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Changelog.md

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Terms:

* preview - not all functions and features are implemented yet, there are limitations
* experimental - it works, but it hasn't been fully tested in various aspects, so there may be bugs and glitches during game  

Builds:

1250 - (29.03.2022)

  • To plugin paramter Mini HP bar added new option only for damaged
  • Improved compatibility with Extended Loot plugin
  • Fixed bug: Dead state animation repeats playing after open\close menu
  • Fixed bug: Dead state animation ignore character direction
  • Fixed bug: UI element ActorInBattleIcon (in battle state icon) still visible if parameter visible is false
  • Fixed bug: <ABS:1> projectile skills can avoid target in close range if vSpeed parameter is too small (too slow)
  • Added russian language \ Добавлен русский язык

1248 - (28.02.2022)

  • Improved Dead state animation of AnimaX system. Idle death animation not looping anymore.
  • Added new ABS parameter for enemies <noAutoLoot:Z>. You can disable autolooting for certain enemies event if Auto loot plugin parameters in ON
  • Added new Plugin Parameter Auto Drop Loot. If you have Extended Loot plugin, enemies can drop out items automatically on death.
  • Fixed bug when you needs holds mouse click for performs Attack action
  • Added new ABS parameter for enemies <weaponMotionId:X>. Allows you set weapons motions graphics for Enemies.
  • Some small fixes and tunes.

1245 - (17.11.2021)

  • Added Dashing animation (AnimaX system) support for party members
  • Added extended hit boxes for Actors (player) (same as for enemies, use Note <extendHitBoxes:U, R, D, L>)
  • AnimaX system updated to version 1.2 (added alternative PreLoad, fixed flickering issues)
  • New plugin parameters:

Is hold for repeat attack? - behaviour for mouse button click for attacking
Sound for Gold Notify - now you can change sound effect when gold pickup notify appears

  • Added support of standalone Map Inventory plugin. (The embedded Map Inventory system is 1.7 and will no longer receive updates)
  • some small changes, fixes and improvements

1242 - (30.10.2021)

  • AnimaX system updated to version 1.1. Now supports offset for equipments layers and Dashing animations
  • Added new Plugin Parameter: One playable character? - if TRUE, hides other party members on map, see Party Leader Swap
  • Added new Plugin Parameter: Swap CE - common event when you swap party leader during game, see Party Leader Swap
  • Added new Plugin Parameter: Is use Alt.PreLoad? - alternative preload for AnimaX for reduce flickering
  • Added new Plugin Parameter: Allow Spawn On Events? - if TRUE you can spawn monster above other events \ monsters
  • Improved Spawning system, better performance when spawning many monsters on regions
  • Added new Script Call command: uAPI.findNearestEnemy
  • Fixed critical bug: infinity In-Battle status for player when using lot of <ABS:1> skills
  • Fixed critical bug: FPS drop when lot of enemies surrounds player
  • Fixed bug: spawned monsters not applied ABS parameters from Event comments
  • Fixed bug: attack stops when you pressing mouse button after AnimaX action played
  • Fixed bug: skill panel not appear on UI after uAPI.showSkills if not any skill in panel
  • Fixed bug: <freeDirection:1> weapons and range to target check
  • Fixed bug: Allied Defense Towers attacks player summon monster
  • Fixed bug: Scroll Map... event command not works properly
  • many small changes, overall improvements and bug fixes

1240 - (24.08.2021)

  • New feature: Party Leader Swap see updated guide
  • Added extended hit boxes support for tall enemies characters see updated guide
  • Enemies <viewRadius> not limited by screen edges anymore
  • Added new ABS parameters for <ABS:1> skill for edit image offsets by directions see updated guide
  • Improved AnimaX frames load (attempt to fix flickering)
  • small changes, improvement and bug fixes

1236 - (10.04.2021)

  • Map Scrolling updated, added extra plugin parameters:
  • Reset when moving?
  • Reset on battle?
  • added support of extra layers (visual equipments)
  • added animations for events support (comment XA:)
  • added animation control plugin commands
  • New: ABS parameter for <ABS:1> <noTarget:1> skills <freeDirection:1> - projectile will follow cursor position
  • New: Added diagonal movement support for Enemies (events) and Party followers
  • Fixed bug: Fog on Map feature not works in diagonal movement mode
  • Fixed bug: Follower nameplate wrong position
  • Fixed bug: game crush if have some plugin that skip title scene
  • Fixed bug: weapon animation not visible if character facing upwards
  • Fixed critical bug: dead enemies (without revive) works wrong (when you leave and return to map)
  • Fixed bug: enemies with teamId:0 (allies) pursuit player infinitly
  • Added MOG_Footsteps plugin support
  • Added SRD_BitmapUpgrade plugin support
  • Added SRD_TileMapBackground plugin support
  • small changes, improvement and bug fixes

1232 - (27.01.2021)

  • New feature: Map Scrolling [See plugin parameter]
  • AnimaX ABS Animation System updated and of preview
  • added support diagonal animations
  • added option to add X, Y offset to animation
  • Fixed bug: Game crush when change party members
  • Fixed bug: Absorb barriers not taking damage
  • Fixed bug: Using <impulse> ABS parameter, the enemy could be thrown back at the player position and stuck
  • Added YEP_MoveRouteCore plugin support
  • Added SAN_MapGenerator plugin support
  • New: ABS parameter for skill <noBattle:1> - make skill only usable outside combat/battle
  • New: ABS parameter for skill <ifState:X> - skill only usable if State with Id X on caster
  • small changes, improvement and bug fixes

1230 - (16.12.2020)

  • (preview*) New feature: AnimaX ABS Animation System See Wiki
  • Map Status Window updated and out of preview, added: Actor change, Equipment's changing
  • Map Inventory updated to version 1.7
  • Fixed bug: Gold not appears in Visual Loot (enemies looting)
  • Added YEP_PartySystem plugin support
  • Better plugin parameters presentation (more readable)
  • Changes in Defense Stance (Shield Block) feature See Wiki
  • Now player can't moving during shield raised up
  • massive core code changes, performance improvements and small bug fixes

1210 - (31.10.2020)

  • (preview*) New feature: Map Status Window See Wiki
  • Map Inventory updated to version 1.5
  • New: Equipment's state tables
  • New: Random items drop system for visual chests
  • Added plugin parameter Game Pause (experimental*)
    allows you pausing game when player open any map window (inventory, skills, status)
  • Added plugin parameter Performance Skill Panel - for those who have FPS drops problems and for mobiles
  • Added plugin parameter Use diagonal movement? (experimental*)
    8-way diagonal movement for player
  • Standard ABS skill panel will be optimized (thanks SMO_Valadorn)
  • Standard MV pathfinding will be improved
    (now you can turn off ABS advanced pathfinding and safe some game performance) (see Use advanced pathfinding?)
  • New ABS parameter for <ABS:2> skills, <teleport:1> - teleports player on selected spot on map
  • small changes, improvement and bug fixes

1200 - (02.09.2020)

  • New feature: In-Game Enemies Editor See Wiki
  • Map Inventory updated to version 1.4.1
  • New: Items Quality System See Wiki
  • Improvements to Item Weight System (PRO)
  • Notify when inventory is overweight
  • Auto State when inventory is overweight (optional)
  • Slowdown movement speed when inventory is overweight (optional)
  • You can create consumable items that's rise inventory max weight permanently (uAPI.modifyInventoryMaxWeight(VALUE))
  • fixed bug: you can't open Map Inventory by I key, when User Chest is openend (NON ABS map)
  • fixed bug: party total weight not refreshed when you transfered from ABS to NON ABS map
  • equipment items is duplicated in inventory (when you have not party members)
  • New: you can create Stored visual chests for store certain items types See Wiki
  • fixed bug: Enemies can't properly use <ABS:1><radius:X> skills (AOE damage is missing)
  • added new plugin parameter Party Member Death CE
  • small changes in plugin parameters list (more convenient selection of variables and common events)
  • improved <impulse:X> skills (no more stuck in walls and out of map)
  • small changes, improvement and bug fixes

1198 - (25.07.2020)

  • New feature: Map Skills Window See Wiki
  • Map Inventory updated to version 1.3.1
  • Added restriction for dragging windows by mouse to out of screen
  • Now you can divide count when moving items between storages (RPO)
  • New: Added items weights system (PRO)
  • New: You can change party max weight with equipped items, add to Note <weightStore:X>
  • New plugin parameter Global Skill Cooldown Time - global cooldown value for all skills after any skills is been used
  • New plugin parameter Keep Summon Unit When Transfer - automatically summon unit when player transfer between ABS maps (if not out of summon state time)
  • Added SumRndmDde Character Creator EX plugin support
  • Added YEP_GridFreeDoodads plugin support
  • fixed issues with Support Ally Ability for enemies See Wiki
  • Now items (skills) with scope - 1 Ally applies on The User if current target is Enemy
  • fixed bug with using items from inventory (you select player in selector, but item applies on targeted ally)
  • Party System improvement: allies can now apply healing skills to themselves
  • some small changes, improvement and bug fixes

1194 - (16.06.2020)

  • Party System improvements and fixes:
  • party members is solid now
  • fixed visibility glitch on ABS maps
  • fixed ABS:1 weapons issues
  • fixed dead ally message when uses uAPI.showMiniTextParty
  • improved decision making algorithm (improved think time)
  • plugin parameter Can select Ally as Target?
  • Map Inventory updated to version 1.2
  • description text auto word wrap
  • new: Direct using items with 'None' scope
  • new: Select a party member when equip armors or weapons
  • improved Items sorting
  • fixed: Items no longer disappear from the chest(or storage) if you take more than possible (max items)
  • now you can hide inventory categories
  • Fixed some issues with save and load game
  • Fixed bug: Visual Equipment refresh when equipments change on NON ABS maps
  • Improved gamepad sticks input
  • New plugin parameter Preview Target? - Preview target UI when hovered by mouse
  • New plugin parameter Preview if selected? - Preview another target when is some target selected
  • New plugin parameter Tilt when Dashing?
  • New plugin parameter Tilt when Jumping?
  • some small changes and bug fixes
+ Only for PRO version
  • New feature: Extra Target Event Info See Wiki
  • New feature: Links In Messages See Wiki

1190 - (29.05.2020)

  • New Party System See Wiki
  • [Preview] New feature: Alternative Input See Wiki
  • Added scope 1 Ally, All allies support for ABS skills
  • Added new parameter vertical for UI gauges configuration (see data/AABS/UIGauges.json)
  • Map Inventory updated to version 1.1
  • New: Select a party member when using items
  • New: Move items from inventory to any StoredChest
  • Improved checking of the conditions of use of the items (for NON ABS maps)
  • New plugin parameters
  • Store items in chest?
  • Auto Inventory Refresh?
  • Allow Party Selector?
  • Actor current HP, MP, TP visual represent when using items
  • New: ABS parameter for Enemies <reviveMaxCount:X>
  • allows limit revives count on map for prevent unlimited items and exp. grinding
  • fixed bug: after enemy have been revived Visual loot not refreshed
  • UI performance improvements
  • AI performance improvements
  • a lot of small changes and bug fixes

1174 - (23.03.2020)

  • Fixed critical bug: AI not works after save game, then go to the Title screen and load game
  • Fixed glitch when Gamepad UI may shown when Gamepad is not connected

See new Plugin Parameter Gamepad Support

See new Plugin Parameter Visual loot

  • New: improved Solid Regions system
  • <noTarget:1>,<ABS:1> (Vector) skills don't ignore obstacles anymore
  • New: added new keyboar shortcut t for Take All button in chests and player storage
  • You can change key code in KeyBinding.json
  • New: Improved Absorb Barriers See Wiki
  • Now, player can use absorb barriers
  • New feature: Teleport Ability for enemies See Wiki
  • Enemies can performs teleports for battle movements
  • New feature: Support Ally Ability for enemies See Wiki
  • Enemies know how support (heal) their allies in battle
  • New uAPI script calls: See Wiki for more information
  • uAPI.addWeaponInPlayerStorage(id, count)
  • uAPI.addItemInPlayerStorage(id, count)
  • uAPI.addArmorInPlayerStorage(id, count)
  • uAPI.moveEquipedItemsToStorage()
  • uAPI.moveAllItemsToStorage()
  • uAPI.clearPlayerStorage()
  • uAPI.aliveEnemiesCount
  • uAPI.deadEnemiesCount
  • uAPI.inBattleEnemiesCount
  • other many small changes and bug fixes

1170 - (21.02.2020)

  • New: improved Visual Equipment, now works on NON-ABS maps
  • New: plugin parameter Show Items Notify on NON ABS maps?

