From 85940de80661eaf2f2c7a08098876d69ae1f2338 Mon Sep 17 00:00:00 2001 From: JoshieGemFinder <79513611+JoshieGemFinder@users.noreply.github.com> Date: Tue, 16 Jan 2024 13:26:32 +1000 Subject: [PATCH] Blessing will always teleport when in void Should be guaranteed to teleport the player if they fall into the void --- .../java/thebetweenlands/common/tile/TileEntitySimulacrum.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/thebetweenlands/common/tile/TileEntitySimulacrum.java b/src/main/java/thebetweenlands/common/tile/TileEntitySimulacrum.java index f8247f4442..d72c91948f 100644 --- a/src/main/java/thebetweenlands/common/tile/TileEntitySimulacrum.java +++ b/src/main/java/thebetweenlands/common/tile/TileEntitySimulacrum.java @@ -697,7 +697,7 @@ public static void onLivingDeathFirst(LivingDeathEvent event) { player.world.spawnEntity(xpOrb); } - if(entity.world.rand.nextBoolean()) { + if(entity.world.rand.nextBoolean() || entity.posY <= -64) { BlockPos spawnPoint = PlayerRespawnHandler.getSpawnPointNearPos(entity.world, location, 8, false, 4, 0); if(spawnPoint != null) {