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CHANGELOG.md

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Changelog

v1.1.3.4 - 2024-03-16

Added
  • If the animation is a foot job the heroine shoes will be removed automatically

v1.1.2.0 - 2022-06-16

Added
  • 3P support
  • Manifest will have the minimum version needed of AnimationLoader
    • If the version needed is higher a warning massage will be logged
Changed
  • NeckDonorId option in manifest can be configured per character in the animation
    • The NeckDonorId does not have to be the same for every character. For certain animations different NeckDonorId's works better

v1.1.1.3 - 2022-04-19

Update libraries used.

Added
  • [KKS] Really basic MotionIK support for a few cases that the donor animations more or less align

v1.1.1.1 - 2022-02-12

Fixed
  • [KKS] Fix problem in KKS when disabling the plug-in in Character Studio.

v1.1.1 - 2022-02-12

Added
  • [KKS] VR support
  • [KKS] New labels for added animations work as expected
  • [KKS] In Free-H if added animations are New (unused) they are not available like the standard ones. Optional disable in configuration.
  • [KKS] Animations can be made dependent of experience like the standard ones. Optional disable in configuration.
  • Animation names can be maintained by the user. Names are saved in UserData/AnimationLoader/Names. There will be one file per animation bundle. Off by default.
Changed
  • Optimizations to reduce the load time in Character Studio
Fixed
  • [KK] Fixed button duplication in Grid
  • [@Kokaiinum] fix exception when setting NeckDonorId

When posting issues one thing that may help to find a solution faster is turning on Debug Information (Advance Settings) and post the output_log.txt in GitHub. If you post it only on Discord and don't address IDontHaveIdea I may not see it.

v1.1.0.4b1 - 2022-02-08

Added
Changed
  • Optimizations to reduce the load time in Character Studio
Fixed

v1.1.0.3b1 - 2022-02-05

Only one dll for standard and VR in KoikatsuSunshine. It needs KKAPI 1.31.2 minimum.

Added
Changed
  • [KKS] One dll for standard and VR modes
Fixed
  • [KKS] Configuration for FreeH animations was missing.
  • [KKS] Change List to HashSet for used animations tracking any duplicate entries will be safely removed

v1.1.0.1b1 - 2022-02-03

Added
  • The majority of logs are enabled in config
  • Log warning when moving characters
  • [KKS] New labels for added animations work as expected
  • [KKS] In Free-H if added animations are New they are not available like the standard ones
  • [KKS] Animations can be made dependent of experience.
  • Animation names can be maintained by the user. (Off by default)
Changed
  • Log of lists are done in one call
  • Reorganize the project renaming and major refactoring
  • [KKS] LoadMotionList re-done complete code for buttons in order to ease extensions to plug-in
Fixed
  • [KK] Fixed button duplication in Grid
  • [@Kokaiinum] fix exception when setting NeckDonorId

v1.1.0.0 - 2021-12-25

First official release with support for Koikatsu Sunshine.

Added
  • Option to adjust character positions
  • Support manifest extension in KK
  • Specified processes permitted to load in KK
  • Enable two more animations that needed position adjustment
  • For developers if there no zipmod with a manifest for animations it will load any test manifests found in the directory config\AnimationLoader
  • Animations can be mark individually as game specific no need to group them all in one section
  • Mod can be disabled for Studio if not needed
Changed
  • Modified the manifest.xml for katarsys animations using new extensions
  • SiruPasteFiles can be specified by the name no need to be in dictionary. The dictionary is still used it has precedence.
  • Updates to manifest.xml for KKS (changes in some donors id's)
  • Update to latest libraries in KK
Fixed
  • kind of hoshi of the donor was used instead of the one defined in the manifest

v1.0.9b1 - 2021-12-10

This is the first release with Koikatsu Sunshine support. In KKS the animations are available depending on the Heroine experience.a

Added
  • Koikatsu Sunshine Support
  • Extensions to the manifest.xml format
Changed
  • Solution use shared code now
Known Issues
  • For the game the experience has three levels 0-49, 50-99 and a 100. Dependency in experience can be increased that is if a donor has 100% experience requirement it can not be lowered. If the experience is level 2 (50-99) it can go level 3 for example. For added animations is dot not have to be 3 levels.