If this parameter is ON:

  • item (or gold) notify will be displayed on NON ABS maps
  • uAPI commands putLine and putLineWithIcon will be works on NON ABS maps
  • New: ABS parameter for skills (weapons) <stopCast:1>

Skill with that parameter will completely break the target spell casting

  • now, you can create Grow Tables and raise the characteristics of enemies with each of their level
  • Menu key (ESC (by default)) now first close Map Inventory (if opened) then open Game Menu
  • fixed bug: Visual Chest and User Storage don't save their new positions after dragging
  • fixed bug: Visual Chest and User Storage glitch (wrong item), when you try taking items from not first page
  • other small changes
+ Only for PRO version

1166 - (14.02.2020)

  • New: added UI Button for open(close) map inventory
  • New: map inventory and player storage chest now closing by right mouse click
  • New: plugin parameter Piercing Damage for Absorb Barriers? See Wiki
  • fixed critical bug: AI not works after save game loaded
  • fixed bug: <escapeOnBattle> ABS parameters works wrong
  • improvements in work <escapeOnBattle> and <agressive> ABS commands
  • fixed bug: keyword level in skill Damage Formula not works in Non-ABS Battle system
  • fixed bug: returning items from player storage to inventory works sometimes wrong
  • fixed bug: inventory (chest, storage) page count glitch
  • fixed bug: bush depth
  • fixed bug: FPS drops when player in Follow mode
  • fixed bug: Shield UI button don't hides when UI is hidden
  • fixed bug: Items Notify glitch when UI is hidden
  • fixed bug: Guard state remains after Non-ABS Battle
  • improved <speed:X> ABS parameter for States
  • fixed grammar errors in Locale.json
  • improved equipment's sorting in map inventory
  • fixed glich with Favorite weapons circle and Visual Chests
  • fixed bug: player can moving when player storage is open
  • now, event will paused and wait until storage is closed
  • now <runAwayIfLvlBelow> and <noFightIfLvlBelow> works together
  • some small ABS UI performance improvements
  • many small bugs fixes and improvements

1164 - (30.01.2020)

now you can use enemy level in Damage Formula
new plugin parameter Show Level

  • Added <motionWait:X> ABS parameters for enemies See Wiki
  • fixed critical bug: After Revive, enemies might not be activated (not attack player, not see player)
  • fixed bug: You can't open inventory on the NON-ABS map if the visual chest was opened
  • other small bugs fixes and improvements
+ Only for PRO version
  • New feature: Player Chest See Wiki
  • New feature: Stored Chests, Visual Chests See Wiki that can keep items after closing

1158 - (31.12.2019)

  • New: plugin parameter Sort Items? (for Map Inventory)
  • New: plugin parameter Sort Equipments? (for Map Inventory)
  • New: plugin parameter Use skill info with extended description?
  • New: You can set special item type for certain items (for Map Inventory)
  • Added items and equipments sorting (for Map inventory)
  • New: Now you can set items to Spell Panel from map inventory
  • New: Now you can set weapons to Favorite Circle from map inventory
  • New: Extended description for Skill information window. See Wiki
  • fixed bug: ABS Activate plugin command fix
  • fixed bug: Favorite weapons circle and Map Inventory glitch
  • fixed bug: You can set same weapon in all favorite weapon circle slots
  • other small bugs fixes and improvements
+ Only for PRO version

1155 - (25.12.2019)

  • New: plugin parameter Random TP at start
  • New: Skill ABS parameter <noCastingDelay> - if 1, then casting time will not grow by damage (default 0)
  • HIME_PreTitleEvents plugin support
  • FROG_Health plugin support
  • GALV_CharacterAnimations plugin support
  • GALV_CharacterFrames plugin support
  • fixed bug: firearm ammo not loaded when you go from ABS map to another ABS map
  • fixed bug: enemies spawned (with Encounters) outside the game map
  • fixed bug: ABS parameter <motionWait> not works with SAN_AnalogMove plugin
  • fixed bug: with YEP_ItemCore items could be duplicated (item notify panel)
  • other small bugs fixes and improvements
+ Only for PRO version

