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flickering map tiles, repaint problems #3

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smitty97 opened this issue Mar 16, 2022 · 2 comments
Open

flickering map tiles, repaint problems #3

smitty97 opened this issue Mar 16, 2022 · 2 comments

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@smitty97
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After zooming in, the map tiles flicker with different zoom levels; also (not shown in video) portions of my plane icon and its info text do not get erased across the tile boundaries, resulting in a mess that is hard to read

https://youtu.be/b-kmr1jeQHc

@KOKAProduktion
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Hi @smitty97,

thx for checking out this prototype! Yes, this issue is due to the fact that it uses the regular web image output of LNM from version 2.6 which draws both static and dynamic objects on the same image while being used on a tiled map solution. In order to see dynamic objects update (e.g. the aircraft), the images are being reloaded and swapped constantly causing weird looking artifacts. In addition incomplete image loads from the map service result in pixelated outputs.

As a dirty solution atm clicking the refresh button on the right below the aircraft follow button, solves it in most cases for me.

However a more solid solution is on the way in upcoming LNM releases as we've been integrating this into LNM itself. So stay tuned: LNM - OpenLayers Integration Roadmap

The next more stable solution will be available from a future LNM release incorporating albar965/littlenavmap#826

Thx again and cheers!

@KOKAProduktion KOKAProduktion transferred this issue from KOKAProduktion/msfs2020-littlenavmap-openlayers Mar 16, 2022
@KOKAProduktion
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Hi @smitty97,

LNM 3.0 is underway with incorporating this feature along with exciting bugfixes from @u-an-i. You may want to check it out if it suits your needs!

Cheers

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