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tent_inside.py
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tent_inside.py
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from ursina import *
from tent import Tent
from air_conditioner import Air_Conditioner
from fans import Fan
from lights import Light
from dustbins import Dustbin
from speakers import Speaker
from ursina.shaders import lit_with_shadows_shader as bls
from guard import Guard
from worker import Worker
from tv import TV
from sidebar import Sidebar
class Tent_Inside_Scene(Entity):
def __init__(self, app, name, tent_data):
super().__init__()
self.app = app
Entity.default_shader = bls
self.tent_data = tent_data
self.tent_name=name
self.entities=[]
self.room_width=80
self.room_depth=160
self.ground_width=80
self.ground_height=160
self.sidebar = Sidebar()
self.toggle_button = Button(
text='Toggle Sidebar',
color=color.azure,
scale=(0.2, 0.1),
position=(0.5, 0.4),
on_click=self.toggle_sidebar
)
self.entities.append(self.toggle_button)
self.tent_data['Total_Estimation']['quantity'] = self.tent_data['AC']['quantity'] + self.tent_data['Fans']['quantity'] + self.tent_data['Speakers']['quantity'] + self.tent_data['TV']['quantity'] + self.tent_data['Lights']['quantity'] + self.tent_data['Dustbins']['quantity']
self.tent_data['Total_Estimation']['cost'] = self.tent_data['AC']['cost'] + self.tent_data['Fans']['cost'] + self.tent_data['Speakers']['cost'] + self.tent_data['TV']['cost'] + self.tent_data['Lights']['cost'] + self.tent_data['Dustbins']['cost']
self.tent_data['Total_Estimation']['power'] = self.tent_data['AC']['power'] + self.tent_data['Fans']['power'] + self.tent_data['Speakers']['power'] + self.tent_data['TV']['power'] + self.tent_data['Lights']['power'] + self.tent_data['Dustbins']['power']
self.spawn_grid_of_lights()
self.spawn_base_inside()
self.spawn_AC()
self.spawn_fans()
for e in range(self.tent_data['TV']['quantity']):
en = TV(position=(0,0,(e*40)-50),cost=self.tent_data['TV']['cost'], power=self.tent_data['TV']['power'])
self.entities.append(en)
for e in range(self.tent_data['Dustbins']['quantity']):
en = Dustbin(position=(-25,0,(e*8)-50), rotation=(0, -90, 0),cost=self.tent_data['Dustbins']['cost'], power=self.tent_data['Dustbins']['power'])
self.entities.append(en)
for e in range(self.tent_data['Speakers']['quantity']):
en = Speaker(position=(15,0,(e*5)-50),cost=self.tent_data['Speakers']['cost'], power=self.tent_data['Speakers']['power'])
self.entities.append(en)
en = Guard(position=(5,0,0), cost=2000, power=0)
self.entities.append(en)
en2 = Guard(position=(10,0,0), cost=2000, power=0)
self.entities.append(en2)
for e in range(5):
en = Worker(position=(5*e,0,10), cost=2000, power=0)
self.entities.append(en)
self.button_to_scene1 = Button(
text='Go Back',
color=color.orange,
scale=(0.2, 0.1),
position=(0.7, 0.4),
on_click=self.go_to_scene1,
enabled=False
)
self.entities.append(self.button_to_scene1)
self.create_AC_button = Button(
text='Add AC',
icon='Assets/img_ac.png',
color=color.azure,
scale=(0.2, 0.3),
position=(-0.8, 0.4),
on_click=self.create_AC,
enabled=False
)
self.entities.append(self.create_AC_button)
self.cam = EditorCamera()
self.cam.position = (50, 50, -100)
self.cam.enabled = False
self.entities.append(self.cam)
def spawn_base_inside(self):
self.ground = Entity(model='plane',position=(0,0,0), scale=(80, 1, 160),texture="white_cube",texture_scale=(20,20), color=color.light_gray,shader=bls,enabled=False)
self.entities.append(self.ground)
self.left_wall = Entity(model='cube',position=(40,7,0), scale=(1, 20, 160),texture="white_cube",texture_scale=(20,20), color=color.light_gray,enabled=False)
self.entities.append(self.left_wall)
self.right_wall = Entity(model='cube',position=(-40,7,0), scale=(1, 20, 160),texture="white_cube",texture_scale=(20,20), color=color.light_gray,enabled=False)
self.entities.append(self.right_wall)
self.front_wall = Entity(model='cube',position=(0,7,80), scale=(80, 20, 1),texture="white_cube",texture_scale=(20,20), color=color.light_gray,enabled=False)
self.entities.append(self.front_wall)
self.back_wall = Entity(model='cube',position=(0,7,-80), scale=(80, 20, 1),texture="white_cube",texture_scale=(20,20), color=color.light_gray,enabled=False)
self.entities.append(self.back_wall)
def spawn_AC(self):
total_length = 2 * self.room_width + self.room_depth
gap = total_length / self.tent_data['AC']['quantity']
for i in range(self.tent_data['AC']['quantity']):
if i * gap < self.room_width:
x = i * gap - self.room_width / 2
z = -self.room_depth / 2
rotation = (0, 0, 0)
elif i * gap < self.room_width + self.room_depth:
x = -self.room_width / 2
z = (i * gap - self.room_width) - self.room_depth / 2
rotation = (0, 90, 0)
else:
x = (i * gap - (self.room_width + self.room_depth)) - self.room_width / 2
z = self.room_depth / 2
rotation = (0, 180, 0)
en = Air_Conditioner(position=(x, -4, z), rotation=rotation, cost=self.tent_data['AC']['cost'], power=self.tent_data['AC']['power'])
self.entities.append(en)
def spawn_fans(self):
quantity = self.tent_data['Fans']['quantity']
half_quantity = quantity // 2
gap = 20 # Define the gap width between the left and right groups
# Calculate spacing
spacing_z = self.ground_height / (half_quantity + 1)
# Left side
for e in range(half_quantity):
x = -self.ground_width / 4
z = (e + 1) * spacing_z - self.ground_height / 2
en = Fan(position=(x, 1, z), rotation=(0, 90, 0), cost=self.tent_data['Fans']['cost'], power=self.tent_data['Fans']['power'])
self.entities.append(en)
# Right side
for e in range(half_quantity):
x = self.ground_width / 4
z = (e + 1) * spacing_z - self.ground_height / 2
en = Fan(position=(x, 0, z), rotation=(0, -90, 0), cost=self.tent_data['Fans']['cost'], power=self.tent_data['Fans']['power'])
self.entities.append(en)
def spawn_grid_of_lights(self):
quantity = self.tent_data['Lights']['quantity']
aspect_ratio = self.ground_width / self.ground_height
# Calculate the number of columns and rows based on the aspect ratio and quantity
columns = int((quantity * aspect_ratio) ** 0.5)
rows = (quantity + columns - 1) // columns
# Calculate spacing based on ground dimensions and number of columns/rows
spacing_x = self.ground_width / (columns + 1)
spacing_z = self.ground_height / (rows + 1)
for row in range(rows):
for col in range(columns):
if len(self.entities) >= quantity:
break
x = (col + 1) * spacing_x - self.ground_width / 2
z = (row + 1) * spacing_z - self.ground_height / 2
en = Light(position=(x, 20, z), cost=self.tent_data['Lights']['cost'], power=self.tent_data['Lights']['power'])
self.entities.append(en)
def enable(self):
for entity in self.entities:
entity.enabled = True
entity.shader = bls
def disable(self):
for entity in self.entities:
entity.enabled = False
def go_to_scene1(self):
self.app.show_scene(self.app.main_scene)
def create_AC(self):
e = Air_Conditioner(position=(0,0,0),cost=self.tent_data['AC']['cost'], power=self.tent_data['AC']['power'])
self.entities.append(e)
def toggle_sidebar(self):
self.sidebar.toggle()
self.update_sidebar()
def update_sidebar(self):
self.sidebar.update_info(self.tent_data)
def input(self, key):
if key == 'p':
self.wp.enabled = False
elif key == 'u':
self.wp.enabled = True