1142 - (22.11.2019)

  • New: plugin parameter Enemy HP value in %
  • New: plugin parameter After Death Common Event
  • New: Now enemies can use Zone skills <ABS:3>
  • New: If Game Over Common Event > 0, but NON ABS map not specified in Game Over Map ID, game not go to the GameOver screen
  • GALV_MessageStyles plugin support
  • MOG_LMBS plugin support
  • YEP_BattleEngineCore plugin support
  • fixed bug: player sprite restore normal state (after death) before transfer to Game Over Map
  • fixed bug: Enemies Vector skill shooting and solid regions
  • fixed bug: Enemies casting animation repeating
  • other small bugs fixes and improvements
+ Only for PRO version
  • New feature: Second Battle System See Wiki

1132 - (07.11.2019)

  • New feature: Map Encounters See Wiki
  • New: Enemies can shoot Vector skills <ABS:1> in all directions (use ABS parameters <noTarget:1> and <directionFix:0>)
  • New: Enemies can use Circle skills <ABS:2>
  • Improved pathfinding for ABS events, now enemies can move through corpses (and all below or above character priority events)
  • Improved algorithm of selecting the spawn position for ABS events
  • fixed bug: Blood Splatter effect and game load
  • other small bugs fixes and improvements

1128 - (21.10.2019)

  • New feature: Defense Towers See Wiki
  • fixed game crush on Non-Abs map when you use gamepad
  • fixed bug: gamepad key binding not working on Non-Abs map
  • fixed uAPI commands: hideControls, hideUI
  • fixed bug: AOE skills animation on map
  • fixed game crush when CTRL pressed
  • other small bugs fixes and overall improvements

1125 - (09.10.2019)

  • New feature: Monster Leveling System See Wiki
  • improved monster spawn system, added spawn and revive block opportunity See Wiki
  • added support for 8-way pixel diagonal movement plugin SAN Analog Move
  • plugin performance improvements
  • many other fixes and changes
+ Only for PRO version

1110 - (17.09.2019)

  • New feature: Outer ABS Settings See Wiki
  • New feature: Blood Splatter Effect See Wiki
  • improvements for Landmines: now, after detonation the self switch A turns off automatically
  • fixed bug with monster spell cast audio endless looping
  • fixed bug with <reloadParam> and <reloadTime> for ABS:2 and ABS:3 skills
  • improvements for Solid Regions: new algorithm, fixed bug when enemy can't see player on same horizontal or vertical line
  • fixed bug with party ability Gold Double
  • added embedded improved Terrax Lighting support
  • Some other fixes and changes
+ Only for PRO version

1090 - (03.08.2019)

  • fixed issue with plugin GALV_MessageStyles
  • New feature: Landmines and Traps See Wiki
  • some other small fixes

1086 - (23.07.2019)

  • fixed bug: issue with open menu by ESC and Hints for Events
  • Hints for Events system optimization for more performance on big maps
  • improvements for Summon System See Wiki
  • new parameters <sBattleMode>, <sChangeModeAllowed> - see wiki for more information
  • some other fixes and small changes
+ Only for PRO version
  • New feature: Mini messages for Events See Wiki

1082 - (17.07.2019)

  • New feature: Improved Interpreter for ABS events See Wiki
  • improved Visual Equipment - now player can equip more than one equipment with parameter
  • added ability to set summon and dismiss animations for Summon Monster See Wiki

<summonStartAnimId:X>
<summonEndAnimId:X>
This parameters for summon state Note!, not monster

  • Now, if you forgot to copy (update) ABS JSON files (data/AABS), the game will tell you about it
  • fixed bug: <cEonEnd> not working
  • fixed bug: visible parameter for UI Buttons not working
  • some other fixes and small changes
+ Only for PRO version
  • New feature: Hints for Events See Wiki
  • new plugin parameter AI Think Interval - The lower the value, the AI thinks faster and less game performance

1076 - (29.06.2019)

  • New feature: Summon System See Wiki
  • new plugin parameter Show player PopUps - for enable/disable states messages on player portrait
  • new ABS parameter <motionWait> - for weapons with Motion System 2.

If <motionWait:1> - player can't move and perform next attack while attack animation is playing (default 0)

  • New default key for Defense Stance activate - v
  • fixed bug with Party members and enemies rage calculations - can cause FPS drop in battles
  • fixed wrong animation frames sequence in Motions System 2 weapon animation
  • fixed bug when sometimes AI turned off after change map (or call menu)
  • fixed some issues with Defense Stance shield state
  • fixed bug with Auto attack mode and Defense Stance
  • fixed bug with <speed> states (no acceleration)
  • fixed bug with map grass and Visual Equipment (wrong sprite order)
  • some other fixes and small changes

1058 - (07.06.2019)

  • New feature: Defense Stance See Wiki
  • fixed bug: sometimes enemies not attack (not see) player after reborn or exit from menu
  • fixed compatibility issue: Visual Equipment not works with YEP_ItemCore
  • some other fixes and small changes

1055 - (30.05.2019)

  • fixed bug: Motion System 2 (MS2) - last frame was not played in idle weapon animation
  • fixed bug: game crush when select follower with mini HP bar option
  • fixed bug: uAPI.hide not work correctly
  • Now, uAPI.showControls and uAPI.hideControls show\hide UI Buttons
  • fixed bug: Spell Panel displayed at half in menu with YEP_ItemCore plugin
  • fixed bug: glitch with MS2 between ABS and not ABS map transferring
  • fixed bug: ABS parameter for enemies agressive:X don't work properly
  • fixed bug: change favorite weapon when main weapon is still recharging
  • fixed bug: when you change favorite weapon from firearm to basic, UI Firearm panel is not gone
  • improved MS2: now works with followers
  • some other fixes and small changes
+ Only for PRO version
  • New feature: Visual Equipment See Wiki

1050 - (26.05.2019)

  • fixed critical bug: memory leak when transferring between maps
  • plugin .js file size optimization (removed unused graphic data)
  • improved memory using. Now Alpha ABS uses 2-3 times less memory
  • fixed bug: select 'Optimize' equipment in menu cause error in console and show console
  • fixed bug: player rotate to target or mouse when you cast noTarget skill
  • fixed glitch: message window appear below UI Buttons
  • Now, console not will appears automatically when no critical error occurs
  • fixed bug: weapon icon overlap previous in favorite weapon settings menu
  • fixed bug: sometimes enemy could be spawned the dead at start
  • New feature: Motion System 2 See Wiki
  • some other fixes and small changes

1044 - (09.05.2019)

  • all UI elements settings are transferred from plugin parameters to JSON files
  • Now, Firearm panel can be modified, see FirearmPanel.json
  • New API commands for UI Spell Panel See Wiki
  • new plugin parameter Shake screen when player get damage?
  • New feature: Auto rotate player to mouse, when CTRL is pressed. (To change key, see KeyBinding.json)

  • some fixes and small changes
  • improved mouse tracking and mouse position determination
  • new ABS parameter <explosive:1> - sllow create explosive effect, when the spell reach target (Only for < ABS:1> skills)

  • New feature: Extended error messages (like Yanfly's Engine plugin) and error logs in file
+ Only for PRO version
  • New ABS Parameter for enemies <HPBarStyle: StyleID> - allow create custom HP bars on map for each enemy.

1036 - (15.03.2019)

  • fixed bug : black rain
  • fixed bug: Skills with <noTarget> and <castTime> caused an error Target too far
  • new plugin command ABS spawnV [Id] [varID] [varID] - spawn Enemy with Id in X and Y from Variables
  • new plugin parameter Use advanced pathfinding?
  • new plugin parameter Auto bind new items to the Skill panel?
  • many small changes
+ Only for PRO version

1030 [Test only] - (21.02.2019)

  • new UI element - Notifications
  • new UI element - Enemy Cast Bar
  • new UI element - Weapon cool down timer
  • many small changes

1024 [Test only] - (9.02.2019)

  • new UI element - Spells panel

1018 [Test only] - (21.01.2019)

  • new UI element - Actor Cast progress bars
  • improved pathfinding algorithm
  • some fixes and small changes

1015 [Test only] - (15.01.2019)

  • new UI element - Target panel
  • new UI element - Target states panel
  • fixed bug in default UI Buttons settings
  • new .JSON configuration file: EnemyStatusPanelSettings.json
  • new parameters for .JSON file StatesPanelSettings: maxLines, textVisible
  • new parameters for Enemies: faceName, faceIndex - used for image (optional)
  • many fixes and small changes

1010 [Test only] - (9.01.2019)

  • new UI element - Actor Panel
  • fixed bug with target selection keys
  • many fixes and small changes

998 - (01.12.2018)

+ Only for PRO version
  • Custom UI styles for states

996 - (24.11.2018)

  • fixed bug: Items Notify stayTime JSON parameter not works
  • add new Items Notify JSON parameter margin - space between lines
  • new UI elements - UI Buttons Check Wiki for information
  • added many new uAPI Script calls Check WiKi
+ Only for PRO version
  • Custom UI Buttons

990 - (18.11.2018)

  • fixed small issues
  • new UI elements customization system through JSON files
  • now it works only with a new Items Notify panel, in the future it will be expanded for all UI elements
  • updated UI element Items Notify panel
  • supports any items name length
  • supports different styles (through JSON customization)
  • new feature: select nearest enemy as target (default key F)
  • fixed: select next target (Q key by default) now select targets by distance from nearest to farther
+ Only for PRO version
  • Text Font loader. .ttf fonts files in fonts/ folder will be load in game automatically and can be used to customize UI elements with new customization system. (Works only on PC or MAC)

980 - (28.10.2018)

  • <noTarget> works with ABS:1 weapons
  • <pierce:X> - X - limits of pierced enemies in a row
  • <noTarget> works with ABS:1 skill types
  • now enemies can use too <ABS:1> <noTarget> skills
  • ABS:1 skill type graphic now can be animated (use sprite sheet format image file) Check WiKi

965 - (17.10.2018)

  • fixed small issues
  • fixed bug: enemy no longer active after returning to spawn point (lost player)
  • fixed glitch: player can reload firearm when it is full loaded
  • new feature Motion System - Check Wiki for information
  • updated feature No Target System - Check Wiki for information

955 - (9.10.2018)

  • fixed issues with save and load game
  • fixed bug: repeated firearm reloading
  • fixed bug: firearm can be reloaded on non ABS map
  • fixed bug: control panel functions (like rotate, jump) work on non ABS map
  • fixed: game followers transparent glitch on ABS map
  • added firearm panel settings to plugin parameters
  • new feature No Target System (beta) - you can create melee weapons that do not require a selected target to perform attack. Attacks perform on Attack button press (or on left mouse click on enemy)
  • new ABS parameter (only for weapons) <noTarget:1> activate no target weapon mode when player equip this weapon
+ Only for PRO version
  • new feature Mini HP bars - display HP bars above enemies and allies on ABS map
  • new plugin parameter Show Mini HP Bars - mini HP bar show mode
  • new plugin parameter Mini Bars Settings - for configurate mini HP bars
  • new enemy ABS parameter <showHP:1> - for always display HP bar above enemy

950 - (25.09.2018)

  • fixed major bug with AI and multithreading
  • fixed bug: invisible enemies will appears after transfer from ABS to ABS map
  • fixed bug: activated by command enemy don't fighting
  • fixed bug: in rare cases, the save game file did not want to load with erased ABS enemies on map
  • fixed bug: some skills and items sounds not playing
  • new feature Firearms system (https://youtu.be/ncW4RAWWggs)
  • new ABS parameter (only for weapons) <firearm:1> - activate firearm system when player equip this weapon
  • new plugin parameter for change keyboard key for firearm weapon magazine reload

946 - (17.09.2018)

  • fixed bug: followers not follow the player after transfer from ABS to ABS map
  • fixed bug: player and party got experience when monsters killed each other
  • fixed bug: <stack> parameter not working with <ammo>
  • fixed bug: game crush with YEP_SaveCore plugin
  • fixed bug: images for some UI elements not loading from plugin parameters
  • new abs param <cEonEnd:X> for States. Call common event Id (x) when the state ends
  • added line for multi hit skills in popup description window
  • Starting with this build skills or weapons with multi charges create allowed only without consuming ammo. To do this, a new parameter will be introduced

944 - (8.09.2018)

