer from ABS to ABS map
- fixed bug: player and party got experience when monsters killed each other
- fixed bug:
<stack>
parameter not working with<ammo>
- fixed bug: game crush with YEP_SaveCore plugin
- fixed bug: images for some UI elements not loading from plugin parameters
- new abs param
<cEonEnd:X>
for States. Call common event Id (x) when the state ends- added line for
multi hit
skills in popup description window- Starting with this build skills or weapons with multi charges create allowed only without consuming ammo. To do this, a new parameter will be introduced
944 - (8.09.2018)
- AI optimization
- new abs parameter
<repeatDelay:X>
allows set delay for skill (item) that use repeat option between multi hits in millisecond (default 120)- new abs parameter
<castTimeFormula>
allows set formula for calculate casting time of skill (item). Formula format likereloadParam
for weapons (see User Manual)- fixed bug: party members did not follow the player after change map from ABS to normal
- fixed bug: after transfering between different sizes ABS maps pathfinding did not work properly
- fixed bug: player image did not disappeared when player get in transport
- fixed bug: some skills animations did not work if player has not target
- fixed bug: skills information not updated when player learn new skills
- fixed small Issues
936 - (30.08.2018)
- fixed bug: ABS parameters not changed when player change weapons
- fixed bug: Wrong Level Up animation when someone in Party is leveling up
- fixed bug: After death player can be still invisible on other Map
- new plugin parameter
Party experience
- now you can change how will the experience be shared in the group- new feature:
Enemy Spawning
- you can spawn enemies on Map with plugin command
924 - (22.08.2018)
- new feature :
Solid Regions System
(https://youtu.be/5gGV6htF4Kg)- new plugin parameter
Solid Regions
- id's map regions for obstacles for enemy and spells- new abs parameter
<ignoreObstacles:X>
for skills (items) - allowing ignore solid regions on Map- new abs parameter
<ignoreObstacles:X>
for enemies - allowing enemies see through solid regions- new abs parameter
<impulseRandom:X>
for skills (items) - combined with<impulse: X>
, allowing make impulse in random direction
new abs parameter<heavy:X>
for enemies - if this parameter = 1, the enemy will be ignoring impulse effect- fixed: HP and MP regeneration PopUp always been displayed
- fixed bug: dead enemy lost they position on map and can be looted many times when player transfering on the map
915 - (14.08.2018)
- fixed issues with images loading from plugin parameters
- fixed bug: enemy looting not working after calling common event on enemy
- fixed bug: players not gains EXP after enemy killing
- fixed bug: enemy full HP regeneration after battle
- fixed bug: enemy with noMove:1 not changes direction
- no more ballon popUp 'Zzz' when enemy in stun (not moving or sleep)
- new abs param
<cEonStart:X>
for States. Call common event Id (x) when stated applies to the target
- new parameters for player transfering after death:
Game Over Map Position
Game Over Common Event
- Common event will called after Player death
Transfer character direction
910 - (7.08.2018)
- fixed small Issues
- fixed bug: the game could lose fps in auto-attack mode by the player
- new plugin parameter
Player Damage Outline
- new plugin parameter
Spell zone image
- new ABS parameter for skills and items
<impulse: X>
- you can set impulse force to skill for knockback enemy or to bring them closer- Multi hit - now skill can hit enemy multi times (RPG Maker MV parameter
Repeat
is now come back like it do in original MV)
903 - (3.08.2018)
- fixed small Issues
- fixed bug with AI parameter
escapeOnBattle:1
902 - (31.07.2018)
- fixed small issues
901 - (23.07.2018)
- fixed small issues
900 - (23.07.2018)
- fixed bug: game crush after load ABS map with enemy in revive state
- fixed bug: some items and skills are not installed in the slots from menu
- added support MV 1.5.1 and above
- new plugin parameter:
Auto Hide
for the Spell panel. If false, spell panel will always be visible, even when there is no single skill- many small changes and fixes
This build based on new Core scripts. In this regard, many changes have been made. The most interesting of them:
- Now all standard image files are built into the code. Folder img\ABS is no longer needed. Only .js file.
- Settings.js file also no longer needed. All the plugin parameters in plugin .js file
- New controls key binding system (more compatible with other plugins)
- Some parts of the plugin have been moved into the another .js files (extensions). They can be optionally connected with the plugin (below main plugin file)
800 - initial build (26.05.2018)