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pack_releases.py
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pack_releases.py
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"""
v1.1.0
https://github.com/FrostSource/hla_extravaganza
Simple zipping automation for release packages.
A file named "release_assets.txt" must exist in the same folder as this script.
If no category is defined, a default "main" name is used.
# RULES
# is a comment. Must be on its own line.
# Folders will select all files and subfiles.
# * is a wildcard matching any character.
#
# Special Symbols
# name: - Define a release category.
# ~path - Remove path(s) from the current category.
# ->path - Prepend all subsequent paths with this when adding them to a category.
# <- - Stop prepending.
# &name - Include all paths from a named category in the current category.
# @path - Pack paths under this path instead of its original path.
# Use @ on its own to reset.
# ?path - Infer paths from files.
# Supported: README.md
# [exclude]path - Exclude this path when searching wildcard files.
# [readme]text - Adds a line of text to a readme that will be zipped in this category.
# Escape sequences are consumed and must be taken into account.
"""
# TODO: Symbol for packing any file found from a single path line into their own zip inside the main zip (+)
# TODO: Only search Lua if using (?)
# TODO: Generalize the language to simplify rules
from glob import glob
import re
import sys
from zipfile import ZipFile
import os
from pathlib import Path
import datetime
import shutil
from enum import Enum
from typing import Union
from luaparser import ast, astnodes
import argparse
import time
from tools.lib.util import decode_escapes, print_list
import tools.lib.addon as addon
import tools.lua_doc_to_html as luadoc
release_path = addon.root.joinpath('release/')
from pydrive.auth import GoogleAuth
from pydrive.drive import GoogleDrive
from pydrive.auth import RefreshError
#region Parsing
def parse_readme(path):
"""Parses a README.md to find any asset paths.
Args:
path (str): Path to the README.md
Returns:
list[str]: List of assets.
"""
assets:list[str] = []
with open(path, 'r') as file:
for line in file:
line = line.strip()
if line.startswith('-'):
line = line[1:]
line = line.strip()
if os.path.exists(line):
assets.append(line)
return assets
# Lua functions that call for an external script.
lua_funcs = [
'require',
'ifrequire',
'IncludeScript',
'DoIncludeScript',
'entity',
# 'inherit'
]
lua_cached_files:dict[str,list[str]] = {}
def get_required_from_lua(lua_file:str)->list[str]:
"""Searches a Lua script for any other scripts it calls upon.
Args:
lua_file (str): Path to the Lua file.
Returns:
list[str]: List of script files found.
"""
if not os.path.exists(lua_file): return []
abspath = os.path.abspath(lua_file)
# Return cached files instead of re-parsing the script
if abspath in lua_cached_files:
return list(lua_cached_files[abspath])
# Get the source string
with open(lua_file) as f:
src = f.read()
tree = ast.parse(src)
lua_cached_files[abspath] = []
for node in ast.walk(tree):
if isinstance(node, astnodes.Call) and isinstance(node.func, astnodes.Name):
if node.func.id in lua_funcs:
for arg in node.args:
if isinstance(arg, astnodes.String):
s = arg.s
fixed = s.removesuffix('.lua').replace('.','/')
path = f'scripts/vscripts/{fixed}.lua'
lua_cached_files[abspath].append(path)
return list(lua_cached_files[abspath])
class CMD(Enum):
NONE = 0
CATEGORY = 1
APPEND_PATH = 2
STOP_APPEND = 3
INCL_CATEGORY = 4
REROUTE_PATH = 5
INFER_PATHS = 6
REMOVE_PATHS = 7
EXCLUDE_PATH = 8
README_TEXT = 9
def parse_command_line(line:str):
"""Gets a command and path from a command line.
Args:
line (str): Command line.
Returns:
CMD: Command found.
str: Path.
"""
line = line.strip()
command:CMD = CMD.NONE
if line.endswith(':'):
command = CMD.CATEGORY
line = line[:-1]
elif line.startswith('->'):
command = CMD.APPEND_PATH
line = line[2:]
elif line.startswith('<-'):
command = CMD.STOP_APPEND
line = ''
elif line.startswith('&'):
command = CMD.INCL_CATEGORY
line = line[1:]
elif line.startswith('@'):
command = CMD.REROUTE_PATH
line = line[1:]
elif line.startswith('?'):
command = CMD.INFER_PATHS
line = line[1:]
elif line.startswith('~'):
command = CMD.REMOVE_PATHS
line = line[1:]
elif line.startswith('[exclude]'):
command = CMD.EXCLUDE_PATH
line = line[9:]
elif line.lower().startswith('[readme]'):
command = CMD.README_TEXT
line = line[8:]
line = line.strip()
if line.startswith('"'): line = line[1:]
if line.endswith('"'): line = line[:-1]
return command, line
class Asset:
def __init__(self, path:str, reroute:str=''):
self.original_path = path
self.file = Path(path)
self.reroute = reroute
self.name = self.file.name
def get_path(self)->Path:
"""Get the path of this asset, taking reroutes into account.
Returns:
Path: Path asset should be at.
"""
if self.has_reroute():
return Path(os.path.join(self.reroute, self.file.name))
else:
return self.file
def exists(self)->bool:
"""Get if the asset exists on disk.
Returns:
bool: If asset exists.
"""
return os.path.exists(self.original_path)
def relative_to(self, other):
return self.file.absolute().relative_to(os.path.abspath(other))
def has_reroute(self)->bool:
"""Get if this asset has a reroute.
Can also do if asset.reroute:
Returns:
bool: Asset has reroute.
"""
return self.reroute != ''
def __eq__(self, other):
if isinstance(other, Asset):
other = other.original_path
elif not isinstance(other, str):
return False
return os.path.realpath(self.original_path) == os.path.realpath(other)
def __str__(self):
return str(self.file)
def __repr__(self) -> str:
return f'Asset({self.file.parent.name}/{self.name})'
def pretty(self):
if self.has_reroute():
return f'{self.file} -> {self.get_path()}'
else:
return str(self.file)
def clone(self):
return Asset(self.original_path, self.reroute)
class AssetCategory:
def __init__(self, name:str, assets:list[Asset]=[]):
self.name = name
self.category = name
self.assets = list(assets)
self._index = -1
self._iterlist = []
def add(self, asset:Asset|str, reroute:str=''):
"""Add a new asset to this category if it doesn't exist.
Args:
asset (Asset|str): Either an existing asset or a path to a file.
reroute (str, optional): If `asset` is a string then the reroute can be defined. Defaults to ''.
"""
if isinstance(asset, str):
asset = Asset(asset, reroute)
if asset not in self.assets:
self.assets.append(asset)
def remove_list(self, assets:list[str]):
for asset in self.assets:
for remove_asset in assets:
if remove_asset == asset:
self.assets.remove(asset)
def extend(self, category:Union['AssetCategory',list[str]]):
for asset in category:
if isinstance(asset, Asset):
self.add(asset.clone())
elif isinstance(asset, str):
self.add(Asset(asset))
def verify(self)->list[Asset]:
"""Removes any assets in the category which don't exist.
Returns:
_type_: _description_
"""
removed = []
for x in self.assets:
if not x.exists(): removed.append(x)
self.assets[:] = [x for x in self.assets if x.exists()]
return removed
def __contains__(self, item:Asset|str):
if isinstance(item, str): item = Asset(item)
return item in self.assets
def __iter__(self):
self._iterlist = list(self.assets)
self._index = -1
return self
def __next__(self):
self._index += 1
if self._index >= len(self._iterlist):
self._index = -1
raise StopIteration
else:
return self._iterlist[self._index]
def __str__(self):
return self.name
def __repr__(self) -> str:
return f'AssetCategory({self.name}, {len(self.assets)})'
class AssetCategories():
def __init__(self, categories:list[AssetCategory] = []):
self.categories:list[AssetCategory] = categories
self._index = -1
def add(self, category:AssetCategory|str):
if isinstance(category, str):
category = AssetCategory(category)
self.categories.append(category)
def verify(self):
for category in self.categories:
category.verify()
def all_assets(self) -> list[Asset]:
all: list[Asset] = []
for category in self.categories:
for asset in category.assets:
if asset not in all:
all.append(asset)
return all
def __contains__(self, item):
for category in self.categories:
if category.name == item:
return True
return False
def __getitem__(self, key):
for category in self.categories:
if category.name == key:
return category
raise KeyError
def __iter__(self):
self._index = -1
return self
def __next__(self):
self._index += 1
if self._index >= len(self.categories):
self._index = -1
raise StopIteration
else:
return self.categories[self._index], self.categories[self._index].assets
readme_text:dict[str,str] = {}
def parse_assets():
"""Parse the release_assets.txt file in the same folder and return the asset paths.
Returns:
list[str]: The assets.
"""
asset_categories = AssetCategories()
with open('release_assets.txt', 'r') as file:
prefix_path = ''
reroute_path = ''
remove_paths = False
current_category_name = 'main'
asset_categories.add(current_category_name)
for line in file:
# Skip comments and empty
if line.isspace() or line.lstrip().startswith('#'): continue
cmd, path = parse_command_line(line)
match cmd:
case CMD.NONE:
pass
# Create or set a new category
case CMD.CATEGORY:
current_category_name = path
if not current_category_name in asset_categories:
asset_categories.add(current_category_name)
continue
# Join the given path to the beginning of each subsequent asset
case CMD.APPEND_PATH:
prefix_path = path
continue
# Stop prefixing asset paths
case CMD.STOP_APPEND:
prefix_path = ''
continue
case CMD.INCL_CATEGORY:
asset_categories[current_category_name].extend(asset_categories[path])
continue
case CMD.REROUTE_PATH:
reroute_path = path
continue
case CMD.INFER_PATHS:
for file in addon.find_content_files(os.path.join(path, '*.md')):
asset_categories[current_category_name].extend(parse_readme(file))
continue
case CMD.REMOVE_PATHS:
remove_paths = True
case CMD.EXCLUDE_PATH:
addon.exclude_content_files(path)
continue
case CMD.README_TEXT:
if not current_category_name in readme_text:
readme_text[current_category_name] = ''
if readme_text[current_category_name] != '': readme_text[current_category_name] += '\n'
readme_text[current_category_name] += decode_escapes(path)
continue
# Asset line
if prefix_path != '':
path = os.path.join(prefix_path, path)
new_assets = [Asset(x, reroute_path) for x in addon.find_content_files(path)]
if remove_paths:
asset_categories[current_category_name].remove_list(new_assets)
remove_paths = False
else:
new_scripts = []
for asset in new_assets:
if asset.file.suffix.lower() == '.lua':
new_scripts.extend([Asset(x) for x in get_required_from_lua(asset.original_path)])
new_assets.extend(new_scripts)
asset_categories[current_category_name].extend(new_assets)
if VERBOSE: print('Assets collected from release_assets.txt:')
for category, assets in asset_categories:
removed = category.verify()
if VERBOSE:
print()
print(f' {category}:')
print(' README:')
if category.name in readme_text:
print(' ' + readme_text[category.name])
print(' verified:')
for asset in assets:
print(f' {asset.pretty()}')
print(' removed:')
print_list(removed, ' ')
return asset_categories
#endregion Parsing
def zip_files(assets: 'list[Asset]', output_path: Path):
"""Zips a list of files to a given output zip file.
Args:
files (list[Path]): The files to zip.
output_path (Path): The destination for the zip file.
"""
with ZipFile( output_path , 'w' ) as zip_obj:
for asset in assets:
if asset.exists():
zip_obj.write( asset.file, os.path.relpath(asset.get_path(), addon.root) )
else:
print(f'{asset} File Doesn\'t Exist:', asset)
def compare_zips(new_zip: Path, old_zip: Path|None) -> 'list[str]':
"""Compares two zip files and returns a readable log of changes to the files.
Args:
new_zip (Path): The new zip that might have changes to it.
old_zip (Path): The old zip of similar structure.
Returns:
list[str]: List of changes.
"""
log = []
new_assets = {}
old_assets = {}
with ZipFile(new_zip, 'r') as zip_obj:
for info in zip_obj.infolist():
new_assets[info.filename] = {
'crc': info.CRC
}
if old_zip is not None and os.path.exists(old_zip):
with ZipFile(old_zip, 'r') as zip_obj:
for info in zip_obj.infolist():
old_assets[info.filename] = {
'crc': info.CRC
}
for asset in new_assets:
# If this asset is in the old assets then it might be updated
if asset in old_assets:
# If CRC is different then it was updated
crc = new_assets[asset]['crc']
if crc != old_assets[asset]['crc']:
log.append(f'Updated {asset}')
#print(f'Updated {asset}', crc, old_assets[asset]['crc'])
else:
#print(f'No change for {asset}')
pass
# Remove from old_assets so we end up with any assets deleted
old_assets.pop(asset)
else:
log.append(f'Created {asset}')
#print(f'Created {asset}')
for asset in old_assets:
log.append(f'Deleted {asset}')
#print(f'Deleted {asset}')
# Remove duplicates and sort
log = list(set(log))
log.sort()
return log
def copy_unpacked_files(assets: 'list[Asset]'):
"""Copies all assets into an unpacked folder in the release directory
instead of zipping them.
Args:
assets (list[Path]): The assets to copy.
"""
# print(f'Copying {len(assets)} assets.')
unpacked_path = release_path.joinpath('unpacked/')
if not PRINT_ONLY:
if unpacked_path.exists():
shutil.rmtree(unpacked_path)
if VERBOSE: print('')
for asset in assets:
rel = os.path.relpath(asset.get_path(), addon.root)
p = unpacked_path.joinpath(rel).parent
if VERBOSE: print(f' Copying unpacked file {asset.file.name} to {os.path.relpath(p, addon.root)}')
if not PRINT_ONLY:
p.mkdir(parents=True, exist_ok=True)
shutil.copy(asset.file, p )
pass
def generate_releases(asset_categories:AssetCategories):
changelog:list[str] = []
changes = 0
print()
if not PRINT_ONLY:
release_path.mkdir(parents=False, exist_ok=True)
for category, assets in asset_categories:
if len(assets) == 0:
print(f'Category "{category}" has no assets, skipping...')
continue
print(f'Preparing category "{category}"...', end='')
output = release_path.joinpath(f'{category}.zip')
# Create backup of previous release
old = None
if output.exists():
old = output.with_suffix(output.suffix + '.old')
print(f' Renaming previous {category} release for comparing...',end='')
if not PRINT_ONLY:
if old.exists():
os.remove(old)
os.rename(output, old)
print(' DONE.')
print(f'Packing {len(assets)} assets...', end='')
if not PRINT_ONLY:
zip_files(assets, output)
if category.name in readme_text:
with ZipFile( output , 'a' ) as zip_obj:
zip_obj.writestr('readme.txt', readme_text[category.name])
print(' DONE')
# Compare changes
if not PRINT_ONLY:
print('Comparing zips...', end='')
# if old is not None:
log = compare_zips(output, old)
changes += len(log)
if len(log) > 0:
changelog.append(f'**{category}.zip**')
for message in log:
changelog.append('- ' + message)
changelog.append('')
print(f' Found {len(log)} changes.')
# else:
# print(' No previous zip to compare to.')
# Clean up
if not PRINT_ONLY:
print('Deleting old zip...', end='')
if old is not None:
os.remove(old)
print(' DONE.')
else:
print(' No old zip to delete.')
print()
# Generate changelog
if not PRINT_ONLY:
print('Generating changelog...', end='')
if len(changelog) > 0:
with open(release_path.joinpath('changelog.txt'), 'a') as file:
file.write(datetime.datetime.now().date().strftime('%d/%m/%y') + ':\n\n')
for message in changelog:
file.write(message + '\n')
file.write('\n')
print(f' {changes} total changes.')
else:
print(' No changes.')
print('\nFinished generating all releases!')
# Hardcoded for now, consider extracting to file
readme_paths = [
'scripts/vscripts',
'scripts/vscripts/data',
'scripts/vscripts/debug',
'scripts/vscripts/extensions',
'scripts/vscripts/framework',
'scripts/vscripts/gameplay',
'scripts/vscripts/helpers',
'scripts/vscripts/input',
'scripts/vscripts/math',
'scripts/vscripts/util',
]
def generate_script_readmes():
for path in readme_paths:
if USE_TEST_RELEASE:
output = addon.root.joinpath('test_release/readmes',path,'README.md')
else:
output = Path(path).joinpath('README.md')
luas = [f for f in glob(os.path.join(path,'*.lua')) if not os.path.basename(f).startswith('__test')]
luas.sort()
if len(luas) > 0:
print(f'Generating readme in "{os.path.relpath(output.parent, addon.root)}" for {len(luas)} Lua files... ', end='')
doc = ''
prev_doc = ''
for lua in luas:
doc += f'---\n\n{luadoc.lua_file_to_html(lua)}\n\n'
if os.path.exists(output):
with open(output, 'r') as f:
prev_doc = f.readlines()
if not ''.join(prev_doc[2:]) == doc:
with open(output, 'w') as f:
index = "## Index\n" + "\n".join(f"{i}. [{os.path.basename(lua)}](#{os.path.basename(lua).replace('.','')})" for i, lua in enumerate(luas, 1))
f.write(f'> Last Updated {datetime.datetime.now().strftime("%Y-%m-%d")}\n\n{index}\n\n{doc}')
print('DONE')
else:
print('NO CHANGES')
def file_mimetype(file) -> str:
match os.path.splitext(file)[1]:
case '.fgd'|'.lua'|'.md'|'.py'|'.gitignore'|'.gitattributes'|'.bat'|'.yaml':
return 'text/plain'
case '.json'|'.code-snippets'|'.vrman'|'.vsndevts'|'.vmdl'|'.vmat'|'.rect':
return 'text/plain'
case _:
return None
# This is invalid apparently
# return 'application/vnd.google-apps.unknown'
if __name__ == '__main__':
try:
parser = argparse.ArgumentParser(
prog = 'pack_releases',
description='Packs release assets into zips and generates readmes'
)
parser.add_argument('--debug', action='store_true', help='print information without actually modifying files')
parser.add_argument('--verbose', action='store_true', help='print more information')
parser.add_argument('--pack', action='store_true', help='pack release assets into zips')
parser.add_argument('--copy', action='store_true', help='copy release assets to release folder')
parser.add_argument('--readmes', action='store_true', help='readmes will be generated')
parser.add_argument('--testrelease', action='store_true', help='files will be generated in test_release folder')
parser.add_argument('--pause', action='store_true', help='wait for input after finishing')
parser.add_argument('--upload', action='store_true', help='upload assets to google drive')
args = parser.parse_args()
# Script will run without modifying files
PRINT_ONLY = args.debug
# More text will show
VERBOSE = args.verbose
# Assets will get packed into zips
PACK_ASSETS = args.pack
# Assets get copied to a folder
COPY_UNPACKED_ASSETS = args.copy
# Readmes are written into the script folders outside the release folder
GENERATE_READMES = args.readmes
# Release folder is 'test_release/'
USE_TEST_RELEASE = args.testrelease
# Console won't exit immediately
PAUSE_AT_END = args.pause
# BACKUP_PREVIOUS_RELEASES = False
UPLOAD_TO_DRIVE = args.upload
# UPLOAD_TO_DRIVE = True
# VERBOSE = True
# USE_TEST_RELEASE = True
if USE_TEST_RELEASE:
release_path = addon.root.joinpath('test_release/')
ASSETS_FILE_EXISTS = True
if not os.path.exists('release_assets.txt'):
ASSETS_FILE_EXISTS = False
print()
if not PACK_ASSETS\
and not GENERATE_READMES\
and not COPY_UNPACKED_ASSETS\
and not PRINT_ONLY\
and not PAUSE_AT_END\
and not UPLOAD_TO_DRIVE\
:
parser.print_help()
exit()
if ASSETS_FILE_EXISTS:
print('Parsing release assets... ', end='')
sys.stdout.flush()
asset_categories = parse_assets()
print('DONE\n')
if PACK_ASSETS:
generate_releases(asset_categories)
pass
all = asset_categories.all_assets()
if COPY_UNPACKED_ASSETS:
print(f'Copying {len(all)} unpacked assets...', end='')
sys.stdout.flush()
copy_unpacked_files(all)
print(' DONE.')
if UPLOAD_TO_DRIVE:
error_count = 0
while True:
try:
print(f'\nUploading {len(all)} assets to google drive... ', end='')
upload_time_start = time.time()
gauth = GoogleAuth()
if gauth.credentials is None:
print('Google Drive waiting for authorization...')
gauth.LocalWebserverAuth()
elif gauth.access_token_expired:
print('Google Drive token expired, refreshing...')
gauth.Refresh()
else:
gauth.Authorize()
gauth.SaveCredentialsFile('credentials.json')
drive = GoogleDrive(gauth)
if VERBOSE: print()
for asset in all:
lastid = '1SCVtkcVs6I3Gwhqqehh7NsR74qs_fAq-'
rel = asset.relative_to(addon.root)
print(f' Uploading "{rel}" ... ', end='')
sys.stdout.flush()
for folder in rel.parts:
if folder == rel.name: break
# Check if the folder exists before creating new one
file_list = drive.ListFile({"q": f"title='{folder}' and '{lastid}' in parents and mimeType='application/vnd.google-apps.folder' and trashed=false"}).GetList()
if not file_list:
lastfile = drive.CreateFile({
'title': str(folder),
'parents': [{'id': lastid}],
'mimeType': 'application/vnd.google-apps.folder'
})
lastfile.Upload()
else:
lastfile = file_list[0]
lastid = lastfile['id']
# Upload actual file
file_list = drive.ListFile({"q": f"title='{asset.name}' and '{lastid}' in parents and trashed=false"}).GetList()
if not file_list:
gfile = drive.CreateFile({
'title': asset.name,
'parents': [{'id': lastid}],
})
else:
gfile = file_list[0]
if mime := file_mimetype(asset.name):
gfile['mimeType'] = mime
gfile.SetContentFile(str(asset.file))
gfile.Upload()
print('DONE')
time_taken = datetime.timedelta(seconds=time.time() - upload_time_start)
print(f'DONE - Time taken: {time_taken}')
break
except RefreshError as e:
if error_count > 0:
print(f'Google Drive encountered another exception so cancelling drive upload. Make sure credentials in settings.yaml are correct: {e}')
break
else:
print(f'Google Drive refresh error occured. Deleting credentials.json to attempt refresh...')
if os.path.exists('credentials.json'):
os.remove('credentials.json')
error_count += 1
continue
except Exception as e:
print(f"Google Drive encountered unfixable exception: {e}")
break
else:
print("Cannot parse assets because 'release_assets.txt' doesn't exist")
if GENERATE_READMES:
generate_script_readmes()
if PAUSE_AT_END:
input("Press enter to exit...")
except Exception as e:
import traceback
print(traceback.format_exc())
input("Press enter to exit...")