  • AI optimization
  • new abs parameter <repeatDelay:X> allows set delay for skill (item) that use repeat option between multi hits in millisecond (default 120)
  • new abs parameter <castTimeFormula> allows set formula for calculate casting time of skill (item). Formula format like reloadParam for weapons (see User Manual)
  • fixed bug: party members did not follow the player after change map from ABS to normal
  • fixed bug: after transfering between different sizes ABS maps pathfinding did not work properly
  • fixed bug: player image did not disappeared when player get in transport
  • fixed bug: some skills animations did not work if player has not target
  • fixed bug: skills information not updated when player learn new skills
  • fixed small Issues

936 - (30.08.2018)

  • fixed bug: ABS parameters not changed when player change weapons
  • fixed bug: Wrong Level Up animation when someone in Party is leveling up
  • fixed bug: After death player can be still invisible on other Map
  • new plugin parameter Party experience - now you can change how will the experience be shared in the group
  • new feature: Enemy Spawning - you can spawn enemies on Map with plugin command
  • new plugin parameter Enemy Spawn Map Id - The map ID of the map you are using to store spawnable enemy
  • new plugin command ABS spawn [Id] [x] [y] - spawn Enemy with Id in X and Y
  • new plugin command ABS spawn [Id] [region Id] - spawn Enemy with Id in random place in Region
    image

924 - (22.08.2018)

  • new feature : Solid Regions System (https://youtu.be/5gGV6htF4Kg)
  • new plugin parameter Solid Regions - id's map regions for obstacles for enemy and spells
  • new abs parameter <ignoreObstacles:X> for skills (items) - allowing ignore solid regions on Map
  • new abs parameter <ignoreObstacles:X> for enemies - allowing enemies see through solid regions
  • new abs parameter <impulseRandom:X> for skills (items) - combined with <impulse: X>, allowing make impulse in random direction
    new abs parameter <heavy:X> for enemies - if this parameter = 1, the enemy will be ignoring impulse effect
  • fixed: HP and MP regeneration PopUp always been displayed
  • fixed bug: dead enemy lost they position on map and can be looted many times when player transfering on the map

915 - (14.08.2018)

  • fixed issues with images loading from plugin parameters
  • fixed bug: enemy looting not working after calling common event on enemy
  • fixed bug: players not gains EXP after enemy killing
  • fixed bug: enemy full HP regeneration after battle
  • fixed bug: enemy with noMove:1 not changes direction
  • no more ballon popUp 'Zzz' when enemy in stun (not moving or sleep)
  • new abs param <cEonStart:X> for States. Call common event Id (x) when stated applies to the target
    image
  • new parameters for player transfering after death:

Game Over Map Position
Game Over Common Event - Common event will called after Player death
Transfer character direction
image

910 - (7.08.2018)

  • fixed small Issues
  • fixed bug: the game could lose fps in auto-attack mode by the player
  • new plugin parameter Player Damage Outline
    image
    image
  • new plugin parameter Spell zone image
    image
  • new ABS parameter for skills and items <impulse: X> - you can set impulse force to skill for knockback enemy or to bring them closer
  • Multi hit - now skill can hit enemy multi times (RPG Maker MV parameter Repeat is now come back like it do in original MV)

903 - (3.08.2018)

  • fixed small Issues
  • fixed bug with AI parameter escapeOnBattle:1

902 - (31.07.2018)

  • fixed small issues

901 - (23.07.2018)

  • fixed small issues

900 - (23.07.2018)

  • fixed bug: game crush after load ABS map with enemy in revive state
  • fixed bug: some items and skills are not installed in the slots from menu
  • added support MV 1.5.1 and above
  • new plugin parameter: Auto Hide for the Spell panel. If false, spell panel will always be visible, even when there is no single skill
  • many small changes and fixes

This build based on new Core scripts. In this regard, many changes have been made. The most interesting of them:

  • Now all standard image files are built into the code. Folder img\ABS is no longer needed. Only .js file.
  • Settings.js file also no longer needed. All the plugin parameters in plugin .js file
  • New controls key binding system (more compatible with other plugins)
  • Some parts of the plugin have been moved into the another .js files (extensions). They can be optionally connected with the plugin (below main plugin file)

800 - initial build (26.05.2018)