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This is a discussion thread. For the v2 of the book that'd be done, I think this should be a CV/IP replacement in the near future for all engineering and science institutes. What we're looking for is a tad bit of the theory and math, followed by the implementation and soon followed by the practical use case of the implementation.
All the games fall in the practical implementation of the game, the algorithms to write on and choosing the right game for the right algorithm would still be a challenge.
Theory behind the algorithm.
Mathematics of the algorithm.
Implementation of the algorithm in C/C++/Python etc..,
Practical usage of the algorithm. (Game and automation)
The text was updated successfully, but these errors were encountered:
List of algorithms: (Please extend the list if you have admin priviliges, or comment below, we'll add them to the list). Focus on the algorithms now, we can focus on which algorithm can solve which game later.
This is a discussion thread. For the v2 of the book that'd be done, I think this should be a CV/IP replacement in the near future for all engineering and science institutes. What we're looking for is a tad bit of the theory and math, followed by the implementation and soon followed by the practical use case of the implementation.
All the games fall in the practical implementation of the game, the algorithms to write on and choosing the right game for the right algorithm would still be a challenge.
The text was updated successfully, but these errors were encountered: