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app1.py
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app1.py
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import web
import map
urls = (
'/game', 'GameEngine',
'/', 'Login',
)
app = web.application(urls, globals())
# little hack so that debug mode works with sessions
if web.config.get('_session') is None:
store = web.session.DiskStore('sessions')
session = web.session.Session(app, store,
initializer={'room': None,})
web.config._session = session
else:
session = web.config._session
render = web.template.render('templates/', base="layout")
data = (
('dimi','1234'),
('mar','1234')
)
class Login(object):
def GET(self):
if session.get('logged_in',True):
return render.login()
else:
session.room = map.START
web.seeother('/game')
def POST(self):
name,passwd = web.input().user,web.input().passwd
if (name,passwd) in data:
session.room = map.START
web.seeother('/game')
session.logged_in = False
else:
session.logged_in = True
web.seeother('/')
class GameEngine(object):
def GET(self):
if session.room:
return render.showroom(room=session.room)
else:
# why is there here? do you need it?
return render.you_died()
def POST(self):
form = web.input(action=None)
# there is a bug here, can you fix it?
if session.room and form.action:
session.room = session.room.go(form.action)
web.seeother("/game")
if __name__ == "__main__":
app